nachorn-Schedule_I_Minimap icon

Schedule I Minimap

Configurable minimap with customer portraits, potential-customer highlights, purchase and deal badges, regional locks, hired dealers, owned vehicles, zoom keybinds and optional phone-app settings. Windows IL2CPP.

Last updated a day ago
Total downloads 132
Total rating 0 
Categories Mods IL2CPP
Dependency string nachorn-Schedule_I_Minimap-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

Schedule I Minimap

Keep the town, your customers, hired dealers and owned vehicles in view with a configurable minimap for Schedule I. Version 1.0.1 adds dealer markers and owned car/bike icons to the existing minimap.

Also available on Nexus Mods.

Features

  • Circle or square map in any screen corner, with adjustable position and size.
  • Zoom from 0.1–12, with rebindable keyboard shortcuts.
  • Adjustable opacity, border, outline and colors; optional camera rotation and menu hiding.
  • Customer portraits or named dots, potential-customer highlights, purchase checks, accepted-deal clocks and regional locks.
  • Hired dealers with gold portraits or named dots and a dealer badge.
  • Owned vehicles with light-blue car/bike icons and optional native names.
  • Co-op player markers and settings through the optional phone manager.

Requirements and installation

Requires the Windows IL2CPP build of Schedule I and MelonLoader 0.7.3. The alternate Mono branch needs a separate mod build.

With the Thunderstore mod manager

  1. Select Schedule I and create or use a profile.
  2. Install this package. Its required MelonLoader dependency is installed automatically.
  3. Keep only one version of Schedule I Minimap enabled, then launch with Start Modded.

Manual installation

  1. Close the game and install MelonLoader 0.7.3 for the IL2CPP game.
  2. Copy Mods/ScheduleIMinimap.dll from the download into <Schedule I>/Mods/.
  3. Disable or remove an older minimap DLL, then start the game and load a save.

For Vortex installation, use the release on Nexus Mods. To uninstall, disable the mod in your manager, or remove its manually installed DLL. Restart the game after changing installed mods.

Optional: install Prowiler's Mod Manager - Phone App separately, following its installation instructions for your game branch. Check the author's changelog for the appropriate version. Bike Pack is optional and is not required by the minimap.

Controls and settings

PageUp zooms in and PageDown zooms out. Rebind the keys, adjust the zoom step, or select None to disable a shortcut. Zoom keys pause while menus or the phone are open.

With the phone manager, open Phone → Settings → Schedule I Minimap, adjust values and save. Without it, close the game and edit UserData/MelonPreferences.cfg in the game or manager profile you use.

Map shape, corner, offsets, size, zoom, rotation, opacity, border and outline are configurable. Customer, dealer, vehicle and co-op visibility can be controlled separately. Dealer portraits default to size 24 with gold borders; vehicle icons default to size 18 with names enabled. Dealers and vehicles each have their own size, name size and color settings. Dealer portraits can range from 12–40, vehicle icons from 12–32, and their names from 8–18 reference HUD units. Missing portraits use named dots.

What the markers mean

Marker Meaning
Purple halo An available potential customer identified by the game's native map state.
Green check A completed purchase currently blocks another offer in the game's dialogue. It clears with that native purchase cooldown.
Blue clock An active accepted contract awaiting delivery. Offers alone do not qualify; closed contracts lose the badge.
Gray lock A locked customer whose assigned region is also locked. Introduction-only locks in unlocked regions do not qualify.
Gold dealer marker A hired, active dealer. Dealer classification takes priority over a customer marker for the same person, preventing duplicate NPC markers.
Light-blue car/bike A vehicle confirmed as player-owned by the game's native ownership state, with an optional vehicle name or code label.

Purchase checks describe the customer's game state, including dealer or co-op activity. They follow the game's cooldown, rather than a calendar-day counter or personal sales history; pending offers do not qualify. A regional lock clears when the region unlocks, although other unmet requirements can remain.

Bike or motorcycle names/codes select the bike icon. Motorbikes without a confirmed native ownership classification are omitted. The local player's occupied vehicle is represented by the existing yellow arrow. Occupied co-op vehicles are hidden while co-op player markers are enabled.

Names and icons stay upright while the map rotates. At crowded zoom levels, overlapping names may be hidden while their markers remain visible. Customer status refreshes once per second; marker positions follow moving characters and vehicles.

Compatibility and validation

Version 1.0.1 compiled against Schedule I 0.4.7f12 IL2CPP references with zero warnings and errors. The 280 geometry/customer checks and 28 dealer/vehicle reader assertions passed. Reader assertions use managed native fakes and do not run the Unity game.

October 13, 2026 deployment/log inspection confirmed the matching 1.0.1 DLL loads and creates the minimap UI on Schedule I 0.4.7f12 with MelonLoader 0.7.3, with no minimap-specific warnings or errors in the scoped inspection. Gameplay testing of the new dealer/vehicle markers has not been reported. The base minimap was previously tested in game by nachorn before its 1.0.0 release. Exhaustive multiplayer, resolution and vehicle-mod coverage is unverified.

Permissions and credits

The mod code uses the MIT license: use, modify and redistribute it under the included license, retaining its copyright and license notice. Game and third-party dependencies retain their own licenses.

nachorn (nacho): Design, feature decisions and in-game testing. OpenAI Codex: Primarily AI-generated code, procedural UI symbols and assistance with page text. Promotional artwork is AI-generated concept art and is labeled separately from gameplay screenshots.

Thanks to LavaGang for MelonLoader, Prowiler for the optional phone manager, and the Schedule I developers for the game.

The customer characters and their original designs belong to TVGS; the promotional portraits are AI-assisted illustrations based on the game’s customer portraits.

AI assistance

AI helped build this mod and create its promotional artwork, with feature direction and in-game testing by nachorn.