using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using InControl;
using SFQoL;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyCompany("RoundModifiers")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+562f2a5697c435654782039a6e570db5445afc1f")]
[assembly: AssemblyProduct("RoundModifiers")]
[assembly: AssemblyTitle("RoundModifiers")]
[assembly: AssemblyVersion("1.0.2.0")]
namespace SFQoL
{
internal static class Compat
{
private static bool searched;
private static FieldInfo roundsActive;
private static PropertyInfo roundsArmed;
private static FieldInfo cardPicking;
private static bool cardSearched;
public static bool Rounds
{
get
{
Find();
try
{
if ((object)roundsArmed != null && (bool)roundsArmed.GetValue(null, null))
{
return true;
}
if ((object)roundsActive != null && (bool)roundsActive.GetValue(null))
{
return true;
}
}
catch
{
}
return false;
}
}
public static bool CardScreen
{
get
{
if (!cardSearched)
{
Type type = RoundsType("StickRounds.CardPick");
cardSearched = (object)type != null || Time.frameCount > 1;
if ((object)type != null)
{
cardPicking = type.GetField("Picking", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
}
}
try
{
return (object)cardPicking != null && (bool)cardPicking.GetValue(null);
}
catch
{
return false;
}
}
}
public static bool RoundsMatch
{
get
{
Find();
try
{
return (object)roundsActive != null && (bool)roundsActive.GetValue(null) && !GameManager.stillInMenu;
}
catch
{
return false;
}
}
}
private static Type RoundsType(string name)
{
if (!Chainloader.PluginInfos.TryGetValue("stickfight.stickrounds", out var value) || (Object)(object)value.Instance == (Object)null)
{
return null;
}
return ((object)value.Instance).GetType().Assembly.GetType(name, throwOnError: false);
}
private static void Find()
{
if (!searched)
{
Type type = RoundsType("StickRounds.RoundsMode");
searched = (object)type != null || Time.frameCount > 1;
if ((object)type != null)
{
roundsActive = type.GetField("Active", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
roundsArmed = type.GetProperty("Armed", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
}
}
}
public static bool IsBotDevice(InputDevice d)
{
if (d != null)
{
return ((object)d).GetType().Name == "BotDevice";
}
return false;
}
}
internal static class QolConfig
{
public static ConfigEntry<bool> Enabled(ConfigFile config, string section, string description)
{
return config.Bind<bool>(section, "Enabled", true, description);
}
private static Dictionary<ConfigDefinition, string> Orphans(ConfigFile config)
{
return Traverse.Create((object)config).Property("OrphanedEntries", (object[])null).GetValue<Dictionary<ConfigDefinition, string>>();
}
public static string Old(ConfigFile config, string section, string key)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
Dictionary<ConfigDefinition, string> dictionary = Orphans(config);
if (dictionary == null || !dictionary.TryGetValue(new ConfigDefinition(section, key), out var value))
{
return null;
}
return value;
}
public static void SetOld(ConfigFile config, string section, string key, string value)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
Dictionary<ConfigDefinition, string> dictionary = Orphans(config);
if (dictionary != null)
{
dictionary[new ConfigDefinition(section, key)] = value;
}
}
public static void DropOld(ConfigFile config)
{
Dictionary<ConfigDefinition, string> dictionary = Orphans(config);
if (dictionary != null && dictionary.Count != 0)
{
dictionary.Clear();
config.Save();
}
}
}
internal static class Ui
{
public static readonly Color Panel = new Color(0.176f, 0.176f, 0.176f);
public static readonly Color Strip = new Color(0.147f, 0.147f, 0.147f);
public static readonly Color Item = new Color(0.265f, 0.265f, 0.265f);
public static readonly Color Grey = new Color(0.6f, 0.6f, 0.6f);
private static TMP_FontAsset font;
private static Sprite box;
private static bool boxSearched;
private static Camera menuCam;
private static float menuCamSearchAt;
public static TMP_FontAsset Font
{
get
{
if ((Object)(object)font == (Object)null)
{
GameManager instance = GameManager.Instance;
if ((Object)(object)instance != (Object)null && (Object)(object)instance.winText != (Object)null)
{
font = ((TMP_Text)instance.winText).font;
}
if ((Object)(object)font == (Object)null)
{
TMP_FontAsset[] array = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
foreach (TMP_FontAsset val in array)
{
if (((Object)val).name.StartsWith("Anton"))
{
font = val;
break;
}
}
}
}
return font;
}
}
public static Sprite BoxSprite
{
get
{
if ((Object)(object)box == (Object)null && !boxSearched)
{
boxSearched = true;
Sprite[] array = Resources.FindObjectsOfTypeAll<Sprite>();
foreach (Sprite val in array)
{
if (((Object)val).name == "box")
{
box = val;
break;
}
}
}
return box;
}
}
public static int MenuLayer
{
get
{
int num = LayerMask.NameToLayer("MENU");
if (num < 0)
{
return 31;
}
return num;
}
}
public static void Attach(Canvas c)
{
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Invalid comparison between Unknown and I4
