PinObjectiveLeads
When a case objective names a place or a phone, it goes on the case board as a clickable pin, ready for autotravel or dialing. Works on murder cases and sidejobs.
| Last updated | 7 hours ago |
| Total downloads | 30 |
| Total rating | 0 |
| Categories | Mods Tools AI |
| Dependency string | Sm3gm-PinObjectiveLeads-1.0.0 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.755README

Pin Objective Leads
An objective says "pick up the phone at Fry Boulevard", and then you hunt for Fry Boulevard on the map. Pin Objective Leads puts that place on the case board for you, as a pin you can click to autotravel. Phone numbers from call objectives are pinned too, ready to dial.
Works on murder cases and sidejobs.
If it saves you a few trips to the map, a like on its Thunderstore page is always appreciated. Donations are welcome too:
Part of the Quality of Life and Complete modpacks.
What gets pinned
- Places named by an objective: streets, buildings and apartments from the objectives on your case, as long as the game has given them a name.
- Phone numbers: the number from a call or answer-the-phone objective.
- "Have you seen...?" answers: when someone tells you where they saw a person, or where that person lives or works, the place goes on the case open on the board once the talk is over.
- The killer's clean-up call: the place the killer names on the call is pinned to the murder case.
What is never pinned
- Places the game still calls "unknown".
- The answer itself. A sidejob objective can name the target's home ("cause damage at the home of..."), but finding that is the job, so the target's home and workplace and the places where the job's items are stay off the board.
- Anything already on the board. Nothing is pinned twice.
Works next to No More Sidejob Hassle. That mod's "Pin case answers" is the one that pins answers, and only when you ask for it.
Install
Use Thunderstore Mod Manager or r2modman and install as normal. BepInEx is installed automatically.
To install by hand:
- Install BepInExPack IL2CPP version 6.0.755.
- Put
SoDPinObjectiveLeads.dllinBepInEx/plugins/PinObjectiveLeads/inside your existingBepInExfolder.
Settings
In BepInEx/config/sm3gm.sod.pinobjectiveleads.cfg, all on by default:
[Pin] Addresses: pin places named by objectives.[Pin] Phones: pin numbers from call objectives.[Pin] Sightings: pin places from "Have you seen...?" answers.[Cases] Murder: include murder cases.[Cases] SideJobs: include sidejobs.
Feedback
Found a bug or have an idea? Post it in the mod-releases channel on the official Shadows of Doubt Discord: https://discord.gg/shadows
Also by sm3gm
All Sm3gm mods are on Thunderstore.
Support
This mod is free and always will be.
Likes are greatly appreciated, so if you enjoy it, please leave one. You give a like on the mod's Thunderstore page while logged in to Thunderstore. If you installed through a mod manager, open that page in your browser to find the button.
If you'd like to support future mods, or just send a friendly thought, you can do so here:
Thanks for playing.

