Smooth Motion
Smoother movement on high refresh rate screens. Players, weapons and props are drawn between physics steps, as the game already does in slow motion. Physics is unchanged.
By maewing
| Last updated | 2 hours ago |
| Total downloads | 11 |
| Total rating | 0 |
| Categories | Mods AI Generated |
| Dependency string | maewing-Smooth_Motion-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
SFTG_Modding-BepInExPack_SFTG
Stick Fight: The Game-specific BepInEx x64 5.4.23.5. Preconfigured and ready to use.
Preferred version: 1.1.1README
Smooth Motion
Stick Fight's physics runs at 60 steps a second. At normal speed the game draws every body exactly where the last step left it, so on a screen faster than 60 Hz (or with the frame rate unlocked) players, weapons and props move in small jumps. The game already smooths this out in slow motion, which is why slowed or sped-up rounds look so fluid.
This mod keeps that smoothing on all the time: everything is drawn between physics steps, at your full frame rate.
- Physics is not changed at all: same speed, jumps, punches, bullets and knockback as vanilla.
- Works with gamepads and keyboard, local and online (it only changes how things are drawn).
- Lower input lag: the graphics card queues one frame instead of two, so the picture shows up sooner and makes up for the smoothing's small delay.
- Best on 120 Hz+ screens. Set the game's frame rate option to your refresh rate or unlimited. At 60 Hz there's little to see.
One setting, Enabled (on), in BepInEx\config\stickfight.smoothmotion.cfg, or MODS in the pause menu with Menu Overhaul. Off = the game's own behaviour, switched live.