if ((Object)(object)c == (Object)null)
{
return;
}
if (((Object)(object)menuCam == (Object)null || !((Behaviour)menuCam).isActiveAndEnabled) && Time.unscaledTime >= menuCamSearchAt)
{
menuCamSearchAt = Time.unscaledTime + 1f;
menuCam = null;
Camera[] allCameras = Camera.allCameras;
foreach (Camera val in allCameras)
{
if (((Object)val).name == "Camera_Pause" && (val.cullingMask & (1 << MenuLayer)) != 0)
{
menuCam = val;
break;
}
}
}
if ((Object)(object)menuCam != (Object)null && ((Behaviour)menuCam).isActiveAndEnabled)
{
if ((int)c.renderMode != 1 || (Object)(object)c.worldCamera != (Object)(object)menuCam)
{
c.renderMode = (RenderMode)1;
c.worldCamera = menuCam;
c.planeDistance = 1f;
}
}
else if ((int)c.renderMode != 0)
{
c.renderMode = (RenderMode)0;
}
}
public static Canvas MakeCanvas(string name, int order)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject(name)
{
layer = MenuLayer
};
Object.DontDestroyOnLoad((Object)val);
Canvas val2 = val.AddComponent<Canvas>();
val2.renderMode = (RenderMode)0;
val2.sortingOrder = order;
Attach(val2);
CanvasScaler obj = val.AddComponent<CanvasScaler>();
obj.uiScaleMode = (ScaleMode)1;
obj.referenceResolution = new Vector2(1920f, 1080f);
obj.matchWidthOrHeight = 0.5f;
return val2;
}
public static RectTransform Rect(Transform parent, string name)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Expected O, but got Unknown
GameObject val = new GameObject(name, new Type[1] { typeof(RectTransform) })
{
layer = ((Component)parent).gameObject.layer
};
val.transform.SetParent(parent, false);
RectTransform val2 = (RectTransform)val.transform;
Vector2 val3 = default(Vector2);
((Vector2)(ref val3))..ctor(0.5f, 0.5f);
val2.anchorMax = val3;
val2.anchorMin = val3;
val2.pivot = new Vector2(0.5f, 0.5f);
return val2;
}
public static Image Box(Transform parent, string name, Color color, Vector2 pos, Vector2 size, bool rounded = false)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
RectTransform obj = Rect(parent, name);
obj.anchoredPosition = pos;
obj.sizeDelta = size;
Image val = ((Component)obj).gameObject.AddComponent<Image>();
((Graphic)val).color = color;
((Graphic)val).raycastTarget = false;
if (rounded && (Object)(object)BoxSprite != (Object)null)
{
val.sprite = BoxSprite;
Vector4 border = BoxSprite.border;
if (((Vector4)(ref border)).sqrMagnitude > 0f)
{
val.type = (Type)1;
}
}
return val;
}
public static void Fill(RectTransform rt, float inset)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
rt.anchorMin = Vector2.zero;
rt.anchorMax = Vector2.one;
rt.offsetMin = new Vector2(inset, inset);
rt.offsetMax = new Vector2(0f - inset, 0f - inset);
}
public static TextMeshProUGUI Text(Transform parent, string name, string text, float size, Color color, TextAlignmentOptions align)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
TextMeshProUGUI val = ((Component)Rect(parent, name)).gameObject.AddComponent<TextMeshProUGUI>();
if ((Object)(object)Font != (Object)null)
{
((TMP_Text)val).font = Font;
}
((TMP_Text)val).fontSize = size;
((Graphic)val).color = color;
((TMP_Text)val).alignment = align;
((TMP_Text)val).enableWordWrapping = false;
((TMP_Text)val).richText = true;
((Graphic)val).raycastTarget = false;
((TMP_Text)val).text = text;
return val;
}
public static Color PlayerColor(Controller c)
{
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)c != (Object)null)
{
SpriteRenderer componentInChildren = ((Component)c).GetComponentInChildren<SpriteRenderer>();
SetColorWhenDamaged val = (((Object)(object)componentInChildren != (Object)null) ? ((Component)componentInChildren).GetComponent<SetColorWhenDamaged>() : null);
if ((Object)(object)val == (Object)null)
{
val = ((Component)c).GetComponentInChildren<SetColorWhenDamaged>(true);
}
if ((Object)(object)val != (Object)null && val.startColor.a > 0f)
{
Color startColor = val.startColor;
startColor.a = 1f;
return startColor;
}
ControllerHandler instance = ControllerHandler.Instance;
if ((Object)(object)instance != (Object)null && instance.colors != null && c.playerID >= 0 && c.playerID < instance.colors.Length && (Object)(object)instance.colors[c.playerID] != (Object)null)
{
return instance.colors[c.playerID].color;
}
}
return Color.white;
}
public static Color SlotColor(int id)
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
ControllerHandler instance = ControllerHandler.Instance;
if ((Object)(object)instance != (Object)null && instance.colors != null && id >= 0 && id < instance.colors.Length && (Object)(object)instance.colors[id] != (Object)null)
{
Color color = instance.colors[id].color;
color.a = 1f;
return color;
}
return Color.white;
}
public static string Hex(Color c)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
return "#" + ((int)(Mathf.Clamp01(c.r) * 255f)).ToString("X2") + ((int)(Mathf.Clamp01(c.g) * 255f)).ToString("X2") + ((int)(Mathf.Clamp01(c.b) * 255f)).ToString("X2");
}
public static string Colored(string text, Color c)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
