Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
WhatsDab
Text the people in your lobby from the in game phone. Threads, unread counts, group and one to one chat, in both orientations. Needs Sideload.
| Last updated | 8 hours ago |
| Total downloads | 11 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | DooDesch-WhatsDab-1.0.2 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3DooDesch-Sideload
Write a mod interface as HTML, CSS and JavaScript. Sideload renders the web bundle into real Unity UI and puts it on the in game phone, so an app is three files instead of a thousand lines of panel code.
Preferred version: 1.0.1README
WhatsDab - Chat on the Schedule I Phone
🛟 Need help or found a bug? Get support at support.doodesch.de/whatsdab.
Text the people in your lobby from the phone you already carry. Threads, unread counts, group and one to one chat, in both orientations. Written as three web files on Sideload, which is also the mod to read if you want to build your own phone app.
Source · Sideload · Wiki / docs · Support
Players
WhatsDab shows up as its own app on the in game phone and texts the people actually in your Steam lobby. One thread per player plus a group thread, with a contact list and the conversation side by side, a search filter, unread counts, coloured avatars, day separators, timestamps, a delivery tick, a typing indicator and a send bar. Turn the phone with the game's own rotate keys and it switches to portrait, one pane at a time.
Any lobby works - plain co-op, one a gamemode opened, one from the main menu. It rides the same Steam lobby chat the game already uses, so there is no server and no other mod needed. Everyone in the lobby needs WhatsDab to take part.
Conversations stay in memory for the session and are never written to disk. Leave the lobby and they are gone. It is safe to remove at any time.
Mod authors
This is the mod to copy. It references no Unity assembly, no IL2CPP interop and not Sideload
itself - only MelonLoader plus the single file Sideload.Api shim, which finds the host by reflection.
Game logic in C#, the entire interface in index.html / app.css / app.js, shipped as one DLL.
Core.cs one Apps.Register call, then only data
Chat/ChatBackend.cs the ENTIRE seam to the interface: 5 calls in, 1 event out
Assets/whatsdab/ the app
The same screen exists as hand built uGUI elsewhere: 781 lines of C# there against 518 lines of HTML, CSS
and JavaScript here, with more features. What the lines hold matters more than how many: one version computes
a chat bubble's height from text measurements, the other writes align-self and max-width.
Any file under Mods/whatsdab/ overrides the copy embedded in the DLL, so you can edit the app without
rebuilding. preview.html in the source tree runs the shipped app in Chrome without launching the game.
Guide, the exact CSS subset and the layout rules that differ from a browser: the Sideload wiki.
Requirements
Schedule I (IL2CPP) with MelonLoader 0.7.3+ and Sideload 1.0.1+ (pulled in as a dependency).
Settings
None. This mod has nothing to configure.
License
MIT. See the included LICENSE.md.