Decompiled source of CodeRotCards v1.0.2
CodeRotCards.dll
Decompiled a week ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using DeckSmithEffects; using HarmonyLib; using LuckLib; using ModdingUtils.Utils; using ModsPlus; using RarityLib.Utils; using UnboundLib.Cards; using UnboundLib.GameModes; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CodeRotCards")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CodeRotCards")] [assembly: AssemblyTitle("CodeRotCards")] [assembly: AssemblyVersion("1.0.0.0")] public class Adowablewiddlebaba : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Adowable widdle baba"; val.Description = "ZZZ "; val.ModName = "CodeRotCards"; val.Rarity = RarityUtils.GetRarity("Epic"); val.Theme = (CardThemeColorType)6; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://raw.githubusercontent.com/modacc993/icons/main/pfp_3_sleeping.png?utm_source=chatgpt.com"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[3] { new CardInfoStat { positive = true, stat = "Health", amount = "+70%", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = false, stat = "Movement Speed", amount = "-20%", simepleAmount = (SimpleAmount)8 }, new CardInfoStat { positive = true, stat = "Bounces", amount = "+8", simepleAmount = (SimpleAmount)4 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary.Add("movementSpeed", delegate(float val) { statModifiers.movementSpeed = val; }); dictionary.Add("extraLives", delegate(float val) { statModifiers.respawns = (int)val; }); dictionary.Add("poison", delegate(float val) { if (!(val <= 0f)) { GameObject val2 = Resources.Load<GameObject>("0 cards/Poison"); if ((Object)(object)val2 == (Object)null) { GameObject[] array = Resources.LoadAll<GameObject>("0 cards"); foreach (GameObject val3 in array) { CardInfo component = val3.GetComponent<CardInfo>(); if ((Object)(object)component != (Object)null && component.cardName != null && component.cardName.Trim().ToLower() == "poison") { val2 = val3; break; } } } Gun val4 = (((Object)(object)val2 == (Object)null) ? null : val2.GetComponent<Gun>()); if ((Object)(object)val4 == (Object)null || val4.objectsToSpawn == null) { Debug.LogWarning("[DeckSmith] Could not find the game's Poison card"); } else { List<ObjectsToSpawn> list = new List<ObjectsToSpawn>((IEnumerable<ObjectsToSpawn>)(((object)gun.objectsToSpawn) ?? ((object)new ObjectsToSpawn[0]))); list.AddRange(val4.objectsToSpawn); gun.objectsToSpawn = list.ToArray(); } } }); dictionary["health"](1.7f); dictionary["movementSpeed"](0.8f); dictionary["bounces"](8f); } } public class AngelicHeath : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Expected O, but got Unknown //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Angelic Heath"; val.Description = "After years of relentless torture, Heath evolves into his true released divine form. Blessed with Gods conviction and the mercy of the heavens, Heath lives in prosperity for centuries."; val.ModName = "CodeRotCards"; val.Rarity = RarityUtils.GetRarity("Rare"); val.Theme = (CardThemeColorType)3; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://i.imgur.com/a7cVYqD_d.jpeg?maxwidth=520&shape=thumb&fidelity=high"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[6] { new CardInfoStat { positive = true, stat = "Health", amount = "+50%", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = true, stat = "Attack Speed", amount = "-70%", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = true, stat = "Reload Time", amount = "-70%", simepleAmount = (SimpleAmount)7 }, new CardInfoStat { positive = true, stat = "Luck", amount = "+25", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = false, stat = "Damage", amount = "-40%", simepleAmount = (SimpleAmount)6 }, new CardInfoStat { positive = false, stat = "Ammunition", amount = "-3", simepleAmount = (SimpleAmount)6 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary.Add("movementSpeed", delegate(float val) { statModifiers.movementSpeed = val; }); dictionary.Add("extraLives", delegate(float val) { statModifiers.respawns = (int)val; }); dictionary.Add("poison", delegate(float val) { if (!(val <= 0f)) { GameObject val2 = Resources.Load<GameObject>("0 cards/Poison"); if ((Object)(object)val2 == (Object)null) { GameObject[] array = Resources.LoadAll<GameObject>("0 cards"); foreach (GameObject val3 in array) { CardInfo component = val3.GetComponent<CardInfo>(); if ((Object)(object)component != (Object)null && component.cardName != null && component.cardName.Trim().ToLower() == "poison") { val2 = val3; break; } } } Gun val4 = (((Object)(object)val2 == (Object)null) ? null : val2.GetComponent<Gun>()); if ((Object)(object)val4 == (Object)null || val4.objectsToSpawn == null) { Debug.LogWarning("[DeckSmith] Could not find the game's Poison card"); } else { List<ObjectsToSpawn> list = new List<ObjectsToSpawn>((IEnumerable<ObjectsToSpawn>)(((object)gun.objectsToSpawn) ?? ((object)new ObjectsToSpawn[0]))); list.AddRange(val4.objectsToSpawn); gun.objectsToSpawn = list.ToArray(); } } }); dictionary.Add("luck", delegate(float val) { Luck val2 = ((Component)cardInfo).gameObject.GetComponent<Luck>(); if ((Object)(object)val2 == (Object)null) { val2 = ((Component)cardInfo).gameObject.AddComponent<Luck>(); } val2.LuckAdd = (int)val; }); dictionary["health"](1.5f); dictionary["attackSpeed"](0.3f); dictionary["reload"](0.3f); dictionary["luck"](25f); dictionary["damage"](0.6f); dictionary["ammo"](-3f); } } public static class CardRegistry { private static Dictionary<Type, CardInfo> storedCardInfo = new Dictionary<Type, CardInfo>(); public static void RegisterCard<T>(bool hidden = false) where T : CustomCard { CustomCard.BuildCard<T>((Action<CardInfo>)delegate(CardInfo c) { StoreCard<T>(c); if (hidden) { Cards.instance.AddHiddenCard(c); } }); } private static void StoreCard<T>(CardInfo card) where T : CustomCard { storedCardInfo.Add(typeof(T), card); } public static CardInfo GetCard<T>() where T : CustomCard { if (storedCardInfo.TryGetValue(typeof(T), out var value)) { return value; } return null; } public static CardInfo GetCard(Type T) { if (storedCardInfo.TryGetValue(T, out var value)) { return value; } return null; } } public class CocoaThePussy : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Cocoa The Pussy"; val.Description = "Cocoa is a domestic pussy. Unlike the savage, deadly counterpart reef, Cocoa only relies on her persistent screeching and appearance. Passive pussy."; val.ModName = "CodeRotCards"; val.Rarity = RarityUtils.GetRarity("Common"); val.Theme = (CardThemeColorType)0; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://i.imgur.com/I95U5ig_d.jpeg?maxwidth=520&shape=thumb&fidelity=high"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[4] { new CardInfoStat { positive = false, stat = "Damage", amount = "-10%", simepleAmount = (SimpleAmount)5 }, new CardInfoStat { positive = true, stat = "Movement Speed", amount = "+80%", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = true, stat = "Attack Speed", amount = "-30%", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = false, stat = "Ammunition", amount = "-3", simepleAmount = (SimpleAmount)6 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary.Add("movementSpeed", delegate(float val) { statModifiers.movementSpeed = val; }); dictionary.Add("extraLives", delegate(float val) { statModifiers.respawns = (int)val; }); dictionary.Add("poison", delegate(float val) { if (!(val <= 0f)) { GameObject val2 = Resources.Load<GameObject>("0 cards/Poison"); if ((Object)(object)val2 == (Object)null) { GameObject[] array = Resources.LoadAll<GameObject>("0 cards"); foreach (GameObject val3 in array) { CardInfo component = val3.GetComponent<CardInfo>(); if ((Object)(object)component != (Object)null && component.cardName != null && component.cardName.Trim().ToLower() == "poison") { val2 = val3; break; } } } Gun val4 = (((Object)(object)val2 == (Object)null) ? null : val2.GetComponent<Gun>()); if ((Object)(object)val4 == (Object)null || val4.objectsToSpawn == null) { Debug.LogWarning("[DeckSmith] Could not find the game's Poison card"); } else { List<ObjectsToSpawn> list = new List<ObjectsToSpawn>((IEnumerable<ObjectsToSpawn>)(((object)gun.objectsToSpawn) ?? ((object)new ObjectsToSpawn[0]))); list.AddRange(val4.objectsToSpawn); gun.objectsToSpawn = list.ToArray(); } } }); dictionary["damage"](0.9f); dictionary["movementSpeed"](1.8f); dictionary["attackSpeed"](0.7f); dictionary["ammo"](-3f); } } public class CODEROT : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "CODE ROT"; val.Description = "Yup Yup Yup Yup. I fucking knew it holy fuck thats fucking code rot. May God Save our souls."; val.ModName = "CodeRotCards"; val.Rarity = RarityUtils.GetRarity("Epic"); val.Theme = (CardThemeColorType)5; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://i.imgur.com/FBB5WED.png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[4] { new CardInfoStat { positive = true, stat = "Damage", amount = "+60%", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = true, stat = "Time Between Bullets", amount = "-0.5 seconds", simepleAmount = (SimpleAmount)5 }, new CardInfoStat { positive = true, stat = "Bounces", amount = "+15", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = false, stat = "Reload Time", amount = "+100%", simepleAmount = (SimpleAmount)3 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary.Add("movementSpeed", delegate(float val) { statModifiers.movementSpeed = val; }); dictionary.Add("extraLives", delegate(float val) { statModifiers.respawns = (int)val; }); dictionary.Add("poison", delegate(float val) { if (!