DooDesch-TightBeam icon

TightBeam

A proper handheld flashlight - dial the beam from a wide near-flood to a tight far-throw.

Last updated 5 hours ago
Total downloads 8
Total rating 0 
Categories Mods
Dependency string DooDesch-TightBeam-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

TightBeam - A Proper Flashlight for Schedule I

🛟 Need help or found a bug? Get support at support.doodesch.de.

A proper flashlight. It upgrades the game's own flashlight - toggle it with your flashlight key, then hold ALT + mouse wheel to dial the beam from a wide near-flood to a tight, far-reaching throw. No map-wide floodlight, no blinding glare - just a light that feels like a flashlight.

Version Game MelonLoader

Features

  • A beam you can aim and shape. Hold ALT + mouse wheel to slide a single Focus axis: wide end = a short, broad flood; narrow end = a tight cone that throws far. Range and cone angle both follow it.
  • Velocity-sensitive focus. Scroll slowly for fine steps; flick fast and the beam races to the nearest extreme, easing in smoothly instead of popping.
  • Fixed, sane brightness. Held within a hard floor and ceiling, so nothing blinds the screen. Brightness is not a player control; mods can drive it via the API for effects.
  • Shadows and a cool-white tint by default, both configurable, so the beam is blocked by walls and reads against the game's warm lighting.
  • In perfect sync with the game. It drives off the game's own flashlight state, so on/off never falls out of step - your flashlight key toggles it, and it swaps the vanilla point light for its own clean cone.
  • Light-touch and update-resilient. A spotlight that follows your camera - no gameplay rewired, no networking touched; a tiny guard keeps ALT+scroll from cycling your hotbar.
  • Cross-mod API. Other mods can drive the beam (dim, flicker, blink, override) through a drop-in shim that is a safe no-op when TightBeam is absent.

Controls

  • Flashlight key (your game bind) - toggle on/off
  • ALT + mouse wheel - focus (wide near-flood to tight far-throw)

On/off uses your game's own flashlight key; the focus modifier is rebindable in the config.

Requirements

  • Schedule I (IL2CPP) with MelonLoader 0.7.3+. No other dependencies.

Settings

Enabled, FocusModifierKey (LeftAlt), DefaultFocus (0.5), DefaultIntensity (7), MinIntensity/MaxIntensity (1/20), RangeWide/RangeNarrow (8/34), AngleWide/AngleNarrow (66/16), ColorHex (#E6F2FF), CastShadows, plus fine focus-feel tuning. In UserData/MelonPreferences.cfg under [TightBeam].

License

MIT. See the included LICENSE.md.