DooDesch-Personify icon

Personify

In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.

Last updated 16 hours ago
Total downloads 23
Total rating 0 
Categories Mods
Dependency string DooDesch-Personify-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3
ifBars-S1API_Forked-3.0.5 icon
ifBars-S1API_Forked

S1API is an open source collaboration project to help standardize Schedule One modding processes.The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.

Preferred version: 3.0.5
DooDesch-SideHustle-1.0.0 icon
DooDesch-SideHustle

A main-menu hub that lists installed gamemode mods and launches them without a savegame.

Preferred version: 1.0.0

README

Personify - In-Game NPC Editor for Schedule I

🛟 Need help or found a bug? Get support at support.doodesch.de.

Design custom NPCs live in-game - body, face, hair, clothing, tattoos - previewed on the menu character, and export a ready-to-publish Personnel NPC pack. Runs as a Side Hustle gamemode, right from the main menu.

Version Game MelonLoader S1API

What it does

  • Live preview on the menu character - rotate, zoom, compare against the base human.
  • Character mode mirrors the vanilla character creator; Advanced mode opens the full avatar surface: stacked layers, custom PNG imports, per-layer visibility and tint.
  • Inkorporated tattoos: if Inkorporated is installed, its tattoo packs appear in the tattoo picker; chosen art is copied into your pack so exports stay self-contained.
  • One-click export to a complete Personnel pack, wrapped Thunderstore-ready (manifest, README, LICENSE). Drop the pack into UserData/Personnel/Packs/ to test; upload the wrapper to publish.

Early release: the main flows are verified in-game, but 1.0.0 has not yet seen extended real-world testing - it will mature over the coming releases. Reports at support.doodesch.de directly shape the next version.

Requirements

  • Schedule I (IL2CPP) with MelonLoader 0.7.3+.
  • S1API and Side Hustle (pulled in as dependencies).
  • Optional: Personnel (to see your NPCs in the world) and Inkorporated (tattoo packs in the editor).

Usage

Main menu -> Side Hustle -> Personify. Create a project, add NPCs, design them, hit Export. The export lands in UserData/Personify/Exports/<name>/ and the folder opens automatically. Custom PNG layers go into UserData/Personify/Import/ first, then "+ Add custom layer" in Advanced mode.

Full guide on GitHub.

License

MIT. See the included LICENSE.md.