(val <= 0f)) { GameObject val2 = Resources.Load<GameObject>("0 cards/Poison"); if ((Object)(object)val2 == (Object)null) { GameObject[] array = Resources.LoadAll<GameObject>("0 cards"); foreach (GameObject val3 in array) { CardInfo component = val3.GetComponent<CardInfo>(); if ((Object)(object)component != (Object)null && component.cardName != null && component.cardName.Trim().ToLower() == "poison") { val2 = val3; break; } } } Gun val4 = (((Object)(object)val2 == (Object)null) ? null : val2.GetComponent<Gun>()); if ((Object)(object)val4 == (Object)null || val4.objectsToSpawn == null) { Debug.LogWarning("[DeckSmith] Could not find the game's Poison card"); } else { List<ObjectsToSpawn> list = new List<ObjectsToSpawn>((IEnumerable<ObjectsToSpawn>)(((object)gun.objectsToSpawn) ?? ((object)new ObjectsToSpawn[0]))); list.AddRange(val4.objectsToSpawn); gun.objectsToSpawn = list.ToArray(); } } }); dictionary["damage"](1.6f); dictionary["timeBetweenBullets"](-0.5f); dictionary["bounces"](15f); dictionary["reload"](2f); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("yup.yup.code.rot", "CodeRotCards", "1.0.2")] [BepInProcess("Rounds.exe")] public class CodeRotCardsPlugin : BaseUnityPlugin { private const string ModId = "yup.yup.code.rot"; private const string ModName = "CodeRotCards"; private const string ModVersion = "1.0.2"; private const string CompatabilityModName = "CodeRotCards"; private void Awake() { CardRegistry.RegisterCard<HeathPWarren>(hidden: false); CardRegistry.RegisterCard<ThomasGarden>(hidden: false); CardRegistry.RegisterCard<EvilReef>(hidden: false); CardRegistry.RegisterCard<Pieceofshitcow>(hidden: false); CardRegistry.RegisterCard<OP>(hidden: false); CardRegistry.RegisterCard<PassiveReef>(hidden: false); CardRegistry.RegisterCard<CODEROT>(hidden: false); CardRegistry.RegisterCard<DemonicPieceofShitCow>(hidden: false); CardRegistry.RegisterCard<ReefAlmighty>(hidden: false); CardRegistry.RegisterCard<HarrisonPisshead>(hidden: false); CardRegistry.RegisterCard<CocoaThePussy>(hidden: false); CardRegistry.RegisterCard<Lucathemog>(hidden: false); CardRegistry.RegisterCard<AngelicHeath>(hidden: false); CardRegistry.RegisterCard<PrepubescentJolliffe>(hidden: false); CardRegistry.RegisterCard<NaughtyHeath>(hidden: false); CardRegistry.RegisterCard<DUMBASS>(hidden: false); CardRegistry.RegisterCard<PeterLizard>(hidden: false); CardRegistry.RegisterCard<Adowablewiddlebaba>(hidden: false); CardRegistry.RegisterCard<KingPeterLizerd>(hidden: false); CardRegistry.RegisterCard<Thatsfeelwhenbrohack>(hidden: false); } private void Start() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) new Harmony("yup.yup.code.rot").PatchAll(); } } public class DemonicPieceofShitCow : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Demonic Piece of Shit Cow"; val.Description = "As he collects the souls of innocent calves, the Demonic Piece of Shit Cow evolves into a beast beyond comprehension. It grows so powerful that no other cow can rival it."; val.ModName = "CodeRotCards"; val.Rarity = RarityUtils.GetRarity("Legendary"); val.Theme = (CardThemeColorType)4; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://i.imgur.com/RvEA1Tx.png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[4] { new CardInfoStat { positive = true, stat = "Damage", amount = "+150%", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = true, stat = "Health", amount = "+250%", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = false, stat = "Movement Speed", amount = "-60%", simepleAmount = (SimpleAmount)7 }, new CardInfoStat { positive = false, stat = "Reload Time", amount = "+150%", simepleAmount = (SimpleAmount)3 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary.Add("movementSpeed", delegate(float val) { statModifiers.movementSpeed = val; }); dictionary.Add("extraLives", delegate(float val) { statModifiers.respawns = (int)val; }); dictionary.Add("poison", delegate(float val) { if (!(val <= 0f)) { GameObject val2 = Resources.Load<GameObject>("0 cards/Poison"); if ((Object)(object)val2 == (Object)null) { GameObject[] array = Resources.LoadAll<GameObject>("0 cards"); foreach (GameObject val3 in array) { CardInfo component = val3.GetComponent<CardInfo>(); if ((Object)(object)component != (Object)null && component.cardName != null && component.cardName.Trim().ToLower() == "poison") { val2 = val3; break; } } } Gun val4 = (((Object)(object)val2 == (Object)null) ? null : val2.GetComponent<Gun>()); if ((Object)(object)val4 == (Object)null || val4.objectsToSpawn == null) { Debug.LogWarning("[DeckSmith] Could not find the game's Poison card"); } else { List<ObjectsToSpawn> list = new List<ObjectsToSpawn>((IEnumerable<ObjectsToSpawn>)(((object)gun.objectsToSpawn) ?? ((object)new ObjectsToSpawn[0]))); list.AddRange(val4.objectsToSpawn); gun.objectsToSpawn = list.ToArray(); } } }); dictionary["damage"](2.5f); dictionary["health"](3.5f); dictionary["movementSpeed"](0.4f); dictionary["reload"](2.5f); } } public class DUMBASS : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "DUMBASS"; val.Description = "Haha Stupid ass thought he was smooth but in reality he is just a loser. Prick. Make other players fatter just by hanging around them"; val.ModName = "CodeRotCards"; val.Rarity = RarityUtils.GetRarity("Common"); val.Theme = (CardThemeColorType)6; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://raw.githubusercontent.com/modacc993/icons/main/pfp_1_selfie.png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[3] { new CardInfoStat { positive = true, stat = "Enemy Size Per Hit", amount = "+30%", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = true, stat = "Attack Speed", amount = "-90%", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = false, stat = "Damage", amount = "-90%", simepleAmount = (SimpleAmount)7 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary.Add("movementSpeed", delegate(float val) { statModifiers.movementSpeed = val; }); dictionary.Add("extraLives", delegate(float val) { statModifiers.respawns = (int)val; }); dictionary.Add("poison", delegate(float val) { if (!