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SoloHUD
F1 overlay: map value, monster roster, and a minimap that follows you - or your death head once you are down. Client-only, so it is safe in any lobby.
| Last updated | 4 days ago |
| Total downloads | 6597 |
| Total rating | 1 |
| Categories | Mods Client-side AI Generated Quality Of Life |
| Dependency string | mrimmortal1749-SoloHUD-1.14.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
SoloHUD
An overlay for R.E.P.O. Toggle it with F1.
Who needs it
Only you. Nothing here touches networked state, so it changes what is on your screen and nothing else. Safe in any lobby, including ones you did not make.
What it shows
Map value — three figures, each one switchable: what the whole level is worth, what is still out (not riding in a cart and not already in an extraction), and what is in the room you're in. Plus the goal and what you have hauled, without walking back to check.
Monster roster — what actually spawned on this map, so you know what is out there. Hold R for
the full list.
Minimap — where you are, drawn from the game's own map. Once you are down it follows your death head instead, marked in red, so being dead is not the same as being blind.
It hides itself while the pause menu or the map tool is open, so it never covers what you are reading.
Settings, in the game
Everything is in the game's own settings menu, no config file needed: every switch and slider (each value, the monster list, the minimap, its size and range, text size, background) at the bottom of the Gameplay page, and both keys — show/hide and the monster list — at the bottom of Controls, rebindable there. Backspace switches a key off.
Installing
Install with the Thunderstore Mod Manager or r2modman and it lands in BepInEx/plugins on its own.
By hand: drop the .dll into BepInEx/plugins/.
Needs BepInEx 5. Built against R.E.P.O. v0.4.4.3.
Languages
The text follows the game's own language setting: Simplified Chinese, Japanese, Korean, Russian, German, French, Spanish and Brazilian Portuguese. Anything not translated stays English.
Translations are plain text files in lang/ beside the DLL, so you can fix a line or add a language
without rebuilding: copy an existing file to <language code>.txt, put your wording after each >,
and leave a > empty to keep the English. The file is reloaded when the game's language changes.
Author
Made by HappyTheLegend.