BbIJABNPOBATEJb-QuietPause icon

QuietPause

Mutes Schedule I while minimized or unfocused and pauses world sounds in the pause menu (menu clicks stay). Options in Settings > Audio. IL2CPP build.

Last updated 10 hours ago
Total downloads 1
Total rating 0 
Categories Mods Audio IL2CPP
Dependency string BbIJABNPOBATEJb-QuietPause-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

Quiet Pause

IL2CPP build for the default Steam branch. Playing on the alternate (Mono) branch? Install QuietPause_Mono instead.

Schedule I keeps playing every sound while it is minimized and while the pause menu is open. Quiet Pause fixes both:

  • Mute in background — silent while the window is minimized or another window has focus; fades back in when you return. Or keep a low background volume if you prefer.
  • Mute when paused — world sounds (ambience, footsteps, vehicles, voices, weather) pause while the pause menu is open and resume exactly where they stopped. Menu clicks stay audible; music can keep playing if you like.

The options are added to the game's own Settings → Audio tab (main menu and pause menu), translated by Polyglot.

Installation

  1. Install MelonLoader 0.7.3 (0.7.1 is not supported).
  2. Download QuietPause-<version>-IL2CPP.zip (default Steam branch) or QuietPause-<version>-Mono.zip (alternate branch) from Releases.
  3. Extract it into the game folder so that Mods/QuietPause_Il2Cpp.dll (or _Mono.dll) is in place.

Configuration

UserData/MelonPreferences.cfg:

[QuietPause]
MuteInBackground = true   # silent while minimized / unfocused
BackgroundVolume = 0      # 0-100 % volume in the background
MuteWhenPaused = true     # pause world sounds in the pause menu
MusicWhenPaused = false   # keep the music playing in the pause menu

Changelog

See CHANGELOG.md.

Credits

Developed with AI assistance (Claude by Anthropic) and tested in game on both branches with automated in-game tests.

License

MIT.