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Decompiled source of Shop Duplicate Unlock v1.0.0
Matsu.ShopDuplicates.dll
Decompiled 10 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("Matsu.ShopDuplicates")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Matsu.ShopDuplicates")] [assembly: AssemblyTitle("Matsu.ShopDuplicates")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Matsu.ShopDuplicates { [BepInPlugin("com.matsu.shopduplicates", "Shop Duplicate Unlock", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string Guid = "com.matsu.shopduplicates"; public const string Name = "Shop Duplicate Unlock"; public const string Version = "1.0.0"; public static ManualLogSource Log; public static ConfigEntry<int> MaxCopiesPerItem; public static ConfigEntry<bool> IncludeConsumables; public static ConfigEntry<bool> IncludeHealthPacks; private void Awake() { //IL_0070: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; MaxCopiesPerItem = ((BaseUnityPlugin)this).Config.Bind<int>("Shop", "MaxCopiesPerItem", 5, "How many times each weapon/item/drone can appear in a single shop (vanilla usually caps them at 1). Higher = more duplicates possible. The shop still only fills its fixed number of slots, so this just removes the 'one of each' restriction."); IncludeConsumables = ((BaseUnityPlugin)this).Config.Bind<bool>("Shop", "IncludeConsumables", true, "Also allow duplicate power crystals / consumables."); IncludeHealthPacks = ((BaseUnityPlugin)this).Config.Bind<bool>("Shop", "IncludeHealthPacks", true, "Also allow duplicate health packs."); new Harmony("com.matsu.shopduplicates").PatchAll(); Log.LogInfo((object)string.Format("{0} {1} loaded (MaxCopiesPerItem={2}).", "Shop Duplicate Unlock", "1.0.0", MaxCopiesPerItem.Value)); } } [HarmonyPatch(typeof(ShopManager), "GetAllItemsFromStatsManager")] internal static class ShopDuplicatesPatch { private static void Postfix(ShopManager __instance) { try { int value = Plugin.MaxCopiesPerItem.Value; if (value > 1) { TopUp(__instance.potentialItems, value); if (Plugin.IncludeConsumables.Value) { TopUp(__instance.potentialItemConsumables, value); } if (Plugin.IncludeHealthPacks.Value) { TopUp(__instance.potentialItemHealthPacks, value); } } } catch (Exception arg) { Plugin.Log.LogError((object)$"[ShopDuplicates] error: {arg}"); } } private static void TopUp(List<Item>? list, int max) { if (list == null || list.Count == 0) { return; } Dictionary<Item, int> dictionary = new Dictionary<Item, int>(); foreach (Item item in list) { if ((Object)(object)item != (Object)null) { dictionary[item] = ((!dictionary.TryGetValue(item, out var value)) ? 1 : (value + 1)); } } List<Item> list2 = new List<Item>(); foreach (KeyValuePair<Item, int> item2 in dictionary) { for (int i = item2.Value; i < max; i++) { list2.Add(item2.Key); } } if (list2.Count != 0) { list.AddRange(list2); for (int num = list.Count - 1; num > 0; num--) { int num2 = Random.Range(0, num + 1); int index = num; int index2 = num2; Item value2 = list[num2]; Item value3 = list[num]; list[index] = value2; list[index2] = value3; } } } } }