(val <= 0f)) { GameObject val2 = Resources.Load<GameObject>("0 cards/Poison"); if ((Object)(object)val2 == (Object)null) { GameObject[] array = Resources.LoadAll<GameObject>("0 cards"); foreach (GameObject val3 in array) { CardInfo component = val3.GetComponent<CardInfo>(); if ((Object)(object)component != (Object)null && component.cardName != null && component.cardName.Trim().ToLower() == "poison") { val2 = val3; break; } } } Gun val4 = (((Object)(object)val2 == (Object)null) ? null : val2.GetComponent<Gun>()); if ((Object)(object)val4 == (Object)null || val4.objectsToSpawn == null) { Debug.LogWarning("[DeckSmith] Could not find the game's Poison card"); } else { List<ObjectsToSpawn> list = new List<ObjectsToSpawn>((IEnumerable<ObjectsToSpawn>)(((object)gun.objectsToSpawn) ?? ((object)new ObjectsToSpawn[0]))); list.AddRange(val4.objectsToSpawn); gun.objectsToSpawn = list.ToArray(); } } }); dictionary["attackSpeed"](0.1f); dictionary["damage"](0.1f); } protected override void Added(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { EffectHelper.Add<GrowRayEffect>(player, gun, gunAmmo, data, health, gravity, block, characterStats, 30f); } protected override void Removed(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { EffectHelper.Remove<GrowRayEffect>(player, 30f); } } public class EvilReef : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Evil Reef"; val.Description = "Reef discovers hypercaty. Distraught, he resorts to violence in an attempt to quench his thirst for blood. "; val.ModName = "CodeRotCards"; val.Rarity = RarityUtils.GetRarity("Legendary"); val.Theme = (CardThemeColorType)7; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://i.imgur.com/2Tz1lSD.jpeg"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[5] { new CardInfoStat { positive = true, stat = "Damage", amount = "+90%", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = true, stat = "Health", amount = "+20%", simepleAmount = (SimpleAmount)2 }, new CardInfoStat { positive = true, stat = "Bounces", amount = "+6", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = true, stat = "Movement Speed", amount = "+40%", simepleAmount = (SimpleAmount)2 }, new CardInfoStat { positive = false, stat = "Bullet Speed", amount = "-50%", simepleAmount = (SimpleAmount)7 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary.Add("movementSpeed", delegate(float val) { statModifiers.movementSpeed = val; }); dictionary.Add("extraLives", delegate(float val) { statModifiers.respawns = (int)val; }); dictionary.Add("poison", delegate(float val) { if (!(val <= 0f)) { GameObject val2 = Resources.Load<GameObject>("0 cards/Poison"); if ((Object)(object)val2 == (Object)null) { GameObject[] array = Resources.LoadAll<GameObject>("0 cards"); foreach (GameObject val3 in array) { CardInfo component = val3.GetComponent<CardInfo>(); if ((Object)(object)component != (Object)null && component.cardName != null && component.cardName.Trim().ToLower() == "poison") { val2 = val3; break; } } } Gun val4 = (((Object)(object)val2 == (Object)null) ? null : val2.GetComponent<Gun>()); if ((Object)(object)val4 == (Object)null || val4.objectsToSpawn == null) { Debug.LogWarning("[DeckSmith] Could not find the game's Poison card"); } else { List<ObjectsToSpawn> list = new List<ObjectsToSpawn>((IEnumerable<ObjectsToSpawn>)(((object)gun.objectsToSpawn) ?? ((object)new ObjectsToSpawn[0]))); list.AddRange(val4.objectsToSpawn); gun.objectsToSpawn = list.ToArray(); } } }); dictionary["damage"](1.9f); dictionary["health"](1.2f); dictionary["bounces"](6f); dictionary["movementSpeed"](1.4f); dictionary["bulletSpeed"](0.5f); } } public class HarrisonPisshead : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Harrison Pisshead"; val.Description = "Pathological Underachiever who, despite his tall stature, bounces around friend groups like a horny ping pong ball"; val.ModName = "CodeRotCards"; val.Rarity = RarityUtils.GetRarity("Common"); val.Theme = (CardThemeColorType)0; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://i.imgur.com/n8HAsTw.jpeg"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[4] { new CardInfoStat { positive = true, stat = "Damage", amount = "-10%", simepleAmount = (SimpleAmount)5 }, new CardInfoStat { positive = true, stat = "Ammunition", amount = "-2", simepleAmount = (SimpleAmount)6 }, new CardInfoStat { positive = true, stat = "Bounces", amount = "+10", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = true, stat = "Health", amount = "-10%", simepleAmount = (SimpleAmount)5 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary.Add("movementSpeed", delegate(float val) { statModifiers.movementSpeed = val; }); dictionary.Add("extraLives", delegate(float val) { statModifiers.respawns = (int)val; }); dictionary.Add("poison", delegate(float val) { if (!