Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of MonsterCompass v1.1.1
BepInEx/plugins/MonsterCompass/MonsterCompass.dll
Decompiled 5 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("RepoModDev")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.1.1.0")] [assembly: AssemblyInformationalVersion("1.1.1")] [assembly: AssemblyProduct("MonsterCompass")] [assembly: AssemblyTitle("MonsterCompass")] [assembly: AssemblyVersion("1.1.1.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MonsterCompass { internal static class BearingMath { internal static (float X, float Y) Edge(float right, float forward, float halfWidth, float halfHeight) { if (Math.Abs(right) + Math.Abs(forward) < 0.0001f) { return (X: 0f, Y: 0f - halfHeight); } float num = Math.Max(Math.Abs(right) / halfWidth, Math.Abs(forward) / halfHeight); return (X: right / num, Y: (0f - forward) / num); } internal static float Fade(float age, float duration) { if (age < 0f || age >= duration) { return 0f; } float num = Math.Min(0.35f, duration * 0.2f); float num2 = Math.Min(1.5f, duration * 0.4f); return Math.Min(1f, Math.Min(age / num, (duration - age) / num2)); } } [BepInPlugin("RepoModDev.MonsterCompass", "Monster Compass", "1.1.0")] [BepInProcess("REPO.exe")] public sealed class Plugin : BaseUnityPlugin { private sealed class Cue { internal readonly Enemy Enemy; internal readonly float SpawnTime; internal float VisibleAge; internal Cue(Enemy enemy) { Enemy = enemy; SpawnTime = Time.unscaledTime; } } private readonly struct DrawCue { internal readonly Vector2 Position; internal readonly float Angle; internal readonly float Alpha; internal DrawCue(Vector2 position, float angle, float alpha) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) Position = position; Angle = angle; Alpha = alpha; } } public const string PluginId = "RepoModDev.MonsterCompass"; public const string Version = "1.1.0"; internal static Plugin? Instance; private Harmony? harmony; private readonly List<Cue> cues = new List<Cue>(); private readonly List<DrawCue> draws = new List<DrawCue>(); private readonly SpawnTracker spawnTracker = new SpawnTracker(); private static readonly FieldInfo ParentEnemy = AccessTools.Field(typeof(EnemyParent), "Enemy"); private static readonly FieldInfo ParentSpawned = AccessTools.Field(typeof(EnemyParent), "Spawned"); private static readonly FieldInfo ParentSetupDone = AccessTools.Field(typeof(EnemyParent), "SetupDone"); private float nextReconcile; private float statusUntil; private GUIStyle? statusStyle; private ConfigEntry<bool> enabledSetting; private ConfigEntry<bool> continuous; private ConfigEntry<float> duration; private ConfigEntry<float> opacity; private ConfigEntry<float> size; private ConfigEntry<float> margin; private ConfigEntry<float> maxDistance; private ConfigEntry<float> nearDistance; private ConfigEntry<float> farDistance; private ConfigEntry<Color> color; private ConfigEntry<KeyboardShortcut> toggle; private string lastStatus = ""; private Texture2D? glow; private Texture2D? arrow; private void Awake() { //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Expected O, but got Unknown //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Expected O, but got Unknown //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Expected O, but got Unknown //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Expected O, but got Unknown //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Expected O, but got Unknown //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Expected O, but got Unknown //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02a6: Expected O, but got Unknown ((Component)this).transform.SetParent((Transform)null); ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject); Instance = this; enabledSetting = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable direction hints. Re-enabling discovers monsters already spawned. Toggle with F7."); continuous = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ContinuousTracking", true, "Legacy compatibility setting. Monster hints now remain active while the monster is active."); duration = ((BaseUnityPlugin)this).Config.Bind<float>("Hints", "Duration", 8f, "Legacy setting retained for config compatibility; cues now remain while the monster is active."); opacity = ((BaseUnityPlugin)this).Config.Bind<float>("Hints", "Opacity", 0.45f, new ConfigDescription("Maximum hint opacity.