Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
TML Infection
Nightly zombie outbreaks for Schedule I (default IL2CPP branch). Four zombie types, Blood Moons with a red sky, Patient Zero boss, the bitten rise, infection and a Halloween main menu. Co-op.
By ThatMaddLadd
| Last updated | 2 days ago |
| Total downloads | 65 |
| Total rating | 0 |
| Categories | Mods Libraries Misc IL2CPP |
| Dependency string | ThatMaddLadd-TML_Infection-1.2.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3ifBars-S1API_Forked
S1API is an open source collaboration project to help standardize Schedule One modding processes. The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.
Preferred version: 3.2.1README
TML Infection
The dead rise every night in Hyland Point. Zombies shamble out of the dark, chase you down and bite. Every bite spreads an infection. Put them down for cash, survive until dawn, and watch out for the Blood Moon.
Features
- Nightly zombie outbreak, with configurable hours and an optional chance per night.
- Rotting zombies: grey-green skin, milky or bloodshot eyes, gaping mouths, bloodied faces and the odd hazmat worker.
- Four kinds of dead: half-blind Shamblers, fast and fragile Nightwalkers, keen-eyed Hunters and 200-health Brutes.
- Zombies go after NPCs and cops too, not just players. Bitten NPCs panic and run, and the ones that die get back up as zombies.
- Patient Zero: a giant, glowing-eyed boss zombie with 1000 health walks every Blood Moon, worth $2500 to everyone nearby.
- Zombifying disguise: on a product with the Zombifying effect, the dead take you for one of their own.
- Halloween main menu: red flickering lights, a pulsing blood vignette and your character turned into one of the dead.
- Survival stats: a dawn summary of kills tonight, nights survived, total kills and your best night.
- Up to 24 zombies hunting at once, spread out across the area around you. They wander, spot you and chase you.
- Infection meter: bites infect you, and full infection drains your health until you sleep it off.
- Cash reward for every zombie you put down.
- Blood Moon nights: more zombies, faster and hungrier. Every 7th night, and all night on Halloween.
- Blood red night sky while the dead are out, fading in at nightfall and out at dawn. On a Blood Moon it goes deeper, with a huge red moon and thick red fog.
- Co-op friendly: the host runs the horde, and every player gets bitten and paid.
- Fully configurable. Can be turned off without uninstalling.
- English and Spanish.
Requirements
- Schedule I with MelonLoader 0.7+, default (IL2CPP) or alternate (Mono) Steam branch.
- S1API (Forked) 3.2.1 or newer.
Install
- Get the build for your Steam branch: IL2CPP for the default branch, Mono for the alternate branch. Install only one.
- Put
TMLInfection.dllinSchedule I/Mods. - Launch the game once to create the config in
UserData/MelonPreferences.cfgunder[TMLInfection].
Commands
| Command | Description |
|---|---|
zombies status |
Horde state and your infection |
zombies rise / bloodmoon / dawn |
Start or end an outbreak now |
zombies infect <0-100> / cure |
Set or clear your infection |
zombies on / off |
Turn nightly outbreaks on or off |
zombies debug on / off |
Log horde events |
Config
Every option is in UserData/MelonPreferences.cfg under [TMLInfection]. Bad values log a warning and fall back to the default. See docs/CONFIG.md.
Data
Nothing is written to your save. Infection resets when you load. Survival stats are kept per PC in UserData/TMLInfection/stats.json.
Known limits
- Zombies bite without an attack animation.
- Police may treat killing a zombie as a crime.