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Dalek
A gold Dalek joins the monsters. Fully voiced, with sound effects, theme music where it fits, and great visuals and FX. An intimidating foe!
| Last updated | 9 hours ago |
| Total downloads | 224 |
| Total rating | 0 |
| Categories | Mods Monsters AI Generated |
| Dependency string | The_Kryptonians-Dalek-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Dalek
A gold Dalek, a new tier 3 monster. It glides slowly around the level humming away, muttering the odd line, with its dome sweeping side to side. Once it spots you its eye goes red, it turns to face you and the theme kicks in. Then it's "Exterminate!" and either a burst of blue bolts or a held beam that knocks you flat with a shock if you don't get out of the way. It'll shoot other monsters too if they're in the way.
Everyone in the lobby needs the mod installed.
Made for myself and a few friends, sharing in case anyone else enjoys it.
Config
BepInEx/config/536b61726f.Dalek.cfg, or in game with REPOConfig. The host's settings are the ones that
count. A few you might want:
- Chance (100): how often it turns up. Vanilla monsters are 100, go higher to see it more.
- Health (300)
- Gun DamagePerShot (20) and ShotsPerBurst (4)
- Beam Chance (0.35): how often it uses the beam instead of a burst. Beam Damage (50).
- Beam ShockSeconds (2): how long the beam keeps you down.
- Sound ChatterSeconds (45): how often it talks while patrolling. 0 keeps it quiet.
- Theme Volume (0.09): 0 turns the music off.
- SpawnKey (off): set a key (e.g. F9) and the host can spawn it for testing.
Credits
Model: MK3 Dalek - Day Of The Daleks Gold by timblewee on Sketchfab, CC BY 4.0. Modified for the game.