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.05f, 1f), Array.Empty<object>())); size = ((BaseUnityPlugin)this).Config.Bind<float>("Hints", "Size", 38f, new ConfigDescription("Hint size at 1080p; scales with screen height.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(16f, 100f), Array.Empty<object>())); margin = ((BaseUnityPlugin)this).Config.Bind<float>("Hints", "EdgeMargin", 24f, new ConfigDescription("Edge inset at 1080p.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(8f, 150f), Array.Empty<object>())); maxDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Hints", "MaxDistance", 0f, new ConfigDescription("Maximum 3D distance in metres; 0 means unlimited.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1000f), Array.Empty<object>())); nearDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Hints", "NearDistance", 5f, new ConfigDescription("Distance at which the hint reaches maximum intensity.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 30f), Array.Empty<object>())); farDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Hints", "FarDistance", 35f, new ConfigDescription("Distance at which the hint is least intense.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(5f, 200f), Array.Empty<object>())); color = ((BaseUnityPlugin)this).Config.Bind<Color>("Hints", "Color", new Color(1f, 0.42f, 0.23f, 1f), "Hint tint. Opacity also multiplies the color alpha."); toggle = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("General", "ToggleKey", new KeyboardShortcut((KeyCode)288, Array.Empty<KeyCode>()), "Toggle hints without opening a menu."); glow = MakeTexture(chevron: false); arrow = MakeTexture(chevron: true); SceneManager.activeSceneChanged += SceneChanged; harmony = new Harmony("RepoModDev.MonsterCompass"); harmony.PatchAll(typeof(Plugin).Assembly); enabledSetting.SettingChanged += EnabledChanged; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Monster Compass 1.1.0 loaded. F7 toggles hints."); } internal void ObserveEnemy(Enemy enemy, bool spawned, string source) { if (!enabledSetting.Value || !Object.op_Implicit((Object)(object)enemy)) { return; } bool flag = spawnTracker.Observe(((Object)enemy).GetInstanceID(), spawned); if (!spawned) { for (int num = cues.Count - 1; num >= 0; num--) { if ((Object)(object)cues[num].Enemy == (Object)(object)enemy) { cues.RemoveAt(num); } } } else { if (!flag) { return; } for (int num2 = cues.Count - 1; num2 >= 0; num2--) { if (!Object.op_Implicit((Object)(object)cues[num2].Enemy) || (Object)(object)cues[num2].Enemy == (Object)(object)enemy) { cues.RemoveAt(num2); } } if (cues.Count >= 64) { cues.RemoveAt(0); } cues.Add(new Cue(enemy)); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Spawn cue queued ({source}): {((Object)enemy).name}; pending={cues.Count}"); } } private void EnabledChanged(object sender, EventArgs args) { cues.Clear(); draws.Clear(); spawnTracker.Clear(); nextReconcile = 0f; statusUntil = Time.unscaledTime + 3f; lastStatus = ""; ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Monster Compass enabled: {enabledSetting.Value}"); } private void ReconcileEnemies() { if (!Object.op_Implicit((Object)(object)EnemyDirector.instance) || EnemyDirector.instance.enemiesSpawned == null) { return; } foreach (EnemyParent item in EnemyDirector.instance.enemiesSpawned) { if (Object.op_Implicit((Object)(object)item)) { object? value = ParentEnemy.GetValue(item); Enemy val = (Enemy)((value is Enemy) ? value : null); if (val != null && Object.op_Implicit((Object)(object)val)) { bool spawned = (bool)ParentSetupDone.GetValue(item) && (bool)ParentSpawned.GetValue(item) && ((Component)val).gameObject.activeInHierarchy; ObserveEnemy(val, spawned, "registry"); } } } } private