Ewan-Wider_Blasts icon

Wider Blasts

Adds the Shockwave Lens, a white item that makes skill areas bigger: explosions, damage zones and melee swings (+10% area per stack). Works with modded survivors and lists every affected skill in Mod Options.

By Ewan
Last updated 15 hours ago
Total downloads 111
Total rating 0 
Categories Items AI Generated
Dependency string Ewan-Wider_Blasts-0.2.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122
RiskofThunder-R2API_Items-1.0.8 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.8
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
Rune580-Risk_Of_Options-2.8.6 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.8.6

README

Wider Blasts

Adds the Shockwave Lens, a white (common) item that makes the areas of your skills bigger: explosions, lingering damage zones and melee swings.

Tier White
Effect +10% skill area per stack (linear)

Settings (Mod Options → Wider Blasts)

Setting Default What it does
Area Per Stack 10% Extra area per stack. The radius grows by the square root, so +10% area is about +4.9% radius.
Melee Hitboxes Non-primary Which melee swings grow. By default only Secondary, Utility and Special skills, so basic attacks stay the same.
Excluded Skills Ascent Protocol Comma-separated skill names the item never affects. Needs a game restart.

Which skills does it affect?

The mod scans every survivor's skills when the game starts, including modded survivors.

To see the list in game: Settings → Mod Options → Wider Blasts → Affected Skills. Hover a survivor to see their skills, or press Show. The same list is written to BepInEx/config/com.ewan.WiderBlasts.AffectedSkills.txt.

Some vanilla examples:

Survivor Affected skills
Artificer Flame Bolt, Plasma Bolt, Charged Nano-Bomb, Snapfreeze, Seismic Spear, Ion Surge
Engineer Bouncing Grenades, Pressure Mines, Spider Mines, Bubble Shield, Rapid Displacement
Mercenary Whirlwind, Rising Thunder, Blinding Assault, Focused Assault, Eviscerate, Slicing Winds
Huntress Arrow Rain
Acrid Neurotoxin, Ravenous Bite, Caustic Leap, Frenzied Leap, Epidemic
Loader Charged Gauntlet, Thunder Gauntlet, Thunderslam
MUL-T Scrap Launcher, Blast Canister, Transport Mode
Commando Frag Grenade, Sabotage

How it works

  • Only areas from skills grow. Explosions from items (Gasoline, Brilliant Behemoth, Will-o'-the-wisp, Sticky Bomb) stay the same size, even when a skill set them off.
  • Projectile explosions (like Artificer's bolts) grow along with their explosion effect.
  • Explosions made directly by a skill (like Loader's Thunderslam or Artificer's Ion Surge) get a bigger damage area, but the visual effect stays its normal size.

Known issues

  • The item uses a placeholder icon and the "?" pickup model, and it doesn't show on your character.
  • Some modded survivors share code between all their skills, so the list can show skills as affected when they never use an area in practice. Only real areas get bigger in game.
  • For "area search" skills, the list can't tell exactly what the search is for (who gets hit, rooted or targeted).
  • Not yet tested in multiplayer. Every player needs the mod.