Sm3gm-TheControlRoomFix icon

TheControlRoomFix

Repairs broken Control Rooms: adds the missing Micro Cruncher, blueprints and resident files, and staffs the empty Security Guard post so the computer has a login with Surveillance. Works on new cities and existing saves.

Last updated 3 days ago
Total downloads 174
Total rating 0 
Categories Mods Patch City Generation
Dependency string Sm3gm-TheControlRoomFix-1.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.755 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.755

README

TheControlRoomFix

TheControlRoomFix

Many Shadows of Doubt cities generate Control Rooms that are empty or half built, and even a complete one often has a computer nobody can log in to. TheControlRoomFix repairs both, in new cities and in existing saves.

After a city loads, every Control Room has a Micro Cruncher, building blueprints and a drawer of resident files. The management computer has a login, and logging in gives you the Surveillance app. Feeds from cameras that just started working take 2 to 4 in-game hours to fill, as in vanilla.

If TheControlRoomFix earns a place in your load order, please leave a like on its Thunderstore page. It keeps me motivated to make more mods. Donations are welcome too:

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How it works

In a new city, Control Room furniture is allowed to generate even when the building's management address has no residents. In vanilla, that missing-residents check is what leaves many rooms empty.

When you load an existing city, any Control Room without a Micro Cruncher gets one, along with blueprints and a filing cabinet, placed with the game's own furniture code. Rooms that already work are left alone.

Many Building Management companies start with no staff at all, so their computer has no one to log in as. Each time a city loads, the mod gives such a company's vacant Security Guard post to one unemployed citizen, and that person becomes the computer's login. Get the password the usual way, with a codebreaker. The current murderer, the current victim and past murderers are never picked. If the hired citizen dies, the next load picks someone else.

In existing cities, the repaired furniture and the hires are rebuilt every time the city loads. None of it is written to your save.

Upgrading from 1.0.0

The plugin ID changed in 1.1.0, so settings now live in BepInEx/config/sm3gm.sod.controlroomfix.cfg and start at their defaults. The old sod.controlroomfix.cfg is no longer read and can be deleted.

Install

Use Thunderstore Mod Manager or r2modman and install as normal. BepInEx is installed automatically.

To install by hand:

  1. Install BepInExPack IL2CPP version 6.0.755.
  2. Put ControlRoomFix.dll in BepInEx/plugins/ControlRoomFix/ inside your existing BepInEx folder. A second BepInEx folder nested inside the first will not load.
  3. Back up your save, then load a city.

Settings

All settings are in the [Fixes] section unless noted.

  • HireForVacantControlRooms (on): staffs empty Building Management companies so the Control Room computer has a login.
  • RepairExistingControlRooms (on): repairs Control Rooms in cities loaded from a save.
  • EnableControlRoomGenerationFix (on): lets Control Room furniture generate in new cities.
  • TryAlternateInteractableOrdering and PreferWorkingDeskPreset (on): parts of the repair that make sure the desk ends up with a working Micro Cruncher. Leave them on.
  • CompleteResidentRosters (off): puts every inhabitant of the building in the resident drawer. When off, the drawer holds a vanilla-like selection.
  • EnableDuplicateCityHallLimitExperiment (off): unfinished experiment. Leave it off.
  • [Diagnostics] section, both off: extra logging for troubleshooting.

Known gaps

  • Some repaired rooms get a short filing cabinet with no resident folders. The login and cameras work regardless.
  • Some buildings have no cameras by vanilla design, and some cameras stay offline, as in vanilla. If you fast-travel into a building, walk around for a moment, because recording may not start until the surroundings have loaded.

Feedback

Found a bug or have an idea? Post it in the TheControlRoomFix thread on the official Shadows of Doubt Discord. If the link does not open, join the server first at https://discord.gg/shadows

Also by sm3gm

All my mods are listed at https://sm3gm.github.io

Support

This mod is free and always will be.

Likes are greatly appreciated and keep me motivated to release more mods, so if you enjoy it, please leave one. You give a like on the mod's Thunderstore page while logged in to Thunderstore. If you installed through a mod manager, open that page in your browser to find the button.

And if you love what I do and want to support future projects, or just want to send a friendly thought, you can do so here:

Support me on Ko-fi Buy me a coffee

Thanks for playing.