| Last updated | 4 hours ago |
| Total downloads | 42 |
| Total rating | 0 |
| Categories | Mods AI Generated |
| Dependency string | maewing-PoisonGuns-1.1.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
SFTG_Modding-BepInExPack_SFTG
Stick Fight: The Game-specific BepInEx x64 5.4.23.5. Preconfigured and ready to use.
Preferred version: 1.1.1README
PoisonGuns
Tired of disabling the least skillful weapon class in the game? Swaps every snake with poison. Each poison weapon has roughly the same stats as the original gun. But instead of a snake its just a slower and slightly bigger green projectile that damages over time.
Snakes that maps spawn on their own are left alone. Only changes guns.
The weapons
| Weapon | What it does now |
|---|---|
| Poison Gun | Fires a slow green poison bullet. Small hit, then damage over time. |
| Poison Minigun | The same bullet at minigun speed, with a bit more recoil than before. |
| Poison Shotgun | Three poison pellets at the original angles, plus a little random spread like the other shotguns. |
| Poison Launcher | A slower copy of the RPG rocket with a green trail. Big poison boom. |
| Flying Poison (idk what else to call it lmao) | A slow poison orb that weakly homes towards players and explodes on contact. Leaves a green comet tail so you can see it curve. |
| Poison Grenade | Faster than normal launcher, explodes into a cloud of poison. |
Config
- Projectiles: speed and size of each one.
- Damage: instant damage and poison damage, as multiples of a normal pistol bullet.
- Blasts: blast radius, and whether your own blasts hit you.
- Poison: duration, tick rate and stacking cap.
- Seeker: homing strength and range.
- Weapon tweaks: minigun recoil, shotgun spread, and whether the launcher and seeker use RPG rarity.
- Looks: the poison color.
- Switches: separate on/off toggles for the weapon swap and the menu rename.
Compatibility
Local play only. In online matches the mod switches itself off. (The "Poison" names in the weapon menu stay, since they're only visual.)
Weapon Framework: works with it. Its weapons screen shows the Poison names (the Snake category becomes POISON), and the Poison Launcher and Flying Poison start from the RPG's odds there. Snake weapons added by other mods stay snakes.
Credits
In case you can't tell, this mod was made with Claude Opus 5.5. Claude wrote the code, worked out how the snake weapons are built by reading the game's files, and packaged it for Thunderstore. I basically just told it what to do and it works pretty good lol. If you have an idea for a mod you should check it out!!!!