(val <= 0f)) { GameObject val2 = Resources.Load<GameObject>("0 cards/Poison"); if ((Object)(object)val2 == (Object)null) { GameObject[] array = Resources.LoadAll<GameObject>("0 cards"); foreach (GameObject val3 in array) { CardInfo component = val3.GetComponent<CardInfo>(); if ((Object)(object)component != (Object)null && component.cardName != null && component.cardName.Trim().ToLower() == "poison") { val2 = val3; break; } } } Gun val4 = (((Object)(object)val2 == (Object)null) ? null : val2.GetComponent<Gun>()); if ((Object)(object)val4 == (Object)null || val4.objectsToSpawn == null) { Debug.LogWarning("[DeckSmith] Could not find the game's Poison card"); } else { List<ObjectsToSpawn> list = new List<ObjectsToSpawn>((IEnumerable<ObjectsToSpawn>)(((object)gun.objectsToSpawn) ?? ((object)new ObjectsToSpawn[0]))); list.AddRange(val4.objectsToSpawn); gun.objectsToSpawn = list.ToArray(); } } }); dictionary["damage"](0.9f); dictionary["ammo"](-2f); dictionary["bounces"](10f); dictionary["health"](0.9f); } } public class HeathPWarren : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Heath P Warren"; val.Description = "Feel your legs evolve as you transform into the swift Heath Warren. His overwhelming speed blitzed him to the title Fastest in year 11. Cursed with bad luck."; val.ModName = "CodeRotCards"; val.Rarity = RarityUtils.GetRarity("Uncommon"); val.Theme = (CardThemeColorType)0; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://i.imgur.com/JXp2qdl.jpeg"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[3] { new CardInfoStat { positive = true, stat = "Movement Speed", amount = "+250%", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = false, stat = "Luck", amount = "-20", simepleAmount = (SimpleAmount)7 }, new CardInfoStat { positive = true, stat = "Attack Speed", amount = "-20%", simepleAmount = (SimpleAmount)2 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary.Add("movementSpeed", delegate(float val) { statModifiers.movementSpeed = val; }); dictionary.Add("extraLives", delegate(float val) { statModifiers.respawns = (int)val; }); dictionary.Add("poison", delegate(float val) { if (!(val <= 0f)) { GameObject val2 = Resources.Load<GameObject>("0 cards/Poison"); if ((Object)(object)val2 == (Object)null) { GameObject[] array = Resources.LoadAll<GameObject>("0 cards"); foreach (GameObject val3 in array) { CardInfo component = val3.GetComponent<CardInfo>(); if ((Object)(object)component != (Object)null && component.cardName != null && component.cardName.Trim().ToLower() == "poison") { val2 = val3; break; } } } Gun val4 = (((Object)(object)val2 == (Object)null) ? null : val2.GetComponent<Gun>()); if ((Object)(object)val4 == (Object)null || val4.objectsToSpawn == null) { Debug.LogWarning("[DeckSmith] Could not find the game's Poison card"); } else { List<ObjectsToSpawn> list = new List<ObjectsToSpawn>((IEnumerable<ObjectsToSpawn>)(((object)gun.objectsToSpawn) ?? ((object)new ObjectsToSpawn[0]))); list.AddRange(val4.objectsToSpawn); gun.objectsToSpawn = list.ToArray(); } } }); dictionary.Add("luck", delegate(float val) { Luck val2 = ((Component)cardInfo).gameObject.GetComponent<Luck>(); if ((Object)(object)val2 == (Object)null) { val2 = ((Component)cardInfo).gameObject.AddComponent<Luck>(); } val2.LuckAdd = (int)val; }); dictionary["movementSpeed"](3.5f); dictionary["luck"](-20f); dictionary["attackSpeed"](0.8f); } } public class KingPeterLizerd : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "King Peter Lizerd"; val.Description = "Fear him because he is evil and bad"; val.ModName = "CodeRotCards"; val.Rarity = RarityUtils.GetRarity("Legendary"); val.Theme = (CardThemeColorType)5; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://raw.githubusercontent.com/modacc993/icons/main/Shadow%20Realm%20Lizard%20King.png"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[5] { new CardInfoStat { positive = true, stat = "Damage", amount = "+70%", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = true, stat = "Movement Speed", amount = "+50%", simepleAmount = (SimpleAmount)2 }, new CardInfoStat { positive = true, stat = "Damage/sec Standing Still", amount = "+35%", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = true, stat = "Enemy Size Per Hit", amount = "+10%", simepleAmount = (SimpleAmount)2 }, new CardInfoStat { positive = false, stat = "Attack Speed", amount = "+40%", simepleAmount = (SimpleAmount)9 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary.Add("movementSpeed", delegate(float val) { statModifiers.movementSpeed = val; }); dictionary.Add("extraLives", delegate(float val) { statModifiers.respawns = (int)val; }); dictionary.Add("poison", delegate(float val) { if (!