EssentialShops
Every new city gets a Sync Clinic, a pawn shop and all three black market shops, even 2x2 cities, with more as the city grows. Every city keeps its City Hall, hotel and diner too.
CHANGELOG
Changelog
1.1.6
- Every new city gets City Hall, a hotel and a diner, also 2x2 cities. A 2x2 city now has exactly City Hall, a hotel, a diner and the commercial tower with the shops. Before, a large city could lose its hotel, and a 2x2 city could lose City Hall, so murder cases could not be handed in.
- These buildings are placed first and may go on any plot while the city is made, so cheap filler buildings no longer take their place.
- City size from the menu is counted correctly (it included the edge ring).
- New setting
Buildings.AlwaysHotel(default true).
1.1.1
- Page text only, no code changes: links to my other mods, and "All my mods" now shows the modpacks too.
1.1.0
- All three black market shops are now placed in every new city: the trader, the underground Sync Clinic and the weapons dealer.
- New setting MaxBlackMarketsOfEachType (default 1): at most one of each black market shop per city, while the listed ones are still always placed.
- A config still on the old ShopTypes default is updated by itself; a list you changed yourself stays as it is.