All mods

 2129
1 
Hotline
One overlay and one key for every mod's HUD - and it auto-catches mods that grab function keys.
Last updated: 2 months ago
 723
0 
Inkubator
In-game 3D tattoo editor: import PNGs, place them on the character, preview live, and export a ready-to-publish Inkorporated tattoo pack - all from the main menu.
Last updated: 2 months ago
 2316
1 
Snitch
A performance profiler - measure the cost + state of NPCs, trash, quests and your own mods, with a per-mod panel in the Hotline overlay, a live web dashboard, and a phone remote (scan a QR to drive it).
Last updated: a month ago
 1472
1 
LooseEnds
NPCs who see a corpse react (citizens call the police, police investigate) and carried bodies are heavier. Hide your bodies.
Last updated: 2 months ago
 737
1 
Inkorporated
Custom tattoo framework. Mods ship tattoo packs (a PNG folder + manifest, or via the API) and Inkorporated adds them to the tattoo shop - rendered, saved and co-op-synced like vanilla.
Last updated: 2 months ago
 1315
2 
Siesta
Distant NPCs take a siesta so your FPS doesn't - distance/visibility LOD for all NPCs.
Last updated: a month ago
 2712
1 
RVRepairVan
Repair your wrecked RV in Schedule I - get the job from Mrs. Ming, pay Marco the mechanic, guided by a tracked quest with a repair cinematic.
Last updated: 2 months ago
 4754
1 
HeavenlyPseudo
Adds Heavenly-Quality Pseudo
Last updated: 2 months ago
 3062
1 
DealerCustomerPreferences
Adds a mouse hover tooltip to the Dealers app customer list detailing customer preferences, including favorite effects and liked/disliked products.
Last updated: 2 months ago
 1515
3 
SofaMod
Adds two purchasable sofas to Schedule I: a vintage Sofa at hardware stores ($600) and a Fancy tartan Sofa at Bleuball's Boutique ($3000). Survives save/reload.
Last updated: 5 months ago
 4639
3 
ExtendedEmployees
Hire/Fire employees & upgrade employees straight from your phone! Includes dynamic employees with a trait system!
Last updated: 5 months ago
 1416
1 
SidewalkEconomy
Beta Schedule I mod adding outside placement support, an under-bridge sleeping bag, and a Peddler-rank tent with sleep and storage.
Last updated: 5 months ago
 627
0 
Lithium fork
By EVB
Modular balancing framework for Schedule I (IL2CPP): plants, mushrooms, mixing stations (Mk1 & Mk2), lab oven, cauldron, customers, shops, employees. Every feature is optional and JSON-configurable.
Last updated: 5 months ago
 1227
1 
KeybindManager
Adds a new phone app that allows you to manage custom keybinds for console commands. Automatically loads your saved keybinds on game start and saves new keybinds when the game is closed.
Last updated: 2 months ago
 1176
0 
SaveGameModChecker
When loading that save you will get popup if you are missing mods from last time you saved.
Last updated: 5 months ago
 634
0 
Joive Customer Relations
A Schedule I mod that lets you view, unlock, improve, worsen, and maximize customer/NPC relationships through an in-game menu.
Last updated: 5 months ago
 1523
1 
Alex Vance Bulk Order Mod
Help Alex keep the city of Belland stocked up on all their addictive vices.
Last updated: 5 months ago
 8102
1 
EmployeeTweaks
Various employee tweaks - unpackaging, sprinkler/pourer use and more
Last updated: 2 days ago
 274
1 
Zylack
Custom wall posters and reload sound for Schedule 1. Personal mod made to mess around with friends.
Last updated: 6 months ago
 1922
0 
All Your Clients Will Order
All Your Clients Will Order
Last updated: 6 months ago
 1111
0 
PlantGrowthModifiersMono
Adds configurable multipliers to speed up or slow down different plant types' growth speed.
Last updated: 6 months ago
 1235
0 
PlantGrowthModifiersIl2Cpp
Adds configurable multipliers to speed up or slow down different plant types' growth speed.
Last updated: 6 months ago
 182
0 
DisableHotbarScrollMono
Prevents changing the selected hotbar item with the mouse scroll wheel.
Last updated: 6 months ago
 196
0 
DisableHotbarScrollIl2Cpp
Prevents changing the selected hotbar item with the mouse scroll wheel.
Last updated: 6 months ago