return "<color=" + Hex(c) + ">" + text + "</color>";
}
public static Color WithAlpha(Color c, float a)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
c.a = a;
return c;
}
}
}
namespace RoundModifiers
{
internal static class Flight
{
private sealed class Saved
{
public bool CanFly;
public float Speed;
}
private static readonly Dictionary<Controller, Saved> saved = new Dictionary<Controller, Saved>();
public static void Start()
{
Stop();
ControllerHandler instance = ControllerHandler.Instance;
if ((Object)(object)instance == (Object)null)
{
return;
}
foreach (Controller player in instance.players)
{
if (!((Object)(object)player == (Object)null))
{
Saved value = new Saved
{
CanFly = player.canFly,
Speed = player.flySpeed
};
saved[player] = value;
player.canFly = true;
player.flySpeed = 1f;
}
}
}
public static void Stop()
{
foreach (KeyValuePair<Controller, Saved> item in saved)
{
if (!((Object)(object)item.Key == (Object)null))
{
item.Key.canFly = item.Value.CanFly;
item.Key.flySpeed = item.Value.Speed;
}
}
saved.Clear();
}
public static void Tick()
{
foreach (KeyValuePair<Controller, Saved> item in saved)
{
Controller key = item.Key;
if (!((Object)(object)key == (Object)null) && key.canFly && key.HasControl && key.PlayerActions != null && ((OneAxisInputControl)key.PlayerActions.Throw).WasPressed)
{
key.Throw();
}
}
}
public static bool Flying(Controller c)
{
if ((Object)(object)c != (Object)null)
{
return saved.ContainsKey(c);
}
return false;
}
}
[HarmonyPatch(typeof(BodyPart), "OnCollisionEnter")]
internal static class FlightPickupPatch
{
private static void Prefix(BodyPart __instance, out Controller __state)
{
__state = null;
if (Director.Has(Modifier.Flight))
{
Controller component = ((Component)((Component)__instance).transform.root).GetComponent<Controller>();
if (Flight.Flying(component) && component.canFly)
{
component.canFly = false;
__state = component;
}
}
}
private static void Postfix(Controller __state)
{
if ((Object)(object)__state != (Object)null)
{
__state.canFly = true;
}
}
}
internal class Hud : MonoBehaviour
{
private const float Hold = 1.4f;
private const float Fly = 0.55f;
private const float DockScale = 0.32f;
private const float Gap = 4f;
private static Hud inst;
private Canvas canvas;
private RectTransform root;
private CanvasGroup group;
private TextMeshProUGUI title;
private TextMeshProUGUI sub;
private float shownAt = -1f;
private float windUntil;
private float windDir;
private string baseTitle = "";
private readonly Vector3[] corners = (Vector3[])(object)new Vector3[4];
private void Awake()
{
inst = this;
}
public static void Show(List<Modifier> mods)
{
if ((Object)(object)inst == (Object)null)
{
return;
}
if ((Object)(object)inst.canvas == (Object)null)
{
inst.Build();
}
List<string> list = new List<string>();
List<string> list2 = new List<string>();
foreach (Modifier mod in mods)
{
list.Add(mod.Title);
list2.Add(mod.Sub);
}
inst.baseTitle = string.Join(" + ", list.ToArray());
((TMP_Text)inst.title).text = inst.baseTitle;
((TMP_Text)inst.sub).text = string.Join(" ", list2.ToArray());
inst.shownAt = Time.unscaledTime;
}
public static void Hide()
{
if ((Object)(object)inst != (Object)null)
{
inst.shownAt = -1f;
}
}
public static void Wind(float dir)
{
if ((Object)(object)inst != (Object)null)
{
inst.windDir = dir;
inst.windUntil = float.MaxValue;
}
}
private void LateUpdate()
{
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)canvas == (Object)null)
{
Build();
}
Ui.Attach(canvas);
if (shownAt < 0f || PauseManager.isPaused)
{
group.alpha = Mathf.MoveTowards(group.alpha, 0f, Time.unscaledDeltaTime * 6f);
return;
}
if (Director.Has(Modifier.Wind))
{
string text = baseTitle.Replace(Modifier.Wind.Title, Modifier.Wind.Title + ((windDir > 0f) ? " <<<" : " >>>"));
if (((TMP_Text)title).text != text)
{
((TMP_Text)title).text = text;
}
}
float num = Time.unscaledTime - shownAt;
float num2 = Mathf.Clamp01(num / 0.35f);
float num3 = 1f + Mathf.Sin(num2 * (float)Math.PI) * 0.15f * (1f - num2);
float num4 = Mathf.Clamp01((num - 1.4f) / 0.55f);
num4 = num4 * num4 * (3f - 2f * num4);
float preferredWidth = ((TMP_Text)title).preferredWidth;
float num5 = Mathf.Lerp(Mathf.Lerp(0.6f, 1f, num2) * num3, 0.32f, num4);
Vector2 val = default(Vector2);
((Vector2)(ref val))..ctor((0f - preferredWidth) * num5 * 0.5f, 40f);
Vector2 val2 = DockPos(preferredWidth * 0.32f);
root.anchoredPosition = Vector2.Lerp(val, val2, num4);
((Transform)root).localScale = new Vector3(num5, num5, 1f);
((TMP_Text)sub).alpha = 1f - Mathf.Clamp01(num4 * 2f);
((TMP_Text)sub).rectTransform.anchoredPosition = new Vector2(preferredWidth * 0.5f, -80f);
group.alpha = Mathf.Min(1f, num / 0.15f);
}
private Vector2 DockPos(float width)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Expected O, but got Unknown
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
Rect rect = ((RectTransform)((Component)canvas).transform).rect;
float num = ((Rect)(ref rect)).height * 0.5f - 60f;
