Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Wider Blasts
Adds the Shockwave Lens, a white item that makes skill areas bigger: explosions, damage zones and melee swings (+10% area per stack). Works with modded survivors and lists every affected skill in Mod Options.
By Ewan
| Last updated | 14 hours ago |
| Total downloads | 108 |
| Total rating | 0 |
| Categories | Items AI Generated |
| Dependency string | Ewan-Wider_Blasts-0.2.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.6README
Wider Blasts
Adds the Shockwave Lens, a white (common) item that makes the areas of your skills bigger: explosions, lingering damage zones and melee swings.
| Tier | White |
| Effect | +10% skill area per stack (linear) |
Settings (Mod Options → Wider Blasts)
| Setting | Default | What it does |
|---|---|---|
| Area Per Stack | 10% | Extra area per stack. The radius grows by the square root, so +10% area is about +4.9% radius. |
| Melee Hitboxes | Non-primary | Which melee swings grow. By default only Secondary, Utility and Special skills, so basic attacks stay the same. |
| Excluded Skills | Ascent Protocol | Comma-separated skill names the item never affects. Needs a game restart. |
Which skills does it affect?
The mod scans every survivor's skills when the game starts, including modded survivors.
To see the list in game: Settings → Mod Options → Wider Blasts → Affected Skills. Hover a survivor to see their skills, or press Show. The same list is written to BepInEx/config/com.ewan.WiderBlasts.AffectedSkills.txt.
Some vanilla examples:
| Survivor | Affected skills |
|---|---|
| Artificer | Flame Bolt, Plasma Bolt, Charged Nano-Bomb, Snapfreeze, Seismic Spear, Ion Surge |
| Engineer | Bouncing Grenades, Pressure Mines, Spider Mines, Bubble Shield, Rapid Displacement |
| Mercenary | Whirlwind, Rising Thunder, Blinding Assault, Focused Assault, Eviscerate, Slicing Winds |
| Huntress | Arrow Rain |
| Acrid | Neurotoxin, Ravenous Bite, Caustic Leap, Frenzied Leap, Epidemic |
| Loader | Charged Gauntlet, Thunder Gauntlet, Thunderslam |
| MUL-T | Scrap Launcher, Blast Canister, Transport Mode |
| Commando | Frag Grenade, Sabotage |
How it works
- Only areas from skills grow. Explosions from items (Gasoline, Brilliant Behemoth, Will-o'-the-wisp, Sticky Bomb) stay the same size, even when a skill set them off.
- Projectile explosions (like Artificer's bolts) grow along with their explosion effect.
- Explosions made directly by a skill (like Loader's Thunderslam or Artificer's Ion Surge) get a bigger damage area, but the visual effect stays its normal size.
Known issues
- The item uses a placeholder icon and the "?" pickup model, and it doesn't show on your character.
- Some modded survivors share code between all their skills, so the list can show skills as affected when they never use an area in practice. Only real areas get bigger in game.
- For "area search" skills, the list can't tell exactly what the search is for (who gets hit, rooted or targeted).
- Not yet tested in multiplayer. Every player needs the mod.