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RepoDeathCounter
Per-player death counter shown in the truck. Host-authoritative, synced to all clients including late joiners, and saved per run so it persists across sessions.
By matsu
CHANGELOG
Changelog
1.0.2
- Re-inspected and hardened the Photon integration for a stable public release.
- Added defensive guards around the on-screen overlay and the per-frame update loop, so a reflection or state error can never spam the log or interfere with anything else.
1.0.1
- Fixed a serious bug where the mod registered its Photon callbacks at plugin load (during the connection handshake). This could make the multiplayer lobby hang and the invite button fail to appear. Photon callbacks are now registered only while you are actually inside a room, and removed again on leaving — the connection handshake is never touched.
1.0.0
- Initial release. Per-player death counter shown in the truck lobby. Host-authoritative, synced to all clients (including late joiners) via lightweight Photon events, and persisted per save slot (keyed by Steam ID) so counts survive across sessions.