Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
ReactiveCartel Il2Cpp
This mod changes the cartel's activity to be more prominent as you progress through the in game ranks! Additionally, as you level up, the Benzies will get more violent too!
By Lumahex
| Last updated | 17 hours ago |
| Total downloads | 36 |
| Total rating | 0 |
| Categories | Mods IL2CPP |
| Dependency string | Lumahex-ReactiveCartel_Il2Cpp-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
ifBars-S1API_Forked
S1API is an open source collaboration project to help standardize Schedule One modding processes. The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.
Preferred version: 3.1.6LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
Reactive Cartel
This mod changes the cartel's activity to be more prominent as you progress through the in game ranks! As you level up, the Benzies will start getting more aggressive with their tagging, dealer robberies, and ambushes! Additionally, as you level up, the Benzies will get more violent too!
Features
Benzies will get more active and aggressive as you progress through the game!
Compatability
- Only compatible on the Main branch of the game.
- Compatability with mods such as CartelEnforcer is unlikely, but not tested. Test at your own risk!
Installation
- Install MelonLoader.
- Download the .zip file.
- Drag the "ReactiveCartel.dll" file into your mods folder.
- Download and install S1API from the dependencies list.
Notes
Shoutout to the Schedule I Modding Discord for their help with this project. Do note it is ongoing and will continue to receive updates to add more features. Additionally, shoutout to S1API for providing some of the functions I needed with this mod!
Additionally, for full transparency, this mod is AI assisted, the mod idea itself and all mod art was made by myself, but AI was used to refine the code and debug.