Mods that depend on BepInExPack IL2CPP
Increase vanilla lobby size to up to 99 players (configurable, default 32). ONLY THE HOST NEEDS TO DOWNLOAD THIS MOD!
Last updated: 16 hours ago
Seamless P2P multiplayer mod for Megabonk using Steamworks.
Last updated: a day ago
Adds independent, client-side voice volume sliders for every connected player directly into the native Settings > Sound menu. Boost or lower any friend's or stranger's voice (0%-200%) without affecting anyone else's.
Last updated: a day ago
Align your settlement to a global grid. Structures and terrain fields snap in the build preview - position and rotation - so everything lines up. Hold Shift to place off-grid.
Last updated: a day ago
Relocate a structure you have already built - pick it up, place it somewhere else, and everything inside it comes along.
Last updated: 2 days ago
Copies villager schedule and storage presets to a global file and restores them into every save automatically, so they follow you between playthroughs.
Last updated: 2 days ago
Re-snaps buried or floated vegetation, world-gen objects, boulders, corpses and player-built structures onto the ground after you level with the Hoe, and keeps the forage leveling would delete.
Last updated: 2 days ago
Discover map areas of interest from farther away, with per-type distances.
Last updated: 2 days ago
Raise a dirt platform or dig a pit at your feet with a keypress. Configurable, sharp-edged rectangular patch that flattens the land. Skips roads and buildings.
Last updated: 2 days ago
Repaint grass/lawn onto dirt with a keypress, without affecting roads or structure footprints.
Last updated: 2 days ago
Adds a unified in-game mod configuration screen to the main and pause menus.
Last updated: 2 days ago
Leave your body behind and possess the night's monsters.
Last updated: 3 days ago
170+ admin features. God mode, item spawner, full ESP suite, teleport, map, MP roster.
Last updated: 4 days ago
Adds a simple setting to change LOD Bias in order to fix Object Pop-in.
Last updated: 4 days ago
One-time progression unlocker: completes all challenges, maxes permanent upgrades, grants gold, and saves the result.
Last updated: a week ago
Uncap the 3-player limit up to 250 (Steam: host only; Xbox: all players install)
Last updated: a week ago
Host-only testing toolkit for spawning NPCs, monsters and items in controlled Shift At Midnight matches.
Last updated: a week ago
Shift At Midnight Localization API is a simple API module that enables mods to support multiple languages.
Last updated: a week ago
Expands Shift At Midnight multiplayer lobbies beyond the original limit. 8-player lobbies are tested; 16-player mode is currently experimental.
Last updated: 2 weeks ago
Spam Space while restocking shelves. Fill the draining meter to place one item, then do it again.
Last updated: 2 weeks ago
Adds an MLIST button to the City Hall Citizens Database cruncher that reveals record data for every citizen (photo, address, job, prints and more) in one click. Configurable.
Last updated: 2 weeks ago
Two-player local co-op for Everything is Crab. Requires two gamepad controllers, with a shared camera, stock-style player UI, shared progression, and revives.
Last updated: 2 weeks ago
Fast-forwards ASKA through the night when every required connected player is asleep.
Last updated: 3 weeks ago