GameObject val = GameObject.Find("MatchTargetBar");
if ((Object)(object)val != (Object)null)
{
Transform val2 = val.transform.Find("Bar/Area");
CanvasGroup componentInChildren = val.GetComponentInChildren<CanvasGroup>();
if ((Object)(object)val2 != (Object)null && (Object)(object)componentInChildren != (Object)null && componentInChildren.alpha > 0.05f)
{
((RectTransform)val2).GetWorldCorners(corners);
Canvas component = val.GetComponent<Canvas>();
Vector2 val3 = RectTransformUtility.WorldToScreenPoint(((int)component.renderMode == 0) ? null : component.worldCamera, (corners[2] + corners[3]) * 0.5f);
Camera val4 = (((int)canvas.renderMode == 0) ? null : canvas.worldCamera);
Vector2 val5 = default(Vector2);
if (RectTransformUtility.ScreenPointToLocalPointInRectangle((RectTransform)((Component)canvas).transform, val3, val4, ref val5))
{
return new Vector2(val5.x + 4f, val5.y);
}
}
}
return new Vector2((0f - width) * 0.5f, num);
}
private void Build()
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
canvas = Ui.MakeCanvas("RoundModifiersHud", 6);
root = Ui.Rect(((Component)canvas).transform, "Banner");
root.pivot = new Vector2(0f, 0.5f);
root.sizeDelta = new Vector2(10f, 10f);
group = ((Component)root).gameObject.AddComponent<CanvasGroup>();
group.alpha = 0f;
group.blocksRaycasts = false;
title = Ui.Text((Transform)(object)root, "Title", "", 110f, Color.white, (TextAlignmentOptions)513);
RectTransform rectTransform = ((TMP_Text)title).rectTransform;
Vector2 val = default(Vector2);
((Vector2)(ref val))..ctor(0f, 0.5f);
rectTransform.anchorMax = val;
rectTransform.anchorMin = val;
rectTransform.pivot = new Vector2(0f, 0.5f);
rectTransform.sizeDelta = new Vector2(3000f, 130f);
rectTransform.anchoredPosition = Vector2.zero;
sub = Ui.Text((Transform)(object)root, "Sub", "", 36f, Ui.Grey, (TextAlignmentOptions)514);
RectTransform rectTransform2 = ((TMP_Text)sub).rectTransform;
((Vector2)(ref val))..ctor(0f, 0.5f);
rectTransform2.anchorMax = val;
rectTransform2.anchorMin = val;
rectTransform2.sizeDelta = new Vector2(3000f, 50f);
}
}
internal class Modifier
{
public string Id;
public string Title;
public string Sub;
public int Group;
public bool InRounds = true;
public Action OnApply;
public Action OnRevert;
public Action OnTick;
public Action OnFixedTick;
public Func<bool> CanUse;
private const int Gravity = 1;
private const int Spawns = 2;
private const int Damage = 3;
private const int Speed = 4;
private const int Time = 5;
private const int Push = 6;
public static readonly Modifier LowGravity = new Modifier
{
Id = "LowGravity",
Title = "LOW GRAVITY",
Sub = "Everything floats.",
Group = 1,
OnApply = delegate
{
Grav.Set(0.25f);
},
OnRevert = Grav.Reset
};
public static readonly Modifier HighGravity = new Modifier
{
Id = "HighGravity",
Title = "HIGH GRAVITY",
Sub = "Everything is heavy.",
Group = 1,
OnApply = delegate
{
Grav.Set(2.2f);
},
OnRevert = Grav.Reset
};
public static readonly Modifier FistsOnly = new Modifier
{
Id = "FistsOnly",
Title = "FISTS ONLY",
Sub = "No weapons spawn.",
Group = 2,
InRounds = false,
CanUse = Spawn.MapUsesSpawns
};
public static readonly Modifier WeaponRain = new Modifier
{
Id = "WeaponRain",
Title = "WEAPON RAIN",
Sub = "Weapons fall all the time.",
Group = 2,
InRounds = false,
CanUse = Spawn.MapUsesSpawns
};
public static readonly Modifier OneWeapon = new Modifier
{
Id = "OneWeapon",
Title = "ONE WEAPON",
Sub = "Every spawn is the same weapon.",
Group = 2,
InRounds = false,
OnApply = Spawn.PickOne,
CanUse = () => Spawn.MapUsesSpawns() && Spawn.HasBag()
};
public static readonly Modifier InfiniteAmmo = new Modifier
{
Id = "InfiniteAmmo",
Title = "INFINITE AMMO",
Sub = "Guns never run dry.",
Group = 2,
InRounds = false,
OnTick = Ammo.Refill
};
public static readonly Modifier OneHit = new Modifier
{
Id = "OneHit",
Title = "ONE HIT",
Sub = "Any hit kills.",
Group = 3
};
public static readonly Modifier Tanks = new Modifier
{
Id = "Tanks",
Title = "TANKS",
Sub = "Everyone takes a third of the damage.",
Group = 3
};
public static readonly Modifier Vampire = new Modifier
{
Id = "Vampire",
Title = "VAMPIRE",
Sub = "Damage you deal heals you.",
Group = 3
};
public static readonly Modifier Speedy = new Modifier
{
Id = "Speedy",
Title = "SPEEDY",
Sub = "Everyone runs faster.",
Group = 4,
OnApply = delegate
{
Move.Set(1.5f, 1f);
},
OnRevert = Move.Reset
};
public static readonly Modifier MoonJump = new Modifier
{
Id = "MoonJump",
Title = "MOON JUMP",
Sub = "Huge jumps.",
Group = 4,
OnApply = delegate
{
Move.Set(1f, 1.6f);
},
OnRevert = Move.Reset
};
public static readonly Modifier Turbo = new Modifier
{
Id = "Turbo",
Title = "TURBO",
Sub = "The whole round runs fast.",
Group = 5,
OnTick = delegate
{
Clock.Hold(1.3f);
}
};
public static readonly Modifier SlowMo = new Modifier
{
Id = "SlowMo",
Title = "SLOW MOTION",
Sub = "The whole round runs slow.",
Group = 5,
OnTick = delegate
{
Clock.Hold(0.65f);
}
};
public static readonly Modifier Wind = new Modifier
{
Id = "Wind",
Title = "WIND",
