Mods that depend on BepInExPack
Adds a configurable 0-100x weapon XP multiplier for SULFUR.
Last updated: 3 weeks ago
A customizable UI for everyone
Last updated: 3 weeks ago
A random event happens every few seconds. Good Luck!
Last updated: 3 weeks ago
Silver coins for alt-Marksman revolver.
Last updated: 3 weeks ago
Buy the Green Shell from the shop. Drop it and it rips around the floor for 30 seconds. Anyone it touches gets tumbled and flung. It Damages enemies also.
Last updated: 3 weeks ago
Displays customizable navigation lines on the floor or compass HUD to help you locate facility exits.
Last updated: 3 weeks ago
Changes the map generation to be more messy, similar to Slay the Spire maps.
Last updated: 3 weeks ago
ModelReplacementAPI Template Project
Last updated: 3 weeks ago
Just some mods for our friends.
Last updated: 3 weeks ago
This Sailwind mod adds various items to the game
Last updated: 3 weeks ago
Press a hotkey (Default F9) to instantly add Blood Money to your save.
Last updated: 3 weeks ago
Library for adding cheats to the sandbox menu.
Last updated: 3 weeks ago
Vine boom title drop, what else is there to say.
Last updated: 3 weeks ago
Polaroid camera: photograph monsters, rarer = more money. Rebuilt for LC v81 (Netcode 1.12). Based on LethalSnap by SweetOnion & team.
Last updated: 3 weeks ago
Last updated: 3 weeks ago
[v81] Allows moon and interior blacklisting for FacilityMeltdown
Last updated: 3 weeks ago
Unofficial v81 port of Nightmare Foxy made by AI. Original mod by Felix Allard.
Last updated: a month ago
The more stylish you are, the more you can see . . . Configurable .
Last updated: a month ago
Revives older mods whose content loads but never registers. Registers enemies, valuables, and levels that current REPOLib skipped, restarts the BlackBox truck monitor, and guards two Xepos-Mutators crashes.
Last updated: a month ago
Makes the usable McDonald's items actually work. Big Mac heals, the Happy Meal gives a random upgrade, Ice Cream gambles. By TheMorningStar.
Last updated: a month ago
Stops one loot mod from flooding your maps. Gives every installed loot pack an equal shot at each modded spawn, keeps each map's own themed loot, and rarely themes a whole level around one pack.
Last updated: a month ago