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GladiatorArena
Turns R.E.P.O. into a gladiator fight: from surviving to only killing. Each player spins a monster wheel and a count wheel (1-25), kill them all to win and get paid per kill.
By ThomasPlays
| Last updated | 6 hours ago |
| Total downloads | 163 |
| Total rating | 0 |
| Categories | Mods Monsters AI Generated |
| Dependency string | ThomasPlays-GladiatorArena-1.3.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Gladiator Arena
This mod changes the whole R.E.P.O. game mode. Forget hiding from the monsters: every level is now a gladiator fight. You don't survive the monsters, you hunt them. From staying alive to only killing.
When the round starts, every player spins their own pair of wheels: one picks a monster, the other picks how many (1-25). Then all of them come at once. Kill every single one to win the level, and get paid for every kill.
How a round goes
- The wheels: an industrial panel rises from the bottom of the screen. Your monster wheel and your count wheel spin together. The ticks slow down with the wheels, and each wheel locks in with a heavy impact.
- The hunt: the panel slides away and a tracker card appears top right for every player's pool, e.g. Loom 18/25 (Thomas). Every kill punches the card and the counter ticks down for everybody at the same time.
- Cleared: when a pool reaches 0, its card gets a CLEARED stamp. When all cards are cleared, the arena is won and the next level starts.
- Payday: when the level is completed, the team gets paid for its kills. The reward card above the trackers shows the current tier live.
Kill reward
Paid once per level, for every player, on top of the normal haul:
| Kills (all players together) | Tier | Per player |
|---|---|---|
| 1-5 | Low | $50K |
| 6-15 | Medium | $100K |
| 16-39 | High | $150K |
| 40+ | Extreme | $200K |
Four players with 42 kills get 4 × $200K = $800K. It is paid when the arena is cleared, or when you leave with the truck before that.
Tier coins and cosmetic drop
The reward card shows a coin in the colour of your tier: green (Low), blue (Medium), purple (High), gold (Extreme).
When the arena is cleared, the team rolls for a cosmetic drop with a 1 in 4 chance. On a hit every player gets one of the game's own cosmetic tokens. The tier sets its rarity: Low = Common, Medium = Uncommon, High = Rare, Extreme = Ultra Rare. Spend it at the game's cosmetic machine to unlock a hat, skin or accessory.
Rules of the arena
- Only rolled monsters: the level's normal enemies don't spawn.
- No despawn: arena monsters stay until they are killed, and killed monsters stay dead.
- Limited weapons: a small set of random weapons spawns at the truck (4, plus 2 for every extra player). Make them count.
- Arena shop: between levels the shop only sells health packs, upgrades and energy crystals. Weapons only come from the arena.
- Weapons stay in the arena: arena weapons are not saved into the truck, so nobody starts the next round with last round's guns.
- No loser arena: when the whole team dies, the run ends directly instead of going to the "King of the Losers" arena (can be switched off).
- No stuck rounds: if a monster is still on the counter but none is left in the level (it vanished or fell out of the map), a new one of the same kind spawns.
- Full energy: the truck's charging station starts full.
- No hiding: monsters are sent towards the players regularly.
The host rolls every wheel and counts the kills, and all players see the same thing. Every player needs the mod.
/gladiator in chat: the host starts a round right away (good for testing).
Config
BepInEx/config/ThomasPlays.GladiatorArena.cfg, also in game with REPOConfig.
| Setting | Default | Description |
|---|---|---|
GladiatorModeEnabled |
true | Turn the arena on/off |
MinMonsterCount / MaxMonsterCount |
1 / 25 | Range of the count wheel |
PreventAllOtherSpawns |
true | Only rolled monsters exist |
DisableMonsterDespawn |
true | Monsters stay until killed |
AggressiveMonsters |
true | Monsters are sent towards the players |
LimitedWeaponCount |
4 | Weapons at the truck for one player |
WeaponsPerExtraPlayer |
2 | Extra weapons for every additional player |
WeaponDurabilityMultiplier |
1.0 | Battery durability of the weapons |
FullEnergyCrystals |
true | Charging station starts full |
EndLevelOnVictory |
true | Clearing the arena starts the next level |
CleanShop |
true | Shop sells only health packs, upgrades and energy crystals |
DisableLoserArena |
true | Skip the "King of the Losers" arena after a team wipe |
CleanupArenaWeapons |
true | Arena weapons are not carried into the next level |
CosmeticDropEnabled |
true | Cosmetic token roll when the arena is cleared |
CosmeticDropChanceOneIn |
4 | Drop chance is 1 in this number |
RewardEnabled |
true | Kill reward at the end of the level |
LowUpToKills / MediumUpToKills / HighUpToKills |
5 / 15 / 39 | Tier limits |
LowRewardK / MediumRewardK / HighRewardK / ExtremeRewardK |
50 / 100 / 150 / 200 | Reward per player in $K |
WheelSpinDurationSeconds |
4.5 | How long the wheels spin |
RoundStartDelaySeconds |
6 | Delay after the level start |
TopTrackerUIScale / SFXVolume |
1 / 0.45 | Personal |
Monsters
All R.E.P.O. monsters from tier 1 to 3, including Loom. The wheel shows real portraits that the mod photographs from the game's own 3D models. New monsters from game updates are added automatically. Group enemies (Gnome, Banger) count one by one.
Dependencies
Deutsch (kurz)
Der Mod verändert den ganzen R.E.P.O.-Modus: Statt sich vor Monstern zu verstecken, ist jedes Level ein Gladiatorenkampf. Vom Überleben nur noch zum Töten. Jeder Spieler dreht sein eigenes Glücksrad für ein Monster und eins für die Anzahl (1-25). Alle gezogenen Monster müssen getötet werden. Oben rechts zählen Karten live mit (18/25). Es spawnen nur die gezogenen Monster, nichts despawnt, und am Truck liegen nur wenige Waffen (4, plus 2 pro weiterem Spieler). Fehlt ein Monster, das noch auf dem Zähler steht, spawnt ein neues. Belohnung pro Spieler nach Kills: bis 5 = $50K, bis 15 = $100K, bis 39 = $150K, ab 40 = $200K. Wird die Arena geschafft, gibt es mit 1:4-Chance für jeden Spieler einen Cosmetic-Token (Seltenheit je nach Stufe: Grün, Blau, Lila, Gold), einzulösen an der Cosmetic-Maschine des Spiels.