Sub = "A gale blows you sideways.",
Group = 6,
OnApply = Gale.Start,
OnRevert = Gale.Stop,
OnTick = WindFx.Tick,
OnFixedTick = Gale.Blow
};
public static readonly Modifier Flight = new Modifier
{
Id = "Flight",
Title = "FLIGHT",
Sub = "Everyone can fly.",
Group = 4,
OnApply = RoundModifiers.Flight.Start,
OnRevert = RoundModifiers.Flight.Stop,
OnTick = RoundModifiers.Flight.Tick
};
public static readonly Modifier[] All = new Modifier[15]
{
LowGravity, HighGravity, FistsOnly, WeaponRain, OneWeapon, InfiniteAmmo, OneHit, Tanks, Vampire, Speedy,
MoonJump, Turbo, SlowMo, Wind, Flight
};
public void Apply()
{
if (OnApply != null)
{
OnApply();
}
}
public void Revert()
{
if (OnRevert != null)
{
OnRevert();
}
}
public void Tick()
{
if (OnTick != null)
{
OnTick();
}
}
public void FixedTick()
{
if (OnFixedTick != null)
{
OnFixedTick();
}
}
public bool Usable()
{
if (CanUse != null)
{
return CanUse();
}
return true;
}
}
internal static class Grav
{
private static Vector3? saved;
public static void Set(float f)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
if (!saved.HasValue)
{
saved = Physics.gravity;
}
Physics.gravity = saved.Value * f;
}
public static void Reset()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
if (saved.HasValue)
{
Physics.gravity = saved.Value;
}
saved = null;
}
}
internal static class Clock
{
public static void Hold(float t)
{
if (GameManager.inFight && !PauseManager.isPaused)
{
TimeHandler.managerTime = t;
}
}
}
internal static class Move
{
private static readonly Dictionary<Movement, float[]> saved = new Dictionary<Movement, float[]>();
public static void Set(float run, float jump)
{
Reset();
Movement[] array = Object.FindObjectsOfType<Movement>();
foreach (Movement val in array)
{
float[] array2 = new float[2 + ((val.rigsToMove != null) ? val.rigsToMove.Length : 0)];
array2[0] = val.forceMultiplier;
array2[1] = val.jumpForceMultiplier;
val.forceMultiplier *= run;
val.jumpForceMultiplier *= jump;
for (int j = 2; j < array2.Length; j++)
{
array2[j] = val.rigsToMove[j - 2].forceMultiplier;
RigidbodyMovement obj = val.rigsToMove[j - 2];
obj.forceMultiplier *= run;
}
saved[val] = array2;
}
}
public static void Reset()
{
foreach (KeyValuePair<Movement, float[]> item in saved)
{
Movement key = item.Key;
if (!((Object)(object)key == (Object)null))
{
key.forceMultiplier = item.Value[0];
key.jumpForceMultiplier = item.Value[1];
for (int i = 2; i < item.Value.Length && i - 2 < key.rigsToMove.Length; i++)
{
key.rigsToMove[i - 2].forceMultiplier = item.Value[i];
}
}
}
saved.Clear();
}
}
internal static class Ammo
{
private static readonly FieldRef<Fighting, int> left = AccessTools.FieldRefAccess<Fighting, int>("bulletsLeft");
public static void Refill()
{
ControllerHandler instance = ControllerHandler.Instance;
if ((Object)(object)instance == (Object)null)
{
return;
}
foreach (Controller player in instance.players)
{
Fighting val = (((Object)(object)player != (Object)null) ? ((Component)player).GetComponent<Fighting>() : null);
if ((Object)(object)val != (Object)null && (Object)(object)val.weapon != (Object)null && left.Invoke(val) < val.weapon.startBullets)
{
left.Invoke(val) = val.weapon.startBullets;
}
}
}
}
internal static class Gale
{
private static float dir = 1f;
public static void Start()
{
dir = ((Random.value < 0.5f) ? (-1f) : 1f);
Hud.Wind(dir);
WindFx.Begin(dir);
}
public static void Stop()
{
WindFx.End();
}
public static void Blow()
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
if (!GameManager.inFight)
{
return;
}
ControllerHandler instance = ControllerHandler.Instance;
if ((Object)(object)instance == (Object)null)
{
return;
}
foreach (Controller player in instance.players)
{
if ((Object)(object)player == (Object)null)
{
continue;
}
Rigidbody[] componentsInChildren = ((Component)player).GetComponentsInChildren<Rigidbody>();
foreach (Rigidbody val in componentsInChildren)
{
if (!val.isKinematic)
{
val.AddForce(Vector3.forward * dir * 30f, (ForceMode)5);
}
}
}
}
}
internal static class Spawn
{
private static readonly FieldRef<WeaponSelectionHandler, List<byte>> bag = AccessTools.FieldRefAccess<WeaponSelectionHandler, List<byte>>("m_WeaponRaritiesArray");
private static readonly FieldRef<WeaponSelectionHandler, GameObject[]> objects = AccessTools.FieldRefAccess<WeaponSelectionHandler, GameObject[]>("m_WeaponObjects");
public static int Only = -1;
private static WeaponSelectionHandler Handler => Object.FindObjectOfType<WeaponSelectionHandler>();
public static bool MapUsesSpawns()
{
GameManager instance = GameManager.Instance;
MapInfo val = (((Object)(object)instance != (Object)null) ? instance.currentMapInfo : null);
if ((Object)(object)val == (Object)null)
{
return true;
}
if (val.dontSpawnItems)
{
return false;
}
return (Object)(object)((Component)val).GetComponentInChildren<WeaponPickUp>(true) == (Object)null;
}
public static bool HasBag()
{
WeaponSelectionHandler handler = Handler;
if ((Object)(object)handler == (Object)null)
{
return false;
}
