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Decompiled source of UpgradesInLevels v1.0.0
UpgradesInLevels.dll
Decompiled a day agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("UpgradesInLevels")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+e4ae53f6071726b34dec60c3e79f7f5228ba3be2")] [assembly: AssemblyProduct("UpgradesInLevels")] [assembly: AssemblyTitle("UpgradesInLevels")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace UpgradesInLevels { [BepInPlugin("UpgradesInLevels", "UpgradesInLevels", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string Guid = "UpgradesInLevels"; public const string Version = "1.0.0"; internal static ManualLogSource Log; internal static ConfigEntry<float> SpawnChancePercent; private void Awake() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; SpawnChancePercent = ((BaseUnityPlugin)this).Config.Bind<float>("General", "SpawnChancePercent", 2f, "Chance (en %) qu'un emplacement d'objet de valeur libre reçoive une amélioration."); new Harmony("UpgradesInLevels").PatchAll(); Log.LogInfo((object)string.Format("{0} {1} chargé (SpawnChancePercent = {2}).", "UpgradesInLevels", "1.0.0", SpawnChancePercent.Value)); } } [HarmonyPatch(typeof(ValuableDirector), "VolumesAndSwitchSetup")] internal static class UpgradeSpawner { private const float OccupiedDistance = 0.1f; private const string ExcludedUpgradeName = "Map Player Count"; [HarmonyPostfix] private static void Postfix() { if (!SemiFunc.IsMasterClientOrSingleplayer() || !SemiFunc.RunIsLevel()) { return; } try { SpawnUpgrades(); } catch (Exception arg) { Plugin.Log.LogError((object)$"Échec de l'ajout d'améliorations dans le niveau : {arg}"); } } private static void SpawnUpgrades() { float spawnChancePercent = GetSpawnChancePercent(); if (spawnChancePercent <= 0f) { return; } List<Item> eligibleUpgrades = GetEligibleUpgrades(); if (eligibleUpgrades.Count == 0) { Plugin.Log.LogError((object)"Aucune amélioration éligible trouvée dans StatsManager.itemDictionary : rien n'est ajouté."); return; } List<ValuableVolume> freeVolumes = GetFreeVolumes(); int num = 0; foreach (ValuableVolume item in freeVolumes) { if (Random.value * 100f < spawnChancePercent && Spawn(PickWeighted(eligibleUpgrades), item)) { num++; } } Plugin.Log.LogInfo((object)$"{freeVolumes.Count} emplacements libres, {num} améliorations ajoutées (taux {spawnChancePercent} %)."); } private static float GetSpawnChancePercent() { float value = Plugin.SpawnChancePercent.Value; float num = (float.IsNaN(value) ? 0f : Mathf.Clamp(value, 0f, 100f)); if (num != value) { Plugin.Log.LogWarning((object)$"SpawnChancePercent={value} hors [0, 100], valeur bornée à {num}."); } return num; } private static List<Item> GetEligibleUpgrades() { return StatsManager.instance.itemDictionary.Values.Where((Item item) => (Object)(object)item != (Object)null && (int)item.itemType == 3 && !item.disabled && (Object)(object)item.value != (Object)null && item.value.valueMin > 0f && ((Object)item).name.IndexOf("Map Player Count", StringComparison.OrdinalIgnoreCase) < 0).ToList(); } private static Item PickWeighted(List<Item> upgrades) { float num = upgrades.Sum((Item item) => 1f / item.value.valueMin); float num2 = Random.value * num; foreach (Item upgrade in upgrades) { num2 -= 1f / upgrade.value.valueMin; if (num2 <= 0f) { return upgrade; } } return upgrades[upgrades.Count - 1]; } private static List<ValuableVolume> GetFreeVolumes() { List<Vector3> occupied = (from o in Object.FindObjectsByType<ValuableObject>((FindObjectsSortMode)0) select ((Component)o).transform.position).Concat(from o in Object.FindObjectsByType<CosmeticWorldObject>((FindObjectsSortMode)0) select ((Component)o).transform.position).ToList(); return (from volume in Object.FindObjectsByType<ValuableVolume>((FindObjectsSortMode)0) where (int)volume.VolumeType != 0 && !occupied.Any((Vector3 p) => Vector3.Distance(p, ((Component)volume).transform.position) < 0.1f) select volume).ToList(); } private static bool Spawn(Item item, ValuableVolume volume) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) Vector3 position = ((Component)volume).transform.position; Quaternion val = ((Component)volume).transform.rotation * item.spawnRotationOffset; try { if (SemiFunc.IsMultiplayer()) { PhotonNetwork.InstantiateRoomObject(((PrefabRef<GameObject>)(object)item.prefab).ResourcePath, position, val, (byte)0, (object[])null); } else { Object.Instantiate<GameObject>(((PrefabRef<GameObject>)(object)item.prefab).Prefab, position, val); } return true; } catch (Exception arg) { Plugin.Log.LogError((object)$"Échec de l'apparition de '{((Object)item).name}' à {position} : {arg}"); return false; } } } }