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UpgradesInLevels
Upgrades can rarely spawn on empty valuable spots in levels. Cheaper upgrades are more common. Chance is configurable. Host-only.
By Volcraft
| Last updated | 2 hours ago |
| Total downloads | 81 |
| Total rating | 1 |
| Categories | AI Generated Upgrades Quality Of Life Server-side |
| Dependency string | Volcraft-UpgradesInLevels-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
UpgradesInLevels
Upgrades can now be found while exploring levels.

After the game places its valuables, every empty valuable spot has a small chance to receive a random upgrade. Valuables are never removed: upgrades are added on top.
- Any upgrade from the vanilla shop can appear, except Map Player Count (it does not stack).
- Cheaper upgrades are more common: the chance of each upgrade is inversely proportional to its base shop price.
- Upgrades work exactly like the ones bought in the shop.
- Only regular levels are affected (not the shop, lobby, truck or arena).
Multiplayer
Host-only. Only the host needs this mod; other players see and use the upgrades without it.
Configuration
BepInEx/config/UpgradesInLevels.cfg (created on first launch, editable from your mod manager):
| Setting | Default | Description |
|---|---|---|
SpawnChancePercent |
2 |
Chance (0–100 %) for each empty valuable spot to get an upgrade. |
Out-of-range values are clamped and a warning is written to the BepInEx log.