List<byte> list = bag.Invoke(handler);
if (list == null || list.Count == 0)
{
AccessTools.Method(typeof(WeaponSelectionHandler), "GenerateWeaponRarityArray", (Type[])null, (Type[])null).Invoke(handler, null);
list = bag.Invoke(handler);
}
if (list != null)
{
return list.Count > 0;
}
return false;
}
public static void PickOne()
{
WeaponSelectionHandler handler = Handler;
List<byte> list = (((Object)(object)handler != (Object)null) ? bag.Invoke(handler) : null);
if (list != null && list.Count != 0)
{
Only = list[Random.Range(0, list.Count)];
Modifier.OneWeapon.Title = WeaponName(Only) + " ONLY";
Modifier.OneWeapon.OnRevert = delegate
{
Only = -1;
Modifier.OneWeapon.Title = "ONE WEAPON";
};
}
}
public static bool Override(WeaponSelectionHandler h, ref GameObject obj, ref int result)
{
if (Only < 0)
{
return false;
}
GameObject[] array = objects.Invoke(h);
if (array == null || Only >= array.Length || (Object)(object)array[Only] == (Object)null)
{
return false;
}
obj = array[Only];
result = Only;
return true;
}
private static string WeaponName(int index)
{
ControllerHandler instance = ControllerHandler.Instance;
if ((Object)(object)instance != (Object)null)
{
foreach (Controller player in instance.players)
{
if ((Object)(object)player == (Object)null)
{
continue;
}
Transform[] componentsInChildren = ((Component)player).GetComponentsInChildren<Transform>(true);
foreach (Transform val in componentsInChildren)
{
if (((Object)val).name == "Weapons" && index < val.childCount)
{
string name = ((Object)val.GetChild(index)).name;
int num = name.IndexOf(' ');
return ((num >= 0) ? name.Substring(num + 1) : name).ToUpperInvariant();
}
}
}
}
return "ONE WEAPON";
}
}
[HarmonyPatch(typeof(WeaponSelectionHandler), "GetRandomWeaponIndex")]
internal static class OneWeaponPatch
{
private static bool Prefix(WeaponSelectionHandler __instance, ref GameObject weaponObject, ref int __result)
{
if (!Director.Has(Modifier.OneWeapon))
{
return true;
}
return !Spawn.Override(__instance, ref weaponObject, ref __result);
}
}
[HarmonyPatch(typeof(GameManager), "SpawnRandomWeapon")]
internal static class SpawnPatch
{
private static readonly FieldRef<GameManager, float> counter = AccessTools.FieldRefAccess<GameManager, float>("randomWeaponCounter");
private static bool Prefix()
{
return !Director.Has(Modifier.FistsOnly);
}
private static void Postfix(GameManager __instance)
{
if (Director.Has(Modifier.WeaponRain))
{
counter.Invoke(__instance) = Random.Range(0.6f, 1.1f);
}
}
}
[HarmonyPatch(typeof(HealthHandler), "TakeDamage", new Type[]
{
typeof(float),
typeof(Controller),
typeof(DamageType),
typeof(bool),
typeof(Vector3),
typeof(Vector3)
})]
internal static class DamagePatch
{
private static void Prefix(HealthHandler __instance, ref float damage, out float __state)
{
__state = __instance.health;
if (!(damage <= 0f))
{
if (Director.Has(Modifier.OneHit))
{
damage = Mathf.Max(damage, 1000f);
}
else if (Director.Has(Modifier.Tanks))
{
damage /= 3f;
}
}
}
private static void Postfix(HealthHandler __instance, Controller damager, float __state)
{
if (!Director.Has(Modifier.Vampire) || (Object)(object)damager == (Object)null)
{
return;
}
float num = __state - Mathf.Max(__instance.health, 0f);
if (!(num <= 0f) && !((Object)(object)((Component)damager).gameObject == (Object)(object)((Component)__instance).gameObject))
{
HealthHandler component = ((Component)damager).GetComponent<HealthHandler>();
if ((Object)(object)component != (Object)null && component.health > 0f)
{
component.health = Mathf.Min(component.maxHealth, component.health + num * 0.5f);
}
}
}
}
[BepInPlugin("stickfight.roundmodifiers", "Round Modifiers", "1.0.3")]
public class Plugin : BaseUnityPlugin
{
public const string Guid = "stickfight.roundmodifiers";
public const string Name = "Round Modifiers";
public const string Version = "1.0.3";
internal static ManualLogSource Log;
internal static ConfigEntry<bool> InNormal;
internal static ConfigEntry<int> Chance;
internal static ConfigEntry<int> DoubleChance;
private static readonly int[] Percents = new int[21]
{
0, 5, 10, 15, 20, 25, 30, 35, 40, 45,
50, 55, 60, 65, 70, 75, 80, 85, 90, 95,
100
};
internal static readonly Dictionary<string, ConfigEntry<Mode>> Modes = new Dictionary<string, ConfigEntry<Mode>>();
private void Awake()
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Expected O, but got Unknown
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Expected O, but got Unknown
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Expected O, but got Unknown
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
InNormal = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "InNormalMatches", true, "Modifiers in normal matches.");
Chance = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Chance", 25, new ConfigDescription("Chance in percent that a round gets a random modifier (on top of the Always ones).", (AcceptableValueBase)(object)new AcceptableValueList<int>(Percents), new object[0]));
