Dileppy-BiggerBullets icon

BiggerBullets

Configurable bullet & projectile size for every weapon - bigger bullets deal more damage and cover more area. Fully tunable in the config.

Last updated 14 hours ago
Total downloads 21
Total rating 0 
Categories Mods Tweaks
Dependency string Dileppy-BiggerBullets-1.0.4
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113

README

BiggerBullets

Bigger bullets. More damage. More surface area. Fully configurable.

Every weapon in the game gets a size multiplier - and damage scales with size, so a 2x bullet hits for 2x damage and covers 2x the area.

What it does

  • Hitscan weapons (Commando's pistols, Bandit, MUL-T's rivet gun, Loader, turrets, ...) get a wider hit detection cylinder, so shots clip more surface area and can catch multiple lined-up enemies. Tracers, muzzle flashes and impact effects are enlarged to match, so the shots look as big as they hit.
  • Projectile weapons (Commando's grenade, Railgunner's shots, Huntress's arrows, Captain's rockets, ...) are physically scaled up - the projectile, its visual model, and its damage all grow by the same multiplier.
  • Damage always scales with size. 2x size = 2x damage. 0.5x size = 0.5x damage, if you want a hard mode.

Works with modded survivors too - anything that fires through the game's standard attack systems gets scaled.

Config

BepInEx/config/dileppy.biggerbullets.cfg (generated on first launch, editable live with Configuration Manager):

Setting Default What it does
SizeMultiplier 2.0 Size AND damage multiplier (0.1 - 10)
ScaleHitscanWeapons true Apply to instant-hit weapons
ScaleProjectileWeapons true Apply to physical projectiles
ScaleHitscanTracers true Enlarge tracers/muzzle flash/impacts to match
PlayerWeaponsOnly true If false, monsters get big bullets too
MinimumHitscanRadius 0.15 Baseline width for zero-width hitscan rays
DebugLogging false Log every scaled shot to the console

Multiplayer

Projectile spawning and damage are decided by the host. The host needs this mod installed for it to work; the boost then applies per the PlayerWeaponsOnly rule. It can't be used to cheat in a vanilla lobby - joining an unmodded host as a client does nothing. Singleplayer is the primary supported mode.

Changelog

  • 1.0.4 - New icon artwork. Internal plugin ID cleanup - config file is now dileppy.biggerbullets.cfg (re-apply your settings after updating).

  • 1.0.3 - Hitscan tracers, muzzle flashes and impact effects now visually scale to match the size boost. Added DebugLogging option.

  • 1.0.2 - Fixed projectile size compounding shot after shot. Damage scaling moved onto the projectile itself for reliability.

  • 1.0.1 - First working build.

Contact

Found a bug or have a request? Leave a comment on the Thunderstore page.

By Dileppy