CoconutMall
The Coconut Mall Mario Kart map with proper layout to fit with Slip & Skid and working boost pads. Heads up, the Coconut Mall theme plays during the race.
By Hyperactful
| Last updated | 4 hours ago |
| Total downloads | 3 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | Hyperactful-CoconutMall-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
SlipSkid_Modding-BepInExPack_SlipSkid
BepInEx modloader, preconfigured and ready to use for Slip & Skid
Preferred version: 6.0.697README
Coconut Mall
Coconut Mall from Mario Kart Wii, made into a Slip & Skid track.
Installing
Use a mod manager and it just works. By hand, drop the BepInEx folder into your
Slip & Skid directory and Coconut Mall shows up in the level select.
Everyone racing needs it installed, and needs the same download.
What's in it
Drivable roads and floors, invisible walls so you can't fall off the sides, and working dash panels. Desert scenery, and the Coconut Mall theme plays during the race. It fades out for the obstacle picker and the scoreboard so it doesn't overlap the game's own music.
Credits
The 3D model is "Wii Coconut Mall" by Polygonal_64 (https://sketchfab.com/LegoshiFan), licensed under CC-BY-4.0:
This work is based on "Wii Coconut Mall" (https://sketchfab.com/3d-models/wii-coconut-mall-fe52ca5a9c1140da84f5785a82de77f2) by Polygonal_64 (https://sketchfab.com/LegoshiFan) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
How it was made
I used AI for the code and the debugging. Slip & Skid is a heavily stripped build, so a lot of it was working out which parts of the Unity API still exist.
The track is hand made. Layout, collision, walls, boost placement and tuning.