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PaintingReplacer
Swaps out paintings with custom image files
| Last updated | 2 weeks ago |
| Total downloads | 302 |
| Total rating | 1 |
| Categories | Mods |
| Dependency string | Thoriana-PaintingReplacer-0.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Painting Replacer
This is a simple painting replacement mod for R.E.P.O that loads the image data after the level has loaded, rather than pre-loading the images during startup.
This mod is inspired by UnderratedJunk.CustomPaintings
https://github.com/LittleHund/CustomPaintingsMod
https://thunderstore.io/c/repo/p/UnderratedJunk/CustomPaintings/
Some code for the default map painting references and specific aspect ratios for image material targets was taken from this mod.
During initial game load, the image dimensions are taken from reading the header of the file, rather than using Unity's Texture2D. This makes initialisation much faster at the expense of image compatibility.
Multiplayer
Images are selected based on:
- Position of the painting
- Target Material Name
- AspectRatioType (Landscape, Portrait, Square)
This means that in multiplayer, all clients should pick the same images as long as the same image list is present on all clients.
Custom Map Compatibility
Custom maps can choose to provide their own ".paintings.json" file in a "PaintingsConfig" directory.
This file simply contains the material name and which aspect ratio to use:
For example, this mod includes a config file for the ApexBanking level by Nikki:
{
"PaintingTime": 2,
"PaintingHiccubz": 2,
"PaintingMystorra": 1,
"PaintingMoney": 2,
"PaintingInsym": 2
}
Landscape = 0, Portrait = 1, Square = 2