DoubleChance = ((BaseUnityPlugin)this).Config.Bind<int>("General", "DoubleChance", 15, new ConfigDescription("Chance in percent that a modified round gets two modifiers at once.", (AcceptableValueBase)(object)new AcceptableValueList<int>(Percents), new object[0]));
Modifier[] all = Modifier.All;
foreach (Modifier modifier in all)
{
string text = QolConfig.Old(((BaseUnityPlugin)this).Config, "Modifiers", modifier.Id);
Modes[modifier.Id] = ((BaseUnityPlugin)this).Config.Bind<Mode>("Pool", modifier.Id, Mode.Random, modifier.Sub + " Random = can be rolled; Always = every round; Off = never.");
if (text != null && text.Trim().ToLowerInvariant() == "false")
{
Modes[modifier.Id].Value = Mode.Off;
}
}
QolConfig.DropOld(((BaseUnityPlugin)this).Config);
new Harmony("stickfight.roundmodifiers").PatchAll(typeof(Plugin).Assembly);
GameObject val = new GameObject("RoundModifiers");
Object.DontDestroyOnLoad((Object)val);
((Object)val).hideFlags = (HideFlags)61;
val.AddComponent<Director>();
val.AddComponent<Hud>();
SceneManager.sceneLoaded += delegate
{
Director.End();
};
((BaseUnityPlugin)this).Logger.LogInfo((object)"Round Modifiers 1.0.3 loaded.");
}
}
internal class Director : MonoBehaviour
{
public static readonly List<Modifier> Current = new List<Modifier>();
private static bool wasFighting;
private static bool Allowed
{
get
{
if (MatchmakingHandler.IsNetworkMatch || GameManager.stillInMenu)
{
return false;
}
return Plugin.InNormal.Value;
}
}
public static bool Has(Modifier m)
{
return Current.Contains(m);
}
private void Update()
{
int num;
if (GameManager.inFight)
{
num = ((!GameManager.stillInMenu) ? 1 : 0);
if (num != 0 && !wasFighting)
{
Begin();
}
}
else
{
num = 0;
}
if (num == 0 && wasFighting)
{
End();
}
wasFighting = (byte)num != 0;
if (Current.Count > 0 && (MatchmakingHandler.IsNetworkMatch || GameManager.stillInMenu))
{
End();
}
for (int i = 0; i < Current.Count; i++)
{
Current[i].Tick();
}
}
private void FixedUpdate()
{
for (int i = 0; i < Current.Count; i++)
{
Current[i].FixedTick();
}
}
private static void Begin()
{
End();
if (!Allowed)
{
return;
}
List<Modifier> list = Roll();
if (list.Count == 0)
{
return;
}
foreach (Modifier item in list)
{
try
{
item.Apply();
Current.Add(item);
}
catch (Exception ex)
{
Plugin.Log.LogWarning((object)(item.Id + " failed: " + ex));
}
}
if (Current.Count != 0)
{
Plugin.Log.LogInfo((object)("Round modifier: " + string.Join(" + ", Current.ConvertAll((Modifier x) => x.Id).ToArray())));
Hud.Show(Current);
}
}
public static void End()
{
for (int num = Current.Count - 1; num >= 0; num--)
{
try
{
Current[num].Revert();
}
catch (Exception ex)
{
Plugin.Log.LogWarning((object)(Current[num].Id + " revert failed: " + ex));
}
}
Current.Clear();
Hud.Hide();
}
private static List<Modifier> Roll()
{
List<Modifier> result = new List<Modifier>();
bool roundsMatch = Compat.RoundsMatch;
List<Modifier> list = new List<Modifier>();
Modifier[] all = Modifier.All;
foreach (Modifier m in all)
{
if ((!roundsMatch || m.InRounds) && m.Usable())
{
Mode value = Plugin.Modes[m.Id].Value;
if (value == Mode.Always && !result.Exists((Modifier x) => x.Group == m.Group))
{
result.Add(m);
}
else if (value == Mode.Random)
{
list.Add(m);
}
}
}
list.RemoveAll((Modifier modifier) => result.Exists((Modifier x) => x.Group == modifier.Group));
if (list.Count == 0 || Random.Range(0, 100) >= Plugin.Chance.Value)
{
return result;
}
Modifier first = list[Random.Range(0, list.Count)];
result.Add(first);
if (Random.Range(0, 100) < Plugin.DoubleChance.Value)
{
list.RemoveAll((Modifier modifier) => modifier.Group == first.Group);
if (list.Count > 0)
{
result.Add(list[Random.Range(0, list.Count)]);
}
}
return result;
}
}
internal enum Mode
{
Random,
Always,
Off
}
internal static class WindFx
{
private struct Saved
{
public bool enabled;
public MinMaxCurve x;
public MinMaxCurve y;
public MinMaxCurve z;
public ParticleSystemSimulationSpace space;
}
private const float StreakSpeed = 32f;
private const float ParticlePush = 14f;
private static readonly Dictionary<ParticleSystem, Saved> touched = new Dictionary<ParticleSystem, Saved>();
private static ParticleSystem streaks;
private static float dir;
private static float nextScan;
private static bool on;
public static void Begin(float d)
{
dir = d;
on = true;
nextScan = 0f;
MakeStreaks();
}
public static void End()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
on = false;
foreach (KeyValuePair<ParticleSystem, Saved> item in touched)
{
if (!((Object)(object)item.Key == (Object)null))
{
ForceOverLifetimeModule forceOverLifetime = item.Key.forceOverLifetime;
((ForceOverLifetimeModule)(ref forceOverLifetime)).x = item.Value.x;
((ForceOverLifetimeModule)(ref forceOverLifetime)).y = item.Value.y;
((ForceOverLifetimeModule)(ref forceOverLifetime)).z = item.Value.z;
((ForceOverLifetimeModule)(ref forceOverLifetime)).space = item.Value.space;
((ForceOverLifetimeModule)(ref forceOverLifetime)).enabled = item.Value.enabled;
}
}
touched.Clear();
if ((Object)(object)streaks != (Object)null)
{
