Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
BiggerLobbies
Host up to 250 players in Schedule I 0.4.7. Join mid-game, rejoin after a crash, autosave, plus Host settings to kick, ban, whitelist and take back stolen items. Only the host needs it.
| Last updated | a day ago |
| Total downloads | 91 |
| Total rating | 1 |
| Categories | Mods Tools IL2CPP |
| Dependency string | SCHEDULE1-BiggerLobbies-2.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
BiggerLobbies
Friends join any time, rejoin after a crash, and nobody loses progress. Only the host installs it.
Schedule I's co-op stops at 4 players, and one crash can end the night. BiggerLobbies takes those limits away, and everyone else joins with the normal game.
What you get
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Room for everyone. 20 players by default, and anything up to 250 if your PC and connection can carry it.
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Invite whenever you like. Your game goes online as your save loads, so friends can accept an invite or use Steam's Join Game at any point in the session.
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Crashes don't end the session. A player whose game crashes can come straight back in, without you restarting.
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Nobody loses progress. The world saves every 5 minutes, each player every 30 seconds, and everything saves the moment someone drops.
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Everyone sees the same plants. Water levels and growth stay in step for every player, so a watered pot never shows as dry.
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On your Discord profile. Shows "Hosting a lobby, Friends only (3 of 20)" under Playing Schedule I. Each part can be turned off.
Run the room
Host settings sits under Settings in the main menu and the pause menu, or press F6 while you host. Changes apply straight away, without a restart.
- Players. See everyone's ping. Kick lets them rejoin; Ban keeps them out for an hour, a day, a week or for good. Players who also have BiggerLobbies are told why they were removed, and removed players drop off your lobby screen.
- Take items. Someone grabbed the product and left? Move their items and cash into your inventory, and they don't get them back if they rejoin. Every take is logged, with a copy of what they had. Changed your mind? Give back returns it to the player, only what you still carry.
- Ban reasons and mod check. Type a reason when you ban; players with the mod see it. The Players tab shows each modded player's version and any mods they're missing.
- Access. Build a whitelist from your Steam friends, save it as a crew, and load it next session in one click. Bans are saved between games and end on their own.
- Lobby. Private, Friends only or Open, and the lobby size, even while friends are in.
- Saving. How often the world and each player save, plus a Save now button.
Install
You need Schedule I 0.4.7, the default Steam branch.
- Click Install with Mod Manager above, or search for SCHEDULE1-BiggerLobbies in r2modman or Thunderstore Mod Manager. MelonLoader v0.7.3 installs with it.
- Launch with Start modded, not from Steam.
- Load a save and invite your friends.
Updating? Your settings, bans and crews carry over.
Coming from the original ifBars-BiggerLobbies? Disable or uninstall it first. Two copies in one profile conflict.
Settings
Everything is on by default, and most of it is easier to change in Host settings. To edit the file instead, open r2modman's Config editor, file MelonPreferences.cfg, section [BiggerLobbies], then restart the game.
| Setting | Default | What it does |
|---|---|---|
MaxPlayers |
20 |
Lobby size, from 4 to 250 |
LobbyPrivacy |
FriendsOnly |
Who can join: Private, FriendsOnly or Open |
WhitelistEnabled |
false |
Only whitelisted players can join. The list starts empty each game |
SavedCrews |
empty | Named whitelists, managed in Host settings |
BannedPlayers |
empty | Banned Steam IDs, with an optional end time |
HostPanelKey |
F6 |
Opens Host settings while you host |
AlwaysHostLobby |
true |
Go online automatically when you load a save |
LateJoinEnabled |
true |
Let players join a game that has already started |
AutoSaveEnabled |
true |
Save the world every few minutes, and when a player leaves |
AutoSaveMinutes |
5 |
Real-time minutes between world saves |
PlayerSaveEnabled |
true |
Save each connected player between world saves |
PlayerSaveSeconds |
30 |
Seconds between player saves |
PlantSyncEnabled |
true |
Send pot water levels and growth to every player |
PlantSyncMinutes |
30 |
In-game minutes between full resyncs of each pot |
DiscordPresence |
true |
Show what you're doing under "Playing Schedule I" on Discord. Needs Discord running |
DiscordShowPlayers |
true |
Show the player count, like (3 of 20) |
DiscordShowLobbyType |
true |
Show Friends only, Open or Private |
DiscordShowSaveName |
false |
Show your organisation's name. Anyone who can see your profile can read it |
IgnoredModNames |
empty | Mod names, comma separated, to leave out of the mod comparison. HUD mods and MLVScan are always left out |
DiagnosticLog |
false |
Detailed log lines. Otherwise only warnings and errors |
Good to know
- Friends don't need the mod. If they run MelonLoader for other mods, it must be v0.7.3 or later.
- Every player needs the same content mods as the host. A mod that adds new items or objects on the host but not on a friend's game breaks their world.
- It's built for the Il2Cpp game, the default Steam branch. The Mono (alternate) branch isn't supported on 0.4.7.
- MelonLoader won't load it alongside ModManager & PhoneApp.
- Going past 20 players? Your frame rate and upload speed set the real limit. The hosting guide explains what to expect.
Losing leaves, petrol or deliveries?
That's a bug in the base game, not the lobby. The companion mod ItemSafety catches it on the host. It's in alpha, so back up your saves first.
Something broke?
Open an issue on GitHub and attach the host's MelonLoader\Latest.log (turn on DiagnosticLog first for more detail). In r2modman, find it under Settings, Browse profile folder. The troubleshooting page covers load errors, friends who can't join, and lost progress.
Credits
BiggerLobbies was created by Bars (ifBars/BiggerLobbies). This fork, with the 0.4.7 update and everything since, is by mdoodm, with AI assistance, and published here under the SCHEDULE1 team. Source on GitHub, MIT licence.