girthy_mods-Player_Limit_Mod icon

Player Limit Mod

Raise Stolen Realm's party cap above 6 (up to 30) with more enemies for big parties and paged party, portrait, event and gold UI.

CHANGELOG

2.1.1

  • Fixed: "everyone rolls" events froze on "Pending..." with 7+ heroes and only listed 6 of them. The result list now has a row for every hero (also fixed for other players' screens in multiplayer).

2.1.0

  • More enemies for big parties. Each hero beyond 6 adds extra enemy points when a battle is rolled (default +2 per hero, on top of the game's own +2), so a 16-hero party faces about the same number of enemies per hero as a full 6-party. Set with Enemies.ExtraPointsPerHeroAbove6 (0 = game's scaling only). The host's setting decides. Boss and scripted battles keep their designed lineups.
  • Enemy spawn safety: if the normal enemy spawn area fills up, enemies spawn on the nearest free hex instead of breaking the battle.
  • Send Gold: every hero is now listed as a recipient (the list stopped at 5). Paged with a [◀ Page 1/3 ▶] bar under the list and mouse-wheel paging.

2.0.3

  • Portrait page bar now fits the space above the portraits: it shrinks on high-resolution or scaled UIs and never gets cut off by the screen edge. Same on-screen safety for the event page bar.

2.0.2

  • Inventory: right-click "Send to [hero]" now lists every hero (the menu ran out of slots and stopped partway). The menu also stays on screen when opened near the bottom.
  • Battle portrait column: page controls are now one [▲ 1/3 ▼] bar above the first portrait. The down arrow could previously be pushed off the bottom of the screen.
  • Map events: page controls are now a centred [◀ Page 1/3 ▶] bar under the hero row instead of arrows off the row's ends.
  • Page bars sit on a dark gold-edged plate with larger arrows; the greyed-out arrow is easier to see. Mouse wheel over a bar also pages.

2.0.1

  • Map events: "Choose Character", "Choose As Party" and "Choose For Your Characters" now show every hero instead of only the first 6, paged with arrows, a page label and mouse-wheel paging.
  • Event vote dots now show for players 7+.
  • Post-battle screen shows an XP bar for every hero (previously only the adventure results screen did).
  • New config option UI.EventPortraitsPerPage.

2.0.0

Rewrite for the current Stolen Realm build (Unity 2022.3). 1.x no longer worked after the game update.

Fixed

  • Party pagination on character select was overwritten by the game (party refresh now runs as a coroutine).
  • Accept button greyed out with 7+ heroes.
  • Battle portraits for heroes 7+ never appeared (1.x relied on an update loop that the game shuts down at startup).
  • Player colours for 7+ players never applied (game changed its colour list type).
  • Map event dice rolls crashed with 7+ heroes (party-size modifier table had 6 entries).
  • Only one of the two PlayFab lobby methods was patched.
  • Steam lobby patch also rewrote an unrelated value; it now changes only the lobby size.
  • "Add To Party" mouse hint disappeared at 6 heroes.

New

  • Mouse-wheel paging on the party panel and the portrait column.
  • Portrait column follows the selected hero to its page.
  • Character select jumps to the page a newly added hero lands on; party counter turns red when full.
  • XP bars on the results screen for every hero.
  • Config options for slots/portraits per page, selection follow, and reward bars.
  • Startup log reports how many patches applied and names any that didn't.
  • New icon and page-arrow art.

Removed

  • PlayFab network patches that lowered the game's own 32-player network cap to 16.
  • Desktop debug log file, F9/F10/F11 debug hotkeys, per-frame reflection polling.
  • No-op battle placement radius patch.

Changed

  • MaxPlayers range is now really 1–30 (1.x clamped to 16).
  • Roster limit is raised only as far as needed to fill the party (1.x removed the character creation limit entirely).

1.1.0

  • Fixed mod initialization crash caused by PlayFab ambiguous method match
  • Added battle portrait pagination with up/down arrow navigation
  • Fixed UpdatePortraits hardcoded 6-player limit
  • Added BattleManager.CheckBattleDrops array bounds guard for 7+ players

1.0.0

  • Initial release