void Update() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) KeyboardShortcut value = toggle.Value; if (((KeyboardShortcut)(ref value)).IsDown()) { enabledSetting.Value = !enabledSetting.Value; } if (enabledSetting.Value && Time.unscaledTime >= nextReconcile) { nextReconcile = Time.unscaledTime + 0.25f; ReconcileEnemies(); } } private void LateUpdate() { //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Invalid comparison between Unknown and I4 //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_02b5: Unknown result type (might be due to invalid IL or missing references) //IL_02ba: Unknown result type (might be due to invalid IL or missing references) //IL_02bf: Unknown result type (might be due to invalid IL or missing references) //IL_02d2: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Unknown result type (might be due to invalid IL or missing references) //IL_02dc: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_03a4: Unknown result type (might be due to invalid IL or missing references) draws.Clear(); if (!enabledSetting.Value) { cues.Clear(); return; } float unscaledTime = Time.unscaledTime; for (int num = cues.Count - 1; num >= 0; num--) { Cue cue = cues[num]; if (!Object.op_Implicit((Object)(object)cue.Enemy) || !((Component)cue.Enemy).gameObject.activeInHierarchy) { cues.RemoveAt(num); } } if (cues.Count == 0) { return; } if (!Object.op_Implicit((Object)(object)GameDirector.instance) || !Object.op_Implicit((Object)(object)PlayerAvatar.instance) || !Object.op_Implicit((Object)(object)RunManager.instance)) { Status("Waiting for local player/game initialization"); return; } if (SemiFunc.MenuLevel() || (int)GameDirector.instance.currentState != 2) { Status($"Waiting for gameplay: {GameDirector.instance.currentState}"); return; } if (GameDirector.instance.DisableInput || SemiFunc.IsSpectating()) { Status("Hidden: input disabled or spectating"); return; } Camera val = SemiFunc.MainCamera(); if (!Object.op_Implicit((Object)(object)val) || !((Component)val).gameObject.activeInHierarchy) { Status("Waiting for camera"); return; } Status("Rendering spawn cues"); Vector3 val2 = Vector3.ProjectOnPlane(((Component)val).transform.forward, Vector3.up); if (((Vector3)(ref val2)).sqrMagnitude < 0.0001f) { val2 = Vector3.Cross(((Component)val).transform.right, Vector3.up); } ((Vector3)(ref val2)).Normalize(); Vector3 val3 = Vector3.Cross(Vector3.up, val2); Vector3 normalized = ((Vector3)(ref val3)).normalized; float num2 = Mathf.Clamp((float)Screen.height / 1080f, 0.5f, 3f); float num3 = (margin.Value + size.Value * 0.5f) * num2; float halfWidth = Mathf.Max(1f, (float)Screen.width * 0.5f - num3); float halfHeight = Mathf.Max(1f, (float)Screen.height * 0.5f - num3); Vector2 position = default(Vector2); foreach (Cue cue2 in cues) { cue2.VisibleAge += Time.unscaledDeltaTime; float visibleAge = cue2.VisibleAge; if (unscaledTime - cue2.SpawnTime < 0.15f) { continue; } Vector3 val4 = ((Component)cue2.Enemy).transform.position - ((Component)val).transform.position; if (!(maxDistance.Value > 0f) || !(((Vector3)(ref val4)).sqrMagnitude > maxDistance.Value * maxDistance.Value)) { Vector3 val5 = Vector3.ProjectOnPlane(val4, Vector3.up); if (!(((Vector3)(ref val5)).sqrMagnitude < 0.0001f)) { float num4 = Vector3.Dot(val5, normalized); float num5 = Vector3.Dot(val5, val2); (float, float) tuple = BearingMath.Edge(num4, num5, halfWidth, halfHeight); ((Vector2)(ref position))..ctor((float)Screen.width * 0.5f + tuple.Item1, (float)Screen.height * 0.5f + tuple.Item2); float magnitude = ((Vector3)(ref val5)).magnitude; float num6 = Mathf.InverseLerp(farDistance.Value, nearDistance.Value, magnitude); float num7 = Mathf.Lerp(0.92f, 1f, num6) + Mathf.Lerp(0.02f, 0.18f, num6) * Mathf.Sin(visibleAge * Mathf.Lerp(2f, 8f, num6)); float num8 = Mathf.Lerp(0.18f, 1f, num6); draws.Add(new DrawCue(position, Mathf.Atan2(num4, num5) * 57.29578f, Mathf.Clamp01(opacity.Value * num8 * num7))); } } } } private void Status(string message) { if (!