DooDesch-Based icon

Based

Expand the Sweatshop: buy the rest of the floor and watch a crew build it over four nights.

Last updated 10 minutes ago
Total downloads 49
Total rating 0 
Categories Mods
Dependency string DooDesch-Based-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3
ifBars-S1API_Forked-3.2.1 icon
ifBars-S1API_Forked

S1API is an open source collaboration project to help standardize Schedule One modding processes. The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.

Preferred version: 3.2.1
DooDesch-Sideload-1.36.1 icon
DooDesch-Sideload

Write a mod interface as HTML, CSS and JavaScript. Sideload renders the web bundle into real Unity UI and puts it on the in game phone, so an app is three files instead of a thousand lines of panel code.

Preferred version: 1.36.1
DooDesch-Personnel-2.4.6 icon
DooDesch-Personnel

The NPC framework for Schedule I. NPC packs as plain folders - spawn points, daily schedules, customer/dealer economy, contacts - spawned as real networked, saved NPCs. No code needed.

Preferred version: 2.4.6
DooDesch-MapExpansions-1.0.0 icon
DooDesch-MapExpansions

Framework and API for new map areas and property upgrades in Schedule I. Mods like Based need it.

Preferred version: 1.0.0

README

Based

🛟 Need help or found a bug? Get support at support.doodesch.de/based.

Version Game MelonLoader Polyfill

MLVScan Based.dll

Based

Too little room in the Sweatshop? Buy the rest of the floor, order the work and watch a crew build it over four nights.

What it does

Own the Sweatshop and ask Mrs. Ming to expand it. The plan opens as a clipboard with the floor plan.

  1. Buy the rights for $1,000. This needs the Sweatshop itself first.
  2. Order the construction for $3,000.
  3. Sleep. Each night the crew gets one stage further: breakthrough, frame, roof and interior. A short notice each morning names the stage, and the journal lists the progress.
  4. Move in on the fourth morning. The new space is part of the property: place stations and storage in it like in the old room, and hire 3 employees instead of 1.

You can keep using the room during construction. Keep the red walls clear, or the work goes on hold.

The rights come with a project folder. Left click it to read the plan, or hang it on a wall to follow the build.

You pick the next base

The Sweatshop is the first base. The Discord votes on which property comes next: mods.doodesch.de.

Co-op

Every player needs the mod and the same NPC packs. The host decides each purchase. Any player can pay, and the money comes from the player who clicks.

Removing the mod

Pick up what stands in the new rooms first. It disappears with the mod, and the Sweatshop keeps only its first employee.

Screenshots

The build plan

The finished space

Requirements

Credits

Built by DooDesch on S1API by ifBars.

License

DooDesch API License, see LICENSE.md. Forks, changes and pull requests are welcome. Publishing or reuploading the mod or a changed copy needs written permission.

This mod is written with help from generative AI tools (Anthropic Claude, OpenAI Codex).

If you have fun with it, a like on the Thunderstore page really helps other people find it (thumbs up next to Download, you need to be logged in) - ty either way, and lemme know if anything breaks or you've got ideas