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PortalGun
UNDER TESTING - A working Portal gun: place a linked blue/orange pair, walk through, fling with momentum, and haul objects between them. Co-op.
| Last updated | 2 hours ago |
| Total downloads | 13 |
| Total rating | 0 |
| Categories | AI Generated |
| Dependency string | TheMorningStar-PortalGun-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Portal Gun
⚠️ UNDER ACTIVE TESTING. The full feature set is implemented and should work in multiplayer when everyone in the lobby has the mod, but it hasn't had a full live co-op session yet. Expect rough edges — if something is unexpectedly janky, please report it. Best played with everyone in the lobby modded.
A genuine Portal gun for R.E.P.O. — place a linked pair of portals and travel between them with a seamless, camera-accurate through-view.

What it does
- One expensive shop item per run — grab it, press E for portal mode, LMB = blue portal, RMB = orange, MMB = clear both.
- Seamless through-view — look through a portal and see the far side, rendered live and camera-accurate.
- Fling — momentum is preserved through portals. Fall into a floor portal, launch out a wall portal keeping all your speed.
- Haul objects through — carry loot (or shove enemies) between portals; a real aperture means oversized things catch on the frame.
- Placement — sticks to any solid static wall/floor/ceiling, auto-fits near edges, fizzles on movable/door/valuable surfaces.
- Enemies perceive through portals — sound and sight carry across a linked pair (it's a traversal tool, not a magic escape — enemies can't path through).
Notes
- One gun per run, shared and networked; whoever holds it controls the portals. Host-authoritative.
- Everyone in the lobby needs the mod installed for multiplayer.
- A "Portal quality" config (High / Balanced / Performance) is available if portals are heavy on your GPU.
Made with heavy use of AI. Feedback welcome while it's in testing.