ControllerFix
Controller and click fixes: one press per click on keypads, phones and elevators, the map's floor buttons step one floor, steady case board clicks, Y closes the last opened card, and a cursor that survives switching input.
CHANGELOG
Changelog
1.2.3
- Page text only, no code changes: links to my other mods, and "All my mods" now shows the modpacks too.
- Credits: the "Y closes the card you opened last" idea (1.2.0 and 1.2.2) came from Captain Fender. Thank you!
1.2.2
- Case board: Y now closes the card you opened last, like B used to, also when the cursor is on a card. Only over a pin is Y left to the game (its menu).
- Y is also recognised on controllers that report their buttons differently.
1.2.0
- Case board: with a controller, Y on an empty spot closes the card on top, one card per press (B closes the whole board). Over a card or a pin, Y is left to the game. New setting CaseBoard / YClosesTopCard.
1.1.0
- New name: Button Fix is now Controller Fix. Same mod, same settings; Button Fix points here.
- Map: the floor up and down buttons step one floor per press with a controller (they skipped a floor).
- Case board: a shaky controller or trackpad click opens a note instead of moving it (new DragThreshold setting).
- Case board: switching between mouse and controller keeps a working cursor (it disappeared until you left the board).
- Case board: hovering no longer flickers between moving and opening.
- Phone: the view stays put when you switch between controller and keyboard during a call, and is given back when the call ends.
1.0.0
- First release (as Button Fix). One press per click on keypads, phone keys and elevator panels, and controller clicks press the button under the cursor.