(val <= 0f)) { GameObject val2 = Resources.Load<GameObject>("0 cards/Poison"); if ((Object)(object)val2 == (Object)null) { GameObject[] array = Resources.LoadAll<GameObject>("0 cards"); foreach (GameObject val3 in array) { CardInfo component = val3.GetComponent<CardInfo>(); if ((Object)(object)component != (Object)null && component.cardName != null && component.cardName.Trim().ToLower() == "poison") { val2 = val3; break; } } } Gun val4 = (((Object)(object)val2 == (Object)null) ? null : val2.GetComponent<Gun>()); if ((Object)(object)val4 == (Object)null || val4.objectsToSpawn == null) { Debug.LogWarning("[DeckSmith] Could not find the game's Poison card"); } else { List<ObjectsToSpawn> list = new List<ObjectsToSpawn>((IEnumerable<ObjectsToSpawn>)(((object)gun.objectsToSpawn) ?? ((object)new ObjectsToSpawn[0]))); list.AddRange(val4.objectsToSpawn); gun.objectsToSpawn = list.ToArray(); } } }); dictionary["damage"](1.7f); dictionary["poison"](1f); dictionary["movementSpeed"](1.5f); dictionary["attackSpeed"](1.4f); } protected override void Added(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { EffectHelper.Add<SigmaStanceEffect>(player, gun, gunAmmo, data, health, gravity, block, characterStats, 35f); EffectHelper.Add<GrowRayEffect>(player, gun, gunAmmo, data, health, gravity, block, characterStats, 10f); } protected override void Removed(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { EffectHelper.Remove<SigmaStanceEffect>(player, 35f); EffectHelper.Remove<GrowRayEffect>(player, 10f); } } public class Lucathemog : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Luca the mog"; val.Description = "With unmatched versatility and self-confidence, luca wiggles his way into any friend group. Unfortunately, he is a loser and is bald."; val.ModName = "CodeRotCards"; val.Rarity = RarityUtils.GetRarity("Uncommon"); val.Theme = (CardThemeColorType)5; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://i.imgur.com/MIZ6dX5_d.jpeg?maxwidth=520&shape=thumb&fidelity=high"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[4] { new CardInfoStat { positive = true, stat = "Reload Time", amount = "-40%", simepleAmount = (SimpleAmount)7 }, new CardInfoStat { positive = true, stat = "Projectiles", amount = "+3", simepleAmount = (SimpleAmount)2 }, new CardInfoStat { positive = true, stat = "Health", amount = "+20%", simepleAmount = (SimpleAmount)1 }, new CardInfoStat { positive = false, stat = "Luck", amount = "-25", simepleAmount = (SimpleAmount)7 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary.Add("movementSpeed", delegate(float val) { statModifiers.movementSpeed = val; }); dictionary.Add("extraLives", delegate(float val) { statModifiers.respawns = (int)val; }); dictionary.Add("poison", delegate(float val) { if (!(val <= 0f)) { GameObject val2 = Resources.Load<GameObject>("0 cards/Poison"); if ((Object)(object)val2 == (Object)null) { GameObject[] array = Resources.LoadAll<GameObject>("0 cards"); foreach (GameObject val3 in array) { CardInfo component = val3.GetComponent<CardInfo>(); if ((Object)(object)component != (Object)null && component.cardName != null && component.cardName.Trim().ToLower() == "poison") { val2 = val3; break; } } } Gun val4 = (((Object)(object)val2 == (Object)null) ? null : val2.GetComponent<Gun>()); if ((Object)(object)val4 == (Object)null || val4.objectsToSpawn == null) { Debug.LogWarning("[DeckSmith] Could not find the game's Poison card"); } else { List<ObjectsToSpawn> list = new List<ObjectsToSpawn>((IEnumerable<ObjectsToSpawn>)(((object)gun.objectsToSpawn) ?? ((object)new ObjectsToSpawn[0]))); list.AddRange(val4.objectsToSpawn); gun.objectsToSpawn = list.ToArray(); } } }); dictionary.Add("luck", delegate(float val) { Luck val2 = ((Component)cardInfo).gameObject.GetComponent<Luck>(); if ((Object)(object)val2 == (Object)null) { val2 = ((Component)cardInfo).gameObject.AddComponent<Luck>(); } val2.LuckAdd = (int)val; }); dictionary["reload"](0.6f); dictionary["projectiles"](3f); dictionary["health"](1.2f); dictionary["luck"](-25f); } } public class NaughtyHeath : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Naughty Heath"; val.Description = "Careful. He bites. Hard."; val.ModName = "CodeRotCards"; val.Rarity = RarityUtils.GetRarity("Common"); val.Theme = (CardThemeColorType)8; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://i.imgur.com/yrMfYBP_d.jpeg?maxwidth=520&shape=thumb&fidelity=high"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[3] { new CardInfoStat { positive = true, stat = "Damage", amount = "+100%", simepleAmount = (SimpleAmount)4 }, new CardInfoStat { positive = false, stat = "Bullet Speed", amount = "-70%", simepleAmount = (SimpleAmount)7 }, new CardInfoStat { positive = true, stat = "Movement Speed", amount = "+50%", simepleAmount = (SimpleAmount)3 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary.Add("movementSpeed", delegate(float val) { statModifiers.movementSpeed = val; }); dictionary.Add("extraLives", delegate(float val) { statModifiers.respawns = (int)val; }); dictionary.Add("poison", delegate(float val) { if (!