| Date uploaded | 2 days ago |
| Version | 1.0.3 |
| Download link | maewing-Kill_Feed-1.0.3.zip |
| Downloads | 21 |
| Dependency string | maewing-Kill_Feed-1.0.3 |
This mod requires the following mods to function
SFTG_Modding-BepInExPack_SFTG
Stick Fight: The Game-specific BepInEx x64 5.4.23.5. Preconfigured and ready to use.
Preferred version: 1.1.1README
Kill Feed
A kill feed in the top-right corner. Each kill gets one short line, with the players' names in their colours, and every line says how it happened:
| Line | What happened |
|---|---|
P2 SNIPER P4 |
P2 killed P4 with a sniper. It's the name of the gun that fired the shot, even if P2 has already dropped it. |
P2 PUNCH P4 |
Bare hands. Melee weapons show their own name instead. |
P2 THROWN SNIPER P4 |
P2 threw the weapon at P4. |
P2 SNIPER HEADSHOT P4 |
Added for shots to the head (never for punches or throws). If the weapon isn't known, the line just says HEADSHOT. |
P2 RING OUT P4 |
P2 hit P4 earlier, but the last damage came from the map, and then P4 fell off it. |
P2 HAZARD P4 |
The same, but P4 died on the map (lava, spikes and the like). |
P4 FELL / P4 DIED |
Nobody hit P4: they fell off the map, or the map killed them. |
P4 GRENADE OWN GOAL |
P4 killed themselves (the weapon's name shows when there was one). |
Kills are credited the same way the game credits them: to the last player who damaged the victim. If that player's hit was the last damage the victim took, the line names their weapon, even when the victim then fell off the map.
The newest line is at the top. Up to five lines show at a time; each one slides in and fades after five seconds. The feed moves down when the game's win counter is showing in that corner, so it never covers it, and it's hidden while the game is paused.
One setting, Enabled (on), in BepInEx\config\stickfight.killfeed.cfg, or MODS in the pause menu with Menu Overhaul.
Compatibility
Only draws on screen, so it's safe online too.
CHANGELOG
Changelog
1.0.6
- Grenade self-kills (and other weapons fired through Weapon Framework) now name the right weapon instead of the one fired before.
- Each line gets a thin stripe in the killer's colour (the victim's for falls and other deaths), and lines drift right as they fade out.
1.0.3
- A hit another mod calls off (First To N's Teams: a teammate's rocket) no longer counts as the last hit, so it can't credit a kill to a teammate.
1.0.2
- Player names follow PaintCan patterns too.
1.0.1
- RPG kills now show who fired:
P1 RPG P2instead ofP2 DIED(the game doesn't name the shooter for a rocket's blast or direct hit). Your own rocket shows as an own goal. - Less work while weapons fly and automatic guns fire: weapon names are only looked up when a hit actually lands or a shot actually goes off, instead of every frame (thrown spears stuck in walls used to cost a little every frame for the rest of the round).
- With Enhanced Bots 1.2.3: a bot that walks off to end a bots-only stalemate shows as
P3 BOT STALEMATE. - Forgets the old players when the lobby reloads (restart, back to the lobby, the level editor).
1.0.0
- First release.