Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Personify
In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.
CHANGELOG
Changelog
All notable changes to Personify are documented here. This project adheres to Semantic Versioning.
[1.0.0] - 2026-07-06
Initial release.
Added
- Side Hustle gamemode: full NPC editor at the main menu with live preview on the menu character (rotate, zoom, base-human comparison).
- Character mode mirroring the vanilla character creator: gender, weight, skin, hair, mouth, facial hair, facial details, eyes, eyebrows, top/bottom, shoes, headwear, eyewear, tattoos.
- Advanced mode: stacked face/body/accessory layers, custom PNG layer import, per-layer visibility and tint, extension blocks for consumer mods.
- Inkorporated integration: installed tattoo packs are offered in the tattoo picker; chosen art is copied into the pack so exports stay self-contained.
- One-click export to a complete Personnel pack, wrapped Thunderstore-ready (manifest.json, README, LICENSE, optional icon).
- Auto-derived, duplicate-proof NPC ids (
packname_npcname); duplicate names rejected at export. - Project management under
UserData/Personify/Projects/with autosave.