nachorn-Endgame_Arsenal icon

Endgame Arsenal

Three endgame guns sold by Stan: automatic pistol, M4 and scoped sniper, with matching ammunition and configurable unlock ranks and prices.

Last updated a day ago
Total downloads 79
Total rating 0 
Categories Mods IL2CPP
Dependency string nachorn-Endgame_Arsenal-1.0.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

Endgame Arsenal

Three new endgame guns sold by Stan, with matching ammunition and configurable unlock ranks and prices.

Gun Default unlock Gun price Ammo pack Ammo price
Automatic Pistol Underlord V $18,000 20 rounds $450
M4 Rifle Baron III $35,000 30 rounds $900
Sniper Rifle Kingpin I $60,000 5 rounds $1,200

Guns are sold loaded. Matching ammunition unlocks alongside each gun and uses the native magazine system. Existing items retain their ammunition when saved or moved.

The pistol and M4 support automatic fire with burst recoil and spread. The sniper fires once per press, has a visible scope with 2×/4×/6×/8× zoom, and plays a mechanical rechambering sound. Scroll while aiming to change magnification. Scoped targets remain hittable within its 500-metre range; obstacles still block shots.

Shop and inventory previews show the actual models. The M4 and sniper use a forward support-hand position. Native equip, firing and reload animations are reused.

Installation

Requires the Windows IL2CPP version of Schedule I. Built against game version 0.4.7f12 and MelonLoader 0.7.3.

Thunderstore Mod Manager / r2modman: install Endgame Arsenal and its MelonLoader dependency, then launch the game with Start modded. The manager installs the declared loader dependency automatically.

Manual: install MelonLoader 0.7.3, close the game, and copy ScheduleIEndgameArsenal.dll from this archive into the game's Mods folder.

Replace or disable any older Endgame Arsenal installation. Keep only one copy of its DLL active. Load a save and visit Stan.

Settings

With the optional Mod Manager & Phone App installed, open Phone → Settings → Schedule I Endgame Arsenal. Each gun has an unlock rank, tier (I–V), gun price and ammunition-pack price. Matching ammunition shares the gun's selected rank and tier. The original endgame progression remains the default.

Save changes to refresh Stan's prices and purchase locks. Existing items and ammunition are retained. Newly locked custom items are removed from Stan's cart; other cart items are preserved.

Without the phone manager, close the game and edit the ScheduleIEndgameArsenal section in UserData/MelonPreferences.cfg, created after the mod first runs. In a mod manager installation, use the profile's UserData folder. Keys begin AutomaticPistol, M4 or Sniper, followed by UnlockRank, UnlockTier, Price or AmmoPrice.

The phone manager is optional. The settings integration passed offline checks; live phone UI and co-op remain unverified.

Co-op and removal

Co-op requires the same mod version and purchase settings on all players. Settings are local and are not synchronized between players.

Sell or discard this mod's guns and ammunition before removing it from a save. The base game cannot resolve these custom items without the mod.

Credits

Schedule I and reused native sounds and animations are by TVGS. MelonLoader and Harmony provide the modding tools. MoreGuns by Voidane / UncleTyrone was consulted as an API reference. See CREDITS.md for full attribution. No game or loader assemblies, recorded audio, or external asset bundles are distributed.

Development was assisted by OpenAI Codex. The package icon is an AI-generated promotional render, not an in-game screenshot.