Object.Destroy((Object)(object)((Component)streaks).gameObject);
}
streaks = null;
}
public static void Tick()
{
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
if (!on)
{
return;
}
if ((Object)(object)streaks == (Object)null)
{
MakeStreaks();
}
if (Time.unscaledTime < nextScan)
{
return;
}
nextScan = Time.unscaledTime + 0.5f;
ParticleSystem[] array = Object.FindObjectsOfType<ParticleSystem>();
foreach (ParticleSystem val in array)
{
if (!((Object)(object)val == (Object)(object)streaks) && !touched.ContainsKey(val))
{
ForceOverLifetimeModule forceOverLifetime = val.forceOverLifetime;
touched[val] = new Saved
{
enabled = ((ForceOverLifetimeModule)(ref forceOverLifetime)).enabled,
x = ((ForceOverLifetimeModule)(ref forceOverLifetime)).x,
y = ((ForceOverLifetimeModule)(ref forceOverLifetime)).y,
z = ((ForceOverLifetimeModule)(ref forceOverLifetime)).z,
space = ((ForceOverLifetimeModule)(ref forceOverLifetime)).space
};
float num;
if (!((ForceOverLifetimeModule)(ref forceOverLifetime)).enabled)
{
num = 0f;
}
else
{
MinMaxCurve z = ((ForceOverLifetimeModule)(ref forceOverLifetime)).z;
num = ((MinMaxCurve)(ref z)).constant;
}
float num2 = num;
if (!((ForceOverLifetimeModule)(ref forceOverLifetime)).enabled)
{
((ForceOverLifetimeModule)(ref forceOverLifetime)).x = new MinMaxCurve(0f);
((ForceOverLifetimeModule)(ref forceOverLifetime)).y = new MinMaxCurve(0f);
}
((ForceOverLifetimeModule)(ref forceOverLifetime)).space = (ParticleSystemSimulationSpace)1;
((ForceOverLifetimeModule)(ref forceOverLifetime)).z = new MinMaxCurve(num2 + dir * 14f);
((ForceOverLifetimeModule)(ref forceOverLifetime)).enabled = true;
}
}
}
private static void MakeStreaks()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Expected O, but got Unknown
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
//IL_01d2: Expected O, but got Unknown
//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0201: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_0233: Unknown result type (might be due to invalid IL or missing references)
//IL_0244: Unknown result type (might be due to invalid IL or missing references)
//IL_0249: Unknown result type (might be due to invalid IL or missing references)
//IL_025a: Unknown result type (might be due to invalid IL or missing references)
//IL_025f: Unknown result type (might be due to invalid IL or missing references)
//IL_026d: Unknown result type (might be due to invalid IL or missing references)
//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
//IL_02ae: Expected O, but got Unknown
GameObject val = new GameObject("RoundModifiersWind");
val.transform.position = new Vector3(2f, 0f, (0f - dir) * 26f);
streaks = val.AddComponent<ParticleSystem>();
streaks.Stop();
MainModule main = streaks.main;
((MainModule)(ref main)).loop = true;
((MainModule)(ref main)).duration = 5f;
((MainModule)(ref main)).startLifetime = new MinMaxCurve(1.6f, 2.2f);
((MainModule)(ref main)).startSpeed = MinMaxCurve.op_Implicit(0f);
((MainModule)(ref main)).startSize = new MinMaxCurve(0.05f, 0.09f);
((MainModule)(ref main)).startColor = new MinMaxGradient(new Color(1f, 1f, 1f, 0.1f), new Color(1f, 1f, 1f, 0.22f));
((MainModule)(ref main)).simulationSpace = (ParticleSystemSimulationSpace)1;
((MainModule)(ref main)).maxParticles = 300;
((MainModule)(ref main)).prewarm = true;
EmissionModule emission = streaks.emission;
((EmissionModule)(ref emission)).rateOverTime = MinMaxCurve.op_Implicit(45f);
ShapeModule shape = streaks.shape;
((ShapeModule)(ref shape)).shapeType = (ParticleSystemShapeType)5;
((ShapeModule)(ref shape)).box = new Vector3(1f, 26f, 4f);
VelocityOverLifetimeModule velocityOverLifetime = streaks.velocityOverLifetime;
((VelocityOverLifetimeModule)(ref velocityOverLifetime)).enabled = true;
((VelocityOverLifetimeModule)(ref velocityOverLifetime)).space = (ParticleSystemSimulationSpace)1;
((VelocityOverLifetimeModule)(ref velocityOverLifetime)).x = new MinMaxCurve(0f);
((VelocityOverLifetimeModule)(ref velocityOverLifetime)).y = new MinMaxCurve(-1.5f, 1.5f);
((VelocityOverLifetimeModule)(ref velocityOverLifetime)).z = new MinMaxCurve(dir * 32f * 0.8f, dir * 32f * 1.2f);
ColorOverLifetimeModule colorOverLifetime = streaks.colorOverLifetime;
((ColorOverLifetimeModule)(ref colorOverLifetime)).enabled = true;
Gradient val2 = new Gradient();
val2.SetKeys((GradientColorKey[])(object)new GradientColorKey[2]
{
new GradientColorKey(Color.white, 0f),
new GradientColorKey(Color.white, 1f)
}, (GradientAlphaKey[])(object)new GradientAlphaKey[4]
{
new GradientAlphaKey(0f, 0f),
new GradientAlphaKey(1f, 0.2f),
new GradientAlphaKey(1f, 0.75f),
new GradientAlphaKey(0f, 1f)
});
((ColorOverLifetimeModule)(ref colorOverLifetime)).color = new MinMaxGradient(val2);
ParticleSystemRenderer component = val.GetComponent<ParticleSystemRenderer>();
component.renderMode = (ParticleSystemRenderMode)1;
component.velocityScale = 0.08f;
component.lengthScale = 1f;
((Renderer)component).material = new Material(Shader.Find("Sprites/Default"));
streaks.Play();
}
}
}