(val <= 0f)) { GameObject val2 = Resources.Load<GameObject>("0 cards/Poison"); if ((Object)(object)val2 == (Object)null) { GameObject[] array = Resources.LoadAll<GameObject>("0 cards"); foreach (GameObject val3 in array) { CardInfo component = val3.GetComponent<CardInfo>(); if ((Object)(object)component != (Object)null && component.cardName != null && component.cardName.Trim().ToLower() == "poison") { val2 = val3; break; } } } Gun val4 = (((Object)(object)val2 == (Object)null) ? null : val2.GetComponent<Gun>()); if ((Object)(object)val4 == (Object)null || val4.objectsToSpawn == null) { Debug.LogWarning("[DeckSmith] Could not find the game's Poison card"); } else { List<ObjectsToSpawn> list = new List<ObjectsToSpawn>((IEnumerable<ObjectsToSpawn>)(((object)gun.objectsToSpawn) ?? ((object)new ObjectsToSpawn[0]))); list.AddRange(val4.objectsToSpawn); gun.objectsToSpawn = list.ToArray(); } } }); dictionary["damage"](2f); dictionary["bulletSpeed"](0.3f); dictionary["movementSpeed"](1.5f); } } public class OP : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "OP"; val.Description = "Yup Yup Yup Yup Yup, I knew it. Your IQ plummets, and along with it, goes Heath P Warren. May God save us all."; val.ModName = "CodeRotCards"; val.Rarity = RarityUtils.GetRarity("Exotic"); val.Theme = (CardThemeColorType)3; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://i.imgur.com/BTxauJa.jpeg"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[4] { new CardInfoStat { positive = true, stat = "Damage", amount = "+20%", simepleAmount = (SimpleAmount)2 }, new CardInfoStat { positive = true, stat = "Reload Time", amount = "-50%", simepleAmount = (SimpleAmount)7 }, new CardInfoStat { positive = false, stat = "Luck", amount = "-20", simepleAmount = (SimpleAmount)6 }, new CardInfoStat { positive = false, stat = "Health", amount = "-20%", simepleAmount = (SimpleAmount)5 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary.Add("movementSpeed", delegate(float val) { statModifiers.movementSpeed = val; }); dictionary.Add("extraLives", delegate(float val) { statModifiers.respawns = (int)val; }); dictionary.Add("poison", delegate(float val) { if (!(val <= 0f)) { GameObject val2 = Resources.Load<GameObject>("0 cards/Poison"); if ((Object)(object)val2 == (Object)null) { GameObject[] array = Resources.LoadAll<GameObject>("0 cards"); foreach (GameObject val3 in array) { CardInfo component = val3.GetComponent<CardInfo>(); if ((Object)(object)component != (Object)null && component.cardName != null && component.cardName.Trim().ToLower() == "poison") { val2 = val3; break; } } } Gun val4 = (((Object)(object)val2 == (Object)null) ? null : val2.GetComponent<Gun>()); if ((Object)(object)val4 == (Object)null || val4.objectsToSpawn == null) { Debug.LogWarning("[DeckSmith] Could not find the game's Poison card"); } else { List<ObjectsToSpawn> list = new List<ObjectsToSpawn>((IEnumerable<ObjectsToSpawn>)(((object)gun.objectsToSpawn) ?? ((object)new ObjectsToSpawn[0]))); list.AddRange(val4.objectsToSpawn); gun.objectsToSpawn = list.ToArray(); } } }); dictionary.Add("luck", delegate(float val) { Luck val2 = ((Component)cardInfo).gameObject.GetComponent<Luck>(); if ((Object)(object)val2 == (Object)null) { val2 = ((Component)cardInfo).gameObject.AddComponent<Luck>(); } val2.LuckAdd = (int)val; }); dictionary["damage"](1.2f); dictionary["reload"](0.5f); dictionary["luck"](-20f); dictionary["health"](0.8f); } } public class PassiveReef : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Passive Reef"; val.Description = "Reef is cool, calm, and collected. He excels in catching rabbits and small sheep. Unfortunately, one hit by a car and he's done for."; val.ModName = "CodeRotCards"; val.Rarity = RarityUtils.GetRarity("Epic"); val.Theme = (CardThemeColorType)3; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://i.imgur.com/7DXBu0y.jpeg"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[5] { new CardInfoStat { positive = true, stat = "Damage", amount = "+80%", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = true, stat = "Reload Time", amount = "-70%", simepleAmount = (SimpleAmount)7 }, new CardInfoStat { positive = true, stat = "Movement Speed", amount = "+70%", simepleAmount = (SimpleAmount)3 }, new CardInfoStat { positive = false, stat = "Health", amount = "-60%", simepleAmount = (SimpleAmount)7 }, new CardInfoStat { positive = true, stat = "Luck", amount = "+50", simepleAmount = (SimpleAmount)4 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary.Add("movementSpeed", delegate(float val) { statModifiers.movementSpeed = val; }); dictionary.Add("extraLives", delegate(float val) { statModifiers.respawns = (int)val; }); dictionary.Add("poison", delegate(float val) { if (!(val <= 0f)) { GameObject val2 = Resources.Load<GameObject>("0 cards/Poison"); if ((Object)(object)val2 == (Object)null) { GameObject[] array = Resources.LoadAll<GameObject>("0 cards"); foreach (GameObject val3 in array) { CardInfo component = val3.GetComponent<CardInfo>(); if ((Object)(object)component != (Object)null && component.cardName != null && component.cardName.Trim().ToLower() == "poison") { val2 = val3; break; } } } Gun val4 = (((Object)(object)val2 == (Object)null) ? null : val2.GetComponent<Gun>()); if ((Object)(object)val4 == (Object)null || val4.objectsToSpawn == null) { Debug.LogWarning("[DeckSmith] Could not find the game's Poison card"); } else { List<ObjectsToSpawn> list = new List<ObjectsToSpawn>((IEnumerable<ObjectsToSpawn>)(((object)gun.objectsToSpawn) ?? ((object)new ObjectsToSpawn[0]))); list.AddRange(val4.objectsToSpawn); gun.objectsToSpawn = list.ToArray(); } } }); dictionary.Add("luck", delegate(float val) { Luck val2 = ((Component)cardInfo).gameObject.GetComponent<Luck>(); if ((Object)(object)val2 == (Object)null) { val2 = ((Component)cardInfo).gameObject.AddComponent<Luck>(); } val2.LuckAdd = (int)val; }); dictionary["damage"](1.8f); dictionary["reload"](0.3f); dictionary["movementSpeed"](1.7f); dictionary["health"](0.4f); dictionary["luck"](50f); } } public class PeterLizard : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Expected O, but got Unknown CardDetails val = new CardDetails(); val.Title = "Peter Lizard"; val.Description = "Peter Lizard cowers in fear and drops his tail off at the sound of a fart. He is slimy af tho and can survive situations that should have meant iminent death."; val.ModName = "CodeRotCards"; val.Rarity = RarityUtils.GetRarity("Uncommon"); val.Theme = (CardThemeColorType)4; val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://raw.githubusercontent.com/modacc993/icons/main/pfp_2_lizard.png?utm_source=chatgpt.com"); val.Stats = (CardInfoStat[])(object)new CardInfoStat[5] { new CardInfoStat { positive = true, stat = "Health", amount = "+20%", simepleAmount = (SimpleAmount)2 }, new CardInfoStat { positive = true, stat = "Extra Lives", amount = "+1", simepleAmount = (SimpleAmount)1 }, new CardInfoStat { positive = true, stat = "Luck", amount = "+15", simepleAmount = (SimpleAmount)1 }, new CardInfoStat { positive = false, stat = "Damage", amount = "-30%", simepleAmount = (SimpleAmount)7 }, new CardInfoStat { positive = false, stat = "Attack Speed", amount = "+30%", simepleAmount = (SimpleAmount)6 } }; return val; } } public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>(); dictionary.Add("damage", delegate(float val) { gun.damage = val; }); dictionary.Add("health", delegate(float val) { statModifiers.health = val; }); dictionary.Add("reload", delegate(float val) { gun.reloadTime = val; }); dictionary.Add("ammo", delegate(float val) { gun.ammo = (int)val; }); dictionary.Add("projectiles", delegate(float val) { gun.numberOfProjectiles = Mathf.Max(1, (int)val); }); dictionary.Add("bursts", delegate(float val) { gun.bursts = (int)val; }); dictionary.Add("timeBetweenBullets", delegate(float val) { gun.timeBetweenBullets = val; }); dictionary.Add("attackSpeed", delegate(float val) { gun.attackSpeed = val; }); dictionary.Add("bounces", delegate(float val) { gun.reflects = (int)val; }); dictionary.Add("bulletSpeed", delegate(float val) { gun.projectileSpeed = val; }); dictionary.Add("movementSpeed", delegate(float val) { statModifiers.movementSpeed = val; }); dictionary.Add("extraLives", delegate(float val) { statModifiers.respawns = (int)val; }); dictionary.Add("poison", delegate(float val) { if (!(val <= 0f)) { GameObject val2 = Resources.Load<GameObject>("0 cards/Poison"); if ((Object)(object)val2 == (Object)null) { GameObject[] array = Resources.LoadAll<GameObject>("0 cards"); foreach (GameObject val3 in array) { CardInfo component = val3.GetComponent<CardInfo>(); if ((Object)(object)component != (Object)null && component.cardName != null && component.cardName.Trim().ToLower() == "poison") { val2 = val3; break; } } } Gun val4 = (((Object)(object)val2 == (Object)null) ? null : val2.GetComponent<Gun>()); if ((Object)(object)val4 == (Object)null || val4.objectsToSpawn == null) { Debug.LogWarning("[DeckSmith] Could not find the game's Poison card"); } else { List<ObjectsToSpawn> list = new List<ObjectsToSpawn>((IEnumerable<ObjectsToSpawn>)(((object)gun.objectsToSpawn) ?? ((object)new ObjectsToSpawn[0]))); list.AddRange(val4.objectsToSpawn); gun.objectsToSpawn = list.ToArray(); } } }); dictionary.Add("luck", delegate(float val) { Luck val2 = ((Component)cardInfo).gameObject.GetComponent<Luck>(); if ((Object)(object)val2 == (Object)null) { val2 = ((Component)cardInfo).gameObject.AddComponent<Luck>(); } val2.LuckAdd = (int)val; }); dictionary["health"](1.2f); dictionary["extraLives"](1f); dictionary["luck"](15f); dictionary["damage"](0.7f); dictionary["attackSpeed"](1.3f); } } public class Pieceofshitcow : SimpleCard { public override CardDetails Details { get { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or