maewing-Spawn_Rate_Changer icon

Spawn Rate Changer

Set how often each weapon spawns from a config file, live while playing. Picks up weapons added by other mods (e.g. BetterExpandedWeaponSpawns) automatically. Local play only.

By maewing
Last updated 9 hours ago
Total downloads 32
Total rating 0 
Categories Mods AI Generated
Dependency string maewing-Spawn_Rate_Changer-1.1.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

SFTG_Modding-BepInExPack_SFTG-1.1.1 icon
SFTG_Modding-BepInExPack_SFTG

Stick Fight: The Game-specific BepInEx x64 5.4.23.5. Preconfigured and ready to use.

Preferred version: 1.1.1

README

Spawn Rate Changer

Choose how often each weapon spawns.

How it works

Every weapon has a spawn weight: the number of tickets it puts into the game's draw. A weapon with 20 tickets is ten times as likely as one with 2.

Config file: BepInEx\config\stickfight.spawnratechanger.cfg, one section per row of the weapon menu.

  • -1 (default): leave the weapon as it is. Each entry's description shows the game's own weight.
  • 0: never spawns.
  • 1–1000: that many tickets.

Edits apply as soon as you save the file, even mid-match. The current odds of every weapon are written to LogOutput.log whenever they change.

Weapons switched off in the in-game weapon menu stay off, whatever their weight.

Works with other mods

Entries are made for every weapon in the weapon menu when the game starts, so weapons added by other mods (such as the Special row of BetterExpandedWeaponSpawns) get their own entries automatically. A weapon left at -1 keeps whatever weight its mod gave it.

With Weapon Framework

If Weapon Framework is installed, every weapon on its weapons screen gets a ticket slider: select a weapon, press Left/Right to change how often it drops (the share of drops updates as you go), and Y to put it back to its default. The numbers are kept in this mod's config under [Weights], one line per weapon id, and editing the file still applies live. Weights you set before are carried over the first time.

Spawn Rate Changer is then the only mod deciding spawn odds, so they always match what the sliders show.

Local play only

Online matches use the normal spawn rates.