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BiggerBullets
Configurable bullet & projectile size for every weapon - bigger bullets deal more damage and cover more area. Fully tunable in the config.
| Last updated | 18 hours ago |
| Total downloads | 27 |
| Total rating | 0 |
| Categories | Mods Tweaks |
| Dependency string | Dileppy-BiggerBullets-1.0.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113README
BiggerBullets
Bigger bullets. More damage. More surface area. Fully configurable.
Every weapon in the game gets a size multiplier - and damage scales with size, so a 2x bullet hits for 2x damage and covers 2x the area.
What it does
- Hitscan weapons (Commando's pistols, Bandit, MUL-T's rivet gun, Loader, turrets, ...) get a wider hit detection cylinder, so shots clip more surface area and can catch multiple lined-up enemies. Tracers, muzzle flashes and impact effects are enlarged to match, so the shots look as big as they hit.
- Projectile weapons (Commando's grenade, Railgunner's shots, Huntress's arrows, Captain's rockets, ...) are physically scaled up - the projectile, its visual model, and its damage all grow by the same multiplier.
- Damage always scales with size. 2x size = 2x damage. 0.5x size = 0.5x damage, if you want a hard mode.
Works with modded survivors too - anything that fires through the game's standard attack systems gets scaled.
Config
BepInEx/config/dileppy.biggerbullets.cfg (generated on first
launch, editable live with Configuration Manager):
| Setting | Default | What it does |
|---|---|---|
| SizeMultiplier | 2.0 | Size AND damage multiplier (0.1 - 10) |
| ScaleHitscanWeapons | true | Apply to instant-hit weapons |
| ScaleProjectileWeapons | true | Apply to physical projectiles |
| ScaleHitscanTracers | true | Enlarge tracers/muzzle flash/impacts to match |
| PlayerWeaponsOnly | true | If false, monsters get big bullets too |
| MinimumHitscanRadius | 0.15 | Baseline width for zero-width hitscan rays |
| DebugLogging | false | Log every scaled shot to the console |
Multiplayer
Projectile spawning and damage are decided by the host. The host needs this mod installed for it to work; the boost then applies per the PlayerWeaponsOnly rule. It can't be used to cheat in a vanilla lobby - joining an unmodded host as a client does nothing. Singleplayer is the primary supported mode.
Changelog
-
1.0.4 - New icon artwork. Internal plugin ID cleanup - config file is now dileppy.biggerbullets.cfg (re-apply your settings after updating).
-
1.0.3 - Hitscan tracers, muzzle flashes and impact effects now visually scale to match the size boost. Added DebugLogging option.
-
1.0.2 - Fixed projectile size compounding shot after shot. Damage scaling moved onto the projectile itself for reliability.
-
1.0.1 - First working build.
Contact
Found a bug or have a request? Leave a comment on the Thunderstore page.
By Dileppy