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CreatureDiscomforts

Your own body matters now: catch colds, go hungry and thirsty, drink yourself sick. No new meters, only the game's own statuses.

By ekem

CHANGELOG

Changelog

1.0.0

First release.

  • You can catch a cold. Being out in the cold or soaking wet slowly gives you a cold, fastest when you are both. As it gets worse you get a stuffy nose (slightly slower, and it slowly gives you a headache), then a headache, then a fever (no health recovery, lower maximum health, slower, you sweat, get thirsty and tired faster), then chills (you lose heat faster and move slower). A fever also blurs your vision a little. A cold only wears off when you are properly warm and dry; merely chilly, it stays where it is. It passes in about a day, three times faster asleep in a bed. Medicine eases symptoms for a few hours but does not cure the cold, so the symptoms come back while you are still ill: painkillers for the headache, cough medicine for the fever and stuffy nose (it makes you drowsy and a little tipsy — better taken before bed), a heat pack for the chills. Taking more does not stack, and the same medicine taken again within a day works for a shorter time: the third painkiller of the evening lasts half as long as the first. The Wet and Cold statuses now mention that they can give you a cold. Settings are under [Illness]; CatchingColds = false turns it off.
  • Drinking only feels warm. While drunk you lose body heat one and a half times as fast, but you stop shivering and don't get chills — a drink out in the cold hides how cold you are getting. Alcohol.AlcoholHeatLoss.
  • Drinks behave more like drinks. Spirits (bourbon, vodka) dry you out and make you tired instead of quenching your thirst; beer, cider and wine are unchanged. Coffee and tea no longer sober you up, and coffee, tea and Starch Kola no longer cancel out painkillers.
  • Getting very drunk makes you sick. Past a point, nausea builds up the drunker you are, and anything you drink once you can't get any drunker goes straight to your stomach: a second bottle of vodka comes back up.
  • Bad enough nausea makes you throw up where you stand, toilet or not.
  • Throwing up sobers you up and wears you out.
  • Going without food or water costs you. Run out of food entirely and you are Starving; out of water, Parched. Either way health recovery stops, you stumble now and then like a drunk, and you slowly lose health, but never below a quarter of it, so it never lands you in hospital. Settings are under [Needs]; Starving = false and Parched = false turn them off.
  • Enduring thirst gives you a headache. While you are Thirsty a headache slowly builds; painkillers stop it for a while. Needs.ThirstHeadachePerHour.
  • Neglect wears down your resistance. Days of going hungry, thirsty or short of sleep make colds catch faster and pass slower; eating, drinking and sleeping well build it back. It is never shown. Illness.Immunity.
  • Thirst drains faster than hunger (1.5x by default, Needs.ThirstToHunger). The base game already has it 1.2x; this makes a drink matter a bit sooner. Set to 0 to keep the game's own rate.
  • The mod's own statuses have their own icons.
  • Debug keys F7 (your condition to the log), F8 (on-screen needs panel) and F9 (every shop item to a table). Detailed logging is off by default.