JeusticeChaos
26 chaos cards for ROUNDS: a katana-wielding ninja, a dice roll, hot potato bombs, flashbangs, earthquakes, invisibility, coin flips, snowballing damage, a keg launcher and more.
By Jeustice
| Date uploaded | 2 days ago |
| Version | 1.2.0 |
| Download link | Jeustice-JeusticeChaos-1.2.0.zip |
| Downloads | 190 |
| Dependency string | Jeustice-JeusticeChaos-1.2.0 |
This mod requires the following mods to function
Root-CardThemeLib
A utility library for adding custom card themes to the game.
Preferred version: 1.1.7Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.8BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1901willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14Jeustice-JeusticeHazards
New map hazards for ROUNDS (lasers and more), made for Jeustice Map Pack. Usable in the MapsExtended editor.
Preferred version: 1.1.0Jeustice-JeusticeMapPack
The only map pack you need. 54 exclusive maps, up to 6 players and each with its own mechanics: lasers, powder kegs, flippers and more. Frequent updates with new content!
Preferred version: 2.2.0README
Jeustice Chaos
Chaos cards for Rounds, by Jeustice (author of Jeustice Map Pack). Every card has a twist: big swings, weird mechanics, and plenty of "what just happened?" moments. Every card has its own animated art.
Works online: every effect is synced between players.
Cards
Common
| Card | Effect |
|---|---|
| Big Mag | +6 ammo, -25% reload speed. |
| Coin Flip | Each round, a coin flip: heads +60% damage, tails -40% max HP, for that round. A coin above your head shows the result. Extra copies stack on the same flip. |
| Disco Rounds | +10% damage. Every bullet gets a random color and a random speed (30% to 300%). |
| Punchy Bullets | +100% knockback, -15% damage. Every hit sends them flying. |
| Russian Roulette | +3 ammo, -20% damage, +30% reload time. Each bullet has a 15% chance to deal x4 damage (lucky bullets are big and red). |
| Second Wind | +8 HP/s regen. The first time in a life you drop under 50% HP, your regen doubles for 6 s. |
| Sugar Rush | -25% max HP. For the first 10 s of every fight: +25% move speed, +25% attack speed, +25% jump height, -25% reload time, -25% block cooldown, and a candy trail. |
Uncommon
| Card | Effect |
|---|---|
| Copycat | Steal a random card from an opponent, for good: they lose it, you keep it. Each copy steals one card. |
| Double Tap | +3 ammo, +25% attack speed, -10% damage. Each shot has a 25% chance to fire a free extra shot (no ammo used). |
| Earthquake | +30% damage. After blocking, +100% gravity: your next landing within 4 s deals 200% of your DPS around you and knocks players into the air. It also throws boxes around and breaks crates. The bigger the fall, the bigger the quake (radius 2 to 14). 6 s cooldown. |
| Flashbang | +25% move speed. Blocking throws a flashbang at your cursor (in an arc, at base bullet speed). It bangs on whatever a bullet would hit (walls, boxes, crates, players): everyone close to it gets a soft white screen for 2 s, you included. 8 s cooldown, separate from your block, halved by each extra copy. |
| Giant Slayer | -10% size, -10% max HP, -15% damage. Against anyone with more max HP than you, +1% damage per 5 HP of difference (up to +150%). Pays off against real tanks. |
| Hot Potato | +50% bullet speed, +1 bounce. Each point, you start with a bomb over your head (7 s fuse). Hitting someone with a bullet passes it to them (unless they block), and the fuse keeps burning. When it blows, the holder loses 50% of their max HP. Each copy adds a bomb. |
| Iron Will | +20% max HP. Immune to stuns and silences. |
| Shield-o-matic | -15% block cooldown. Automatically blocks the next bullet that would hit you (a real block, triggering your block effects). 10 s cooldown, halved by each extra copy. |
