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DroneImprovements
Remote Operation drone players can interact, buy, pick up equipment, earn gold and help charge holdout zones like survivors (host settings), get Disconnect and Teleport to Player skills, and the Mithrix arena and escape ship don't wait for them.
| Last updated | a day ago |
| Total downloads | 533 |
| Total rating | 0 |
| Categories | Mods Tweaks AI Generated |
| Dependency string | revoreverse-DroneImprovements-1.1.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122README
Drone Improvements
When you die in multiplayer and take over a drone with Remote Operation, the run isn't over for you: your drone can use the world like a survivor, gets Disconnect and Teleport to Player skills, and the Mithrix arena and the escape ship don't wait for it.
Survivor actions (host setting)
While controlling a drone you can open chests, use shrines, printers, scrappers and the teleporter, pay with your own gold, and pick up equipment. Items that a stage's objective needs (keys and the like) stay off-limits, as in the base game. With DroneSurvivorActions off, drones are locked out of all that as in the base game; they can still pick up items and open barrels, which the base game allows. Using interactables needs a drone that can interact: every base-game drone can, but a drone added by another mod might not.
Drone gold (host setting)
The mod never takes gold a drone player already has (the base game still can, for example Brittle Crown when they're hit). DroneGold decides how they earn more:
- Full (default): like survivors.
- NoKillGold: no gold from combat: enemy kills, money packs (Ghor's Tome, Cleanup Drone, gilded enemies), Brittle Crown, Roll of Pennies and other gold from hitting or getting hit. Barrels and Shrine of Blood still pay.
- None: no gold at all, and barrels and Shrine of Blood can't be used.
Shared gold a drone player doesn't get (kills, money packs, barrels) is split between the living survivors instead.
Drone abilities
Both show in the skill bar with their own icons, like any skill. Holding the key doesn't repeat them: press it again.
- Disconnect (Utility): hold it (1 second by default) to leave the drone and go back to spectating. The drone is removed, not killed, so nothing that happens on death triggers: a Dio's Best Friend is neither used up nor revives you. You can pick a drone again from the spectator menu.
- Teleport to Player (Special, R): jump next to the nearest living player, never into terrain. One charge, with a 30 second base cooldown by default (cooldown items can shorten it). It's greyed out while there's nobody to go to.
Objectives (host settings)
- A drone inside a holdout zone (the teleporter, pillars, Void Fields cells, ...) helps charge it. A drone outside never slows it down.
- The Mithrix arena and the escape ship only wait for survivors, not for drone players. Drones that are there anyway still count: they're safe when the arena seals and leave with the ship.
- Drones left outside the sealed Mithrix arena aren't killed (which would also use up a Dio's Best Friend), so they can teleport in.
- The run still ends when every survivor is dead, and picking a drone works exactly as in the base game.
Settings
In BepInEx/config/revor.DroneImprovements.cfg, or in game under Settings → Mod Options → DroneImprovements when Risk of Options is installed. Changes apply immediately.
DroneSurvivorActions(defaulttrue, host): drone players can interact, buy and pick up equipment.DroneGold(defaultFull, host):Full,NoKillGoldorNone, see above.DronesCanChargeHoldoutZones(defaulttrue, host): drones inside a holdout zone help charge it.IgnoreDronesForAllPlayerChecks(defaulttrue, host): the Mithrix arena and the escape ship don't wait for drones.SpareDronesFromArenaVoidKill(defaulttrue, host): drones outside the sealed Mithrix arena aren't killed.DisconnectEnabled(defaulttrue): your drone's Disconnect skill.DisconnectHoldSeconds(default1, 0 to 5): how long to hold Disconnect.TeleportEnabled(defaulttrue): your drone's Teleport to Player skill.TeleportCooldown(default30, 1 to 600): Teleport's base cooldown in seconds.
Multiplayer
Every player needs the mod, in the same version: the game doesn't let players with a different version, or without the mod, join each other. Settings marked host are decided by the host for everyone (in Risk of Options they're greyed out while you're a client); the others only change your own drone.