Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
TightBeam
A proper handheld flashlight - dial the beam from a wide near-flood to a tight far-throw.
CHANGELOG
Changelog
All notable changes to TightBeam are documented here. This project adheres to Semantic Versioning.
[1.0.0] - 2026-07-02
Initial release.
Added
- A proper, limited-range handheld flashlight: one spotlight that follows the camera with a small hand-held offset and survives scene loads.
- Focus control on ALT + mouse wheel - a single axis from a wide near-flood to a tight far-throw, driving both range and cone angle. Velocity-sensitive: slow scrolling makes fine steps, a fast flick races the beam to the nearest extreme, and the displayed beam eases in smoothly.
- On/off follows the game's own flashlight (your flashlight key) as the single source of truth, so the beam is always in sync and can never drift; TightBeam dims the vanilla point light and shows its own cone.
- Brightness stays within a hard floor and ceiling and is driven by mods via the API - no player brightness keys.
- Soft shadows and a cool-white default tint, both configurable, plus configurable range/angle
endpoints, colour, start-on and full key rebinding (MelonPreferences under
[TightBeam]). - Cross-mod control API (
TightBeam.Api/ theBeamshim): on/off, intensity, range, colour, Blink/Flicker/Pulse, fire-and-forget temporary overrides and a scoped per-field override stack. A safe no-op when TightBeam is absent, so consumer mods need no hard dependency. - Keeps the game's own equipped-flashlight and phone lamp in sync when a mod override holds the beam dark, so blackout effects read correctly.
- Hotbar ALT+scroll guard so adjusting focus never cycles your hotbar slot.