| Troll Regeneration | +20% max HP. You regenerate 5% of your max HP per second (1 HP/s per 20 HP), growing with every HP bonus. Drawback: your lifesteal is halved. |
Rare
| Card | Effect |
|---|---|
| Big Boned | +60% size. +1% max HP and +1% move speed for every 1% of extra size from your cards. |
| Meat Bag | +300% max HP and immune to knockback (bullets, explosions, quakes, boxes...), but you can't block anymore. Jumps and map launchers still work. |
| Shrink Ray | +50% attack speed, +5 ammo. Your hits shrink the target by 15% and its damage by 30% for 4 s. |
| Sniper Bullets | +500% damage, +100% bullet speed, -500% attack speed, +100% reload time. Every shot counts. |
| Strength in Numbers | +20% to all your stats per opponent, counted at round start (5 opponents = +100%). Stats at 0 stay at 0; bullets, bounces, jumps and ammo round down. |
| Vanish | Blocking makes you invisible to other players for 2.5 s, with +100% move speed. Shooting or taking damage reveals you. 5 s cooldown, starting when you reappear. |
Epic
| Card | Effect |
|---|---|
| Ninja | Your gun becomes a katana: +100% damage, +125% move speed, +2 jumps, +50% jump height, -60% block cooldown, infinite ammo. Hold shoot to slash in front of you every 0.25 s, whatever your attack speed: short range, every bullet effect (poison...) still applies, and enemy bullets the slash touches are destroyed. With bounce cards, a slash that hits a wall bounces into a new full-range slash. Blocking dashes you toward your cursor. |
| Roll the Dice | Each round, roll a die (a die above your head shows it) for that round. 1: -90% max HP, +100% block cooldown. 2: +2 extra blocks, and every block (echoes too) heals 15% of your max HP. 3: +100% max HP, +100% damage. 4: +150% lifesteal, damage you take is spread over 5 s. 5: +10 bounces, +25% damage and +10% bullet speed per bounce. 6: infinite ammo, +1000% attack speed, +150% bullet speed. Each copy rolls its own die. |
| Snowball | +50% attack speed, +9 ammo, -50% damage. Every bullet that hits an enemy multiplies your damage by 1.3, with no limit. No hit for 6 s and it all melts away. Your bullets grow with your stacks. |
Legendary
| Card | Effect |
|---|---|
| Keg Launcher | +150% damage. Every 4th bullet is a flying powder keg that explodes on impact like the kegs of Jeustice Map Pack (250% of your DPS, chain reactions). It doesn't hurt you. |
Installs Jeustice Map Pack too: the cards are made to go wild on its maps (lasers, powder kegs, launchers...).
Epic and Legendary rarities come from RarityLib and Rarity Bundle, installed automatically.
Config
BepInEx/config/com.jeustice.rounds.chaos.cfg
| Setting | Default | |
|---|---|---|
| SandboxTestKeys | false | Sandbox only: Tab opens the card menu, left-click any card (from any mod) to get it. F9 removes your cards, F10 spawns a dummy, F11 a bot. |
Changelog
1.2.0
- New Epic card: Roll the Dice. Roll a die every round, from a brutal 1 to a 6 jackpot.
- Keg Launcher is now Legendary (was Mythical).
1.1.0
- 14 new cards: Big Mag, Coin Flip, Punchy Bullets, Second Wind, Sugar Rush, Double Tap, Flashbang, Giant Slayer, Hot Potato, Iron Will, Troll Regeneration, Meat Bag, Strength in Numbers, Ninja.
- Snowball no longer fires in bursts of 3.
- Copycat now steals a card for good (it used to borrow one for a round).
- Shield-o-matic: each extra copy halves the auto-block cooldown.
- Shrink Ray: targets shrink by 15% (was 30%), so they stay hittable. Their damage is still -30%.
- Earthquake: 200% DPS (was 300%), radius 2 to 14 (was 4 to 14), 6 s cooldown.
- Sandbox test keys: Tab opens the card menu, left-click a card to get it. It replaces the F1-F8 card keys.
- Fixed: card effects (Earthquake, Vanish, Snowball...) staying active after restarting a game.
1.0.1
- Now installs Jeustice Map Pack too.
1.0.0
- First version: 11 cards with animated art.