(lastStatus == message)) { lastStatus = message; ((BaseUnityPlugin)this).Logger.LogInfo((object)message); } } private void OnGUI() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Invalid comparison between Unknown and I4 //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Expected O, but got Unknown //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) bool flag = Time.unscaledTime < statusUntil; if ((int)Event.current.type != 7 || (draws.Count == 0 && !flag) || !Object.op_Implicit((Object)(object)glow) || !Object.op_Implicit((Object)(object)arrow)) { return; } Color val = GUI.color; Matrix4x4 matrix = GUI.matrix; int depth = GUI.depth; try { GUI.depth = -50; GUI.matrix = Matrix4x4.identity; if (flag) { if (statusStyle == null) { statusStyle = new GUIStyle(GUI.skin.box) { alignment = (TextAnchor)4, fontSize = 18 }; } GUI.color = Color.white; string arg = (enabledSetting.Value ? "ON" : "OFF"); string text = $"Monster hints: {arg} ({toggle.Value})"; GUI.Box(new Rect((float)Screen.width / 2f - 230f, 75f, 460f, 38f), text, statusStyle); } float num = size.Value * Mathf.Clamp((float)Screen.height / 1080f, 0.5f, 3f); Rect val2 = default(Rect); foreach (DrawCue draw in draws) { Color value = color.Value; value.a *= draw.Alpha; GUI.color = value; ((Rect)(ref val2))..ctor(draw.Position.x - num / 2f, draw.Position.y - num / 2f, num, num); GUI.DrawTexture(val2, (Texture)(object)glow); GUIUtility.RotateAroundPivot(draw.Angle, draw.Position); GUI.DrawTexture(val2, (Texture)(object)arrow); GUI.matrix = Matrix4x4.identity; } } finally { GUI.color = val; GUI.matrix = matrix; GUI.depth = depth; } } private static Texture2D MakeTexture(bool chevron) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) Texture2D val = new Texture2D(64, 64, (TextureFormat)4, false) { name = (chevron ? "MonsterCompassArrow" : "MonsterCompassGlow"), hideFlags = (HideFlags)61, wrapMode = (TextureWrapMode)1, filterMode = (FilterMode)1 }; Color[] array = (Color[])(object)new Color[4096]; for (int i = 0; i < 64; i++) { for (int j = 0; j < 64; j++) { float num = ((float)j + 0.5f) / 64f * 2f - 1f; float num2 = ((float)i + 0.5f) / 64f * 2f - 1f; float num4; if (chevron) { float num3 = Mathf.Abs(num2 - (0.48f - Mathf.Abs(num) * 0.9f)); num4 = Mathf.Clamp01((0.1f - num3) * 32f) * Mathf.Clamp01((0.6f - Mathf.Abs(num)) * 32f); } else { num4 = Mathf.Pow(Mathf.Clamp01(1f - Mathf.Sqrt(num * num + num2 * num2)), 2f) * 0.65f; } array[i * 64 + j] = new Color(1f, 1f, 1f, num4); } } val.SetPixels(array); val.Apply(false, true); return val; } private void SceneChanged(Scene previous, Scene current) { cues.Clear(); draws.Clear(); spawnTracker.Clear(); nextReconcile = 0f; lastStatus = ""; } private void OnDestroy() { SceneManager.activeSceneChanged -= SceneChanged; enabledSetting.SettingChanged -= EnabledChanged; Harmony? obj = harmony; if (obj != null) { obj.UnpatchSelf(); } cues.Clear(); draws.Clear(); if (Object.op_Implicit((Object)(object)glow)) { Object.Destroy((Object)(object)glow); } if (Object.op_Implicit((Object)(object)arrow)) { Object.Destroy((Object)(object)arrow); } if ((Object)(object)Instance == (Object)(object)this) { Instance = null; } } } [HarmonyPatch(typeof(EnemyParent), "SpawnRPC")] internal static class EnemySpawnPatch { [HarmonyPrefix] private static void Prefix(bool ___Spawned, out bool __state) { __state = ___Spawned; } [HarmonyPostfix] private static void Postfix(Enemy ___Enemy, bool ___Spawned, bool __state) { if (!__state && ___Spawned) { Plugin.Instance?.ObserveEnemy(___Enemy, spawned: true, "RPC"); } } } [HarmonyPatch(typeof(EnemyParent), "DespawnRPC")] internal static class EnemyDespawnPatch { [HarmonyPostfix] private static void Postfix(Enemy ___Enemy, bool ___Spawned) { if (!___Spawned) { Plugin.Instance?.ObserveEnemy(___Enemy, spawned: false, "RPC"); } } } internal sealed class SpawnTracker { private readonly HashSet<int> active = new HashSet<int>(); internal bool Observe(int id, bool spawned) { if (spawned) { return active.Add(id); } active.Remove(id); return false; } internal void Clear() { active.Clear(); } } }