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RemoveHorror
For horrorphobia players - make the game less scary!
| Last updated | 19 hours ago |
| Total downloads | 83 |
| Total rating | 0 |
| Categories | Mods Audio Monsters Client-side Cosmetics AI Generated Quality Of Life |
| Dependency string | dan0dbfe-RemoveHorror-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Remove Horror
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Accessibility and QoL mod for horror-phobic players to still enjoy the game with their friends.
This mod gives you options to manipulate lighting, audio, and enemy appearance.
Features
- Client Only: Using this won't affect others
- Bright Lighting: Play like it's daytime. Toggle between Fullbright and a 3D-preserving "Light Follows You" mode
- Increased View Distance: See enemies before they see you
- Removed Horror Enemy Textures: Replace them with flat colors (default gray - HTML color code accepted)
- Removed Horror Audio: Occasional ambience music and when you see enemies. (Horror ambience played on a 60-120s cooldown, not when enemies spawn, so you're not missing out.)
- Performant: 0-1 FPS impact on my machine
- Global On/Off Toggle Hotkey: Press
Xby default to enable/disable everything. This is configurable - Configurable: Turn on only the features you need
Visual Comparisons
Lighting Modes
| Off | LightFollowsYou | FullBright |
|---|---|---|
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| You light up your surroundings. This preserves shadows and bump-mapping (notice the floor) | Fullbright makes everything bright but flat and washed out |
View Distance
| This Mod | Other Fullbright Mods |
|---|---|
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| Remove the horror suspense. See enemies before they can see you | Camera view distance not increased, preserving horror suspense |
Color Correction
| ColorCorrection | NoColorCorrection |
|---|---|
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| Removes vignette (dark borders) and dim tint |
Enemy Textures
They don't look as scary when in flat gray
Open Source
Contribute or file issue reports here:




