Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
MultiplayerPVP
Adds up to 32 player PVP lobbies with 7 game modes: Deathmatch, Team-Deathmatch, H.O.R.S.E dope sales competitions with all your friends, Finders Keepers, Capture the Bag, Speed Run and Hide & Seek. Both host and client need this mod installed.
By Virtunerd
| Last updated | 4 hours ago |
| Total downloads | 4 |
| Total rating | 0 |
| Categories | Mods Mono IL2CPP |
| Dependency string | Virtunerd-MultiplayerPVP-1.0.6 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
Schedule 1 - Multiplayer PVP Mod
Turn Schedule 1 into a true competitive multiplayer experience with this feature-packed PVP mod.
Adds up to 32 player PVP lobbies with 7 game modes: Deathmatch, Team-Deathmatch, H.O.R.S.E dope sales competitions with all your friends, Finders Keepers, Capture the Bag, Speed Run, and Hide & Seek. Both Host and Client needs this mod installed for it to work.
Have you ever wanted to have dope sales competitions with ALL your friends... well now you can! Fight with your friends in a PVP style competition in ever imaginable way possible.
Idea/Mainpage by: Fadestyle Code by: Virtunerd
The game modes
- Free-for-All PVP death matches
- Team PVP
- H.O.R.S.E. - Compete with your friends to see who can make, sell and win in this competition.
- Finders Keepers *
- Capture The Bag
- Speed Run
- Hide & Seek
* Objective bags (bag stands for = 1x baggie ogkush) spawn randomly to keep things fair and prevent camping.
Every match features a visible countdown timer and ends automatically at the configurable time (default 4AM), showing full scores before moving to the mode selection menu.
Fully configurable starting cash, bag counts, day length, and more. Intense PVP action with guns, melee, and vehicles is supported in all modes. Its awesome to play the rounds with new tactics each time.
Important
- All players must have the mod installed.
- As the Host, press F7 to open the mode selection menu and start your selected game.
- You can change the key at the config. Check out the comment section for all key-pairs.
Game modes in detail
Free-for-all Multiplayer PVP
Open-ended competitive play where up to 32 players battle for dominance using any tactics they choose. The amount of time or days is configurable in the mod menu.
Teams Multiplayer PVP
Open-ended competitive play where up to 16 player teams battle for dominance using any tactics they choose. The amount of time or days is configurable in the mod menu.
H.O.R.S.E. Mode
Daily scoring drug dealer street-sales competition. At the end of each timed match, the player with the lowest score receives a letter. First to spell “HORSE” loses. The amount of money and items is configurable for each game. Street-sales "You want to buy something" matters. See who has the bragging rights as the #1 drug dealer with receipts!
Finders Keepers
Classic Capture the Flag gameplay. A single ogkush baggie of weed spawns at a random dead drop. Players/Teams must bring it back to their highlighted (visual marker) dead drop to score. Smoke em' when you win em'. A new baggie in a random dead drop will be generated. The time is ticking. Screen-wide announcements trigger when someone grabs the baggie. The baggie can be stolen by shooting, punching, melee attacking, or running over the carrier. Once downed, the baggie returns to a random dead drop by design to avoid stash campers.
Capture The Bag
Team theft mode. Visual marker active. Players must protect their own stash while raiding enemy dead drops to steal bags and return them to their base. Each player or team starts with a configurable number of bags at their dead drop.
Speed Run
Fast-paced racing challenge. Players/Teams must visit highlighted dead drops (in-range ~2-3 meters accepted) in a specific order (1->4) to claim the goal. The set of routes is random by race. First player to complete the circuit wins the round. (1 vs.1 or 1vs1vs1vs1) As Team the first one wins, which has all team players behind the goal line. All players/teams start at the same dead drop and each drop box on your screen has a highlighted light pillar (visible per team only) shining up into the sky for your next dead drop objective.
Each player/team only has their next drop box highlighted. Announcing the player wins! In speed run the dead drops are color coordinated for each player: red 1, blue 2, yellow 3, green 4.
Hide and Seek
We hide in the game and the game lasts until all people are found or time runs out. Tag or shoot hiders. All forms of hitting a player counts as a “tag” - if you get a gun during your match you can use it. If you find a bat, you can use it. (You cant throw cuke at them ;) Players found the least wins when time runs out. Tagged players change the team from hiders to seekers.
What is in this package
| File | What it is |
|---|---|
MultiplayerPVP.dll |
core mod - required, contains the lobby, the timer and the mode menu |
Riot.dll |
Riot game mode |
PvpWhistle.dll |
Whistle game mode |
PvpCameraEsp.dll |
camera ESP spotter |
Mono\*.dll |
the same four mods built for the Mono branch of the game |
Install
Requires MelonLoader 0.7.3 or newer, and SteamNetworkLib in your UserLibs folder.
IL2CPP (the default game branch) - this is what a mod manager installs for you: put the four
.dll files from the root of this package into your Mods folder.
Mono (the alternate branch) - the files in the root are IL2CPP builds and will not load.
Take the four .dll files out of the Mono folder instead and put those into Mods, and use
the Mono build of SteamNetworkLib in UserLibs. Do not mix the two sets - only one backend's
files belong in Mods at a time.
The game modes are optional: install only the ones you want, the core mod runs on its own. Host and every client need the same set of files.