Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
TightBeam
A proper handheld flashlight - dial the beam from a wide near-flood to a tight far-throw.
| Last updated | 5 hours ago |
| Total downloads | 8 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | DooDesch-TightBeam-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
TightBeam - A Proper Flashlight for Schedule I
🛟 Need help or found a bug? Get support at support.doodesch.de.
A proper flashlight. It upgrades the game's own flashlight - toggle it with your flashlight key, then hold ALT + mouse wheel to dial the beam from a wide near-flood to a tight, far-reaching throw. No map-wide floodlight, no blinding glare - just a light that feels like a flashlight.
Features
- A beam you can aim and shape. Hold ALT + mouse wheel to slide a single Focus axis: wide end = a short, broad flood; narrow end = a tight cone that throws far. Range and cone angle both follow it.
- Velocity-sensitive focus. Scroll slowly for fine steps; flick fast and the beam races to the nearest extreme, easing in smoothly instead of popping.
- Fixed, sane brightness. Held within a hard floor and ceiling, so nothing blinds the screen. Brightness is not a player control; mods can drive it via the API for effects.
- Shadows and a cool-white tint by default, both configurable, so the beam is blocked by walls and reads against the game's warm lighting.
- In perfect sync with the game. It drives off the game's own flashlight state, so on/off never falls out of step - your flashlight key toggles it, and it swaps the vanilla point light for its own clean cone.
- Light-touch and update-resilient. A spotlight that follows your camera - no gameplay rewired, no networking touched; a tiny guard keeps ALT+scroll from cycling your hotbar.
- Cross-mod API. Other mods can drive the beam (dim, flicker, blink, override) through a drop-in shim that is a safe no-op when TightBeam is absent.
Controls
- Flashlight key (your game bind) - toggle on/off
ALT+ mouse wheel - focus (wide near-flood to tight far-throw)
On/off uses your game's own flashlight key; the focus modifier is rebindable in the config.
Requirements
- Schedule I (IL2CPP) with MelonLoader 0.7.3+. No other dependencies.
Settings
Enabled, FocusModifierKey (LeftAlt), DefaultFocus (0.5), DefaultIntensity (7),
MinIntensity/MaxIntensity (1/20), RangeWide/RangeNarrow (8/34), AngleWide/AngleNarrow (66/16),
ColorHex (#E6F2FF), CastShadows, plus fine focus-feel tuning. In UserData/MelonPreferences.cfg
under [TightBeam].
License
MIT. See the included LICENSE.md.