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EchoStalker
Adds a relentless friend-faced enemy with custom pursuit, capture, animation, and audio behavior.
By uberflyteam
| Last updated | a day ago |
| Total downloads | 389 |
| Total rating | 0 |
| Categories | Mods Audio Monsters AI Generated |
| Dependency string | uberflyteam-EchoStalker-0.2.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Echo Stalker
Adds a new friend-faced enemy to R.E.P.O. with its own host-authoritative behavior, animated body and hands, and captive sound.
The enemy roams slowly until it detects a player, then accelerates into a relentless chase and deals a nonlethal capture hit. It becomes invulnerable, settles beside that player, and deals another nonlethal hit every five seconds while its mouth and hands move with the captive audio. On the captured player's client, that loop is the only audible sound. The monster releases and despawns as soon as the player's synchronized health increases. Before claiming a target it can be damaged and stunned by thrown objects, but it is never player-grabbable.
Multiplayer
Every player in the lobby needs this mod and its dependencies installed. Use the same Thunderstore profile or share your profile code with the group.
Prototype defaults
- Approximate visual height: 0.8 m (roughly half a player and slightly larger than the Duck)
- Detection range: 16 m
- Roam speed: 1.7 m/s
- Chase speed: 8.5 m/s base, plus up to 4 m/s of distance-based catch-up speed
- Capture damage: 20 immediately, then every 5 seconds while latched (each hit is clamped to leave at least 1 health)
- Captive audio: target-only 2D loop beginning at 0:00; all other local audio is muted until release
- Release condition: any synchronized health increase on the captured player (including self-healing)
- Thrown-object stun mass: 2 kg
This is an early prototype. Balance, visuals, and audio may change.