Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
SCH1BugFix
Suppresses known vanilla NullReferenceException crashes in NPC lifecycle, weather and scene transitions, and stops two vanilla log-spam loops. Targeted Harmony finalizers only - no blanket exception swallowing.
By Virtunerd
| Last updated | a day ago |
| Total downloads | 27 |
| Total rating | 0 |
| Categories | Mods IL2CPP |
| Dependency string | Virtunerd-SCH1BugFix-1.1.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
SCH1 BugFix
Fewer crashes. A log you can actually read. Install and forget.
Schedule I has a handful of bugs that aren't yours and can't be fixed from your side. NPCs blow up when you walk back to the main menu. The weather system throws errors. And one single vanilla warning can bury your log under hundreds of thousands of lines.
SCH1 BugFix quietly patches those spots and stays out of everything else.
Why you want it
Cleaner exits. Going from your save back to the main menu stops spraying errors. Same for scene changes and weather updates.
A readable log. One measured session produced a 91 MB log file with 2.8 million lines. Roughly 95% of it was a single repeating vanilla warning. This mod cuts that specific loop by a factor of 1000. If you have ever been asked to "post your log" and given up, this is the fix.
No side effects. It only silences the exact vanilla problems it knows. Real errors from your other mods still reach the log, because that is where you need them.
Nothing to configure. Drop it in. There are no settings, no keybinds, no menu.
What it actually fixes
- Crashes when NPCs are destroyed - shopkeepers, employees, customers, dealers
- Crashes during weather updates and network teardown
- Crashes in UI teardown and in animations that outlive their object
- Two vanilla log-spam loops that can each produce tens or hundreds of thousands of lines
Sixteen targeted patches in total. Each one is applied independently, so if a future game update moves something, that single patch switches itself off and the rest keeps working.
Fair warning about what it does NOT do
This mod fixes what the base game gets wrong. If another mod causes a problem, that belongs in that mod, even when it could conveniently be hidden here. You keep the information you need to find the real culprit.
For the same reason, a warning only gets silenced when the game recovers on its own. Where the game actually drops something, the warning stays, because there it is telling you something true.
Compatibility
- Schedule I 0.4.6f13, IL2CPP
- Requires MelonLoader
- Built to sit peacefully next to other mods: lowest patch priority, safe-wrapped, and no broad exception swallowing
- Verified against f13: every patch target still resolves, and no patched bug has been fixed by the game in the meantime
Install
Install through a mod manager, or drop sch1bugfix.dll into your Mods folder.
Author
Virtunerd