TheMorningStar-Valuable_Rebalance icon

Valuable Rebalance

Balances loot packs and adds one-shot item and full-theme overrides for the next level.

Last updated 3 days ago
Total downloads 2070
Total rating 1 
Categories Valuables Server-side AI Generated Quality Of Life
Dependency string TheMorningStar-Valuable_Rebalance-1.0.3
Dependants 3 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Zehs-REPOLib-4.2.0 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 4.2.0

README

Valuable Balance

Valuable Balance keeps each map's own loot and gives global loot packs an equal chance when a slot rolls for a modded valuable. The normal modded chance and random full-theme chance remain in the Mods menu.

Version 1.0.2 adds selectors under Next level overrides in that menu:

  1. Set Item pack and, for a large pack, Item initial and Item page. Save and reopen Mods. The Specific item selector then shows at most 50 alphabetical choices.
  2. Choose Specific item to put one copy in the next generated level. It replaces the first valuable spawn, regardless of slot size, so a large test item can clip into a small slot.
  3. Choose Full theme to fill every valuable slot in the next level from one selected pack. If that pack lacks a matching size, the mod chooses a smaller item when available, then a larger one.

You can set both overrides. The selected item replaces one slot; the rest use the selected theme. Each override clears after the host starts spawning valuables for that level. The item pack choice stays selected for another test. Only the host's choices control multiplayer spawns, and all players need the same valuable mods installed.

The normal balance options apply again on the following level.

Version 1.0.3 makes the base Twilight Imperium box actually show up. It is a Wide item, and wide spawn spots are few, so with modded items sharing a few percent of spots it almost never appeared. Now each level has a 10% chance that its first wide spot holds the base box, at its normal size. Change TIBaseBoxChancePerLevel in the Mods menu to make it more or less common. The log shows [TI-BOX] when it is placed.