CreatureDiscomforts
Your own body matters now: catch colds, go hungry and thirsty, drink yourself sick. No new meters, only the game's own statuses.
By ekem
CHANGELOG
Changelog
1.0.0
First release.
- You can catch a cold. Being out in the cold or soaking wet slowly
gives you a cold, fastest when you are both. As it gets worse you get a
stuffy nose (slightly slower, and it slowly gives you a headache), then a
headache, then a fever (no health recovery, lower
maximum health, slower, you sweat, get thirsty and tired faster), then chills (you lose heat faster
and move slower). A fever also blurs your vision a little.
A cold only wears off when you are properly warm and dry; merely chilly,
it stays where it is. It passes in about a day, three times faster
asleep in a bed.
Medicine eases symptoms for a few hours but does not cure the cold, so the
symptoms come back while you are still ill: painkillers for the headache,
cough medicine for the fever and stuffy nose (it makes you drowsy and a
little tipsy — better taken before bed), a heat pack for the chills. Taking more does not stack,
and the same medicine taken again within a day works for a shorter time:
the third painkiller of the evening lasts half as long as the first.
The Wet and Cold statuses now mention that they can give you a cold.
Settings are under
[Illness];CatchingColds = falseturns it off. - Drinking only feels warm. While drunk you lose body heat one and a
half times as fast, but you stop shivering and don't get chills — a drink out in the cold hides how cold you are getting.
Alcohol.AlcoholHeatLoss. - Drinks behave more like drinks. Spirits (bourbon, vodka) dry you out and make you tired instead of quenching your thirst; beer, cider and wine are unchanged. Coffee and tea no longer sober you up, and coffee, tea and Starch Kola no longer cancel out painkillers.
- Getting very drunk makes you sick. Past a point, nausea builds up the drunker you are, and anything you drink once you can't get any drunker goes straight to your stomach: a second bottle of vodka comes back up.
- Bad enough nausea makes you throw up where you stand, toilet or not.
- Throwing up sobers you up and wears you out.
- Going without food or water costs you. Run out of food entirely and
you are Starving; out of water, Parched. Either way health recovery
stops, you stumble now and then like a drunk, and you slowly lose health,
but never below a quarter of it, so it never lands you in hospital.
Settings are under
[Needs];Starving = falseandParched = falseturn them off. - Enduring thirst gives you a headache. While you are Thirsty a headache
slowly builds; painkillers stop it for a while.
Needs.ThirstHeadachePerHour. - Neglect wears down your resistance. Days of going hungry, thirsty or
short of sleep make colds catch faster and pass slower; eating, drinking
and sleeping well build it back. It is never shown.
Illness.Immunity. - Thirst drains faster than hunger (1.5x by default,
Needs.ThirstToHunger). The base game already has it 1.2x; this makes a drink matter a bit sooner. Set to 0 to keep the game's own rate. - The mod's own statuses have their own icons.
- Debug keys F7 (your condition to the log), F8 (on-screen needs panel) and F9 (every shop item to a table). Detailed logging is off by default.