Expanded
Work-in-progress cards, weapons, chaos effects, host settings and match history for Slip & Skid.
| Last updated | 30 minutes ago |
| Total downloads | 25 |
| Total rating | 0 |
| Categories | Mods Tools |
| Dependency string | The_Idiots_inc-Expanded-1.1.25 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
SlipSkid_Modding-BepInExPack_SlipSkid
BepInEx modloader, preconfigured and ready to use for Slip & Skid
Preferred version: 6.0.697The_Idiots_inc-ExtendedCore
Shared registration, placement and multiplayer support for the Slip&Skid Expanded and Other mods
Preferred version: 1.0.3README
EXPANDED - Work in progress
Work-in-progress cards, weapons, chaos effects, HUD / UI improvements, mod settings and match history for Slip & Skid
Press F5 to toggle match history
Additional host settings are under Mods in the host rules menu It is highly recommended to save a preset once settings have been adjusted
Cards and Modifiers
Note: Most cards are unfinished, but do work
Placeable Objects
- The Pickup - Places linked cargo pickup and delivery points. Deliver cargo for bonus points. Cargo can be dropped, stolen and destroyed.
- The Dash Recovery - Restores a dash when driven over.
- The Reloader - Replenishes ammunition for a weapon the player already has.
- The Drawbridge - Places a drawbridge on the track.
- The Relocate - Moves selected objects and transfers their ownership to you.
- The Duplicate - Copies a group of placed objects.
- Stunt Hoop - Awards bonus points for passing through the hoop and landing cleanly.
- The Flipper - Launches cars that drive over it.
- The Portal - Places linked entry and exit pads, preserving speed and redirecting travel through the exit.
- The Rotation - Places an enclosed, freely rotating four-arm door that cars push through.
Traps
- The One-way - Places a barrier that allows passage in one direction and blocks the other.
- The Stop Light - Penalises drivers who cross during red and awards the owner a trap point.
- The Nuke - Contact starts a countdown, followed by a lethal blast and powerful shockwave. (hitbox currently slightly wonky)
- The Hot Potato - Places a bomb pickup. The carrier must pass it to another car before its fuse expires.
- The Chaos Gate - The first crossing each race triggers a random effect and disables that gate for everyone. CURRENTLY NOT WORKING AS INTENDED. Recommend not enabling this card. Rework incoming in a later patch
Modifiers
Vehicle Weapons
- The Tank - Gives your car a horn-fired cannon and dash-triggered mine drops for the next race. Mines dropped persist through rounds.
- All Tanks - Gives every player the Tank weapons for the next race. Mines dropped are temporary and are removed at the end of the round.
- Axe Drop - Honking drops an axe behind your vehicle.
- Mine Drop - Honking drops a landmine behind your vehicle.
- Black Hole Drop - Honking drops a small black hole behind your vehicle, with configurable size.
- Roof Laser - Mounts a horn-fired laser to your roof, with configurable burst duration and reflection behaviour.
- Nuh-Uh - Cancel other modifiers against player that chose it, for the next race. Also cancels good modifiers.
Chaos and Race Effects
- Chaos Engines - Randomises everyone's acceleration, reverse speed, top speed and steering responsiveness every ten seconds during the next race.
- Chaos Stats - Exchanges players' handling profiles every ten seconds for the rest of the match. Requires Chaos Engines to have any effect.
- Chaos Gravity - Randomises everyone's gravity strength every ten seconds during the next race.
- Chaos Surfaces - Makes a selected track section repeatedly change surface for the rest of the match.
- All Chaos Surfaces - Randomises all non-tarmac track surfaces for the rest of the match.
- Magnetic Mayhem - Applies alternating sideways attraction and repulsion between nearby cars during the next race.
- Momentum Theft - Honking steals a portion of a nearby opponent's momentum during the next race.
- Echo Traffic - Creates a delayed ghost of your driving path that kills other players on contact.
- Tron Trails - Leaves a temporary lethal trail behind your car. You are immune to your own trail.
- Linked Drivers - Links drivers with elastic tethers for the next race, while keeping scores individual. It's basically chained together. Good luck!
- Roles - Assigns players abilities: Camouflager, Medic, Thief, Fragile or Stuntman. Roles persist until the end of the game.
- Explosive Peas - Makes peas explode on contact and launch nearby players for the rest of the match.
- The Random - Periodically spawns random objects on valid track surfaces during the next race.
- The Vertigo - Rotates everyone's view sideways or upside down during the next race, without changing controls.
Installation
Install using Thunderstore Mod Manager/r2modman. Declared dependencies install automatically.
Manual installation: merge BepInEx into your active game/profile BepInEx folder, preserving plugins and patchers paths. Restart the game after installation.
Multiplayer and compatibility
All participating players should install matching versions of this mod and its required dependencies.
Work-in-progress status
Features may be incomplete, balance may change, and bugs are expected.
Credits and notices
THE NUKE
3D model: Little Boy Nuclear Bomb Creator: Sakigake Furuzawa Source: https://www.fab.com/listings/00c91163-f9d2-4016-bc87-ac8fca5514e9 The source listing requests credit for use of